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/* Copyright (C) 2010-2015 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (rthreads.h).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __LIBRETRO_SDK_RTHREADS_H__
#define __LIBRETRO_SDK_RTHREADS_H__
#include <boolean.h>
#include <stdint.h>
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#if defined(__cplusplus) && !defined(_MSC_VER)
extern "C" {
#endif
typedef struct sthread sthread_t;
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typedef struct slock slock_t;
typedef struct scond scond_t;
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/**
* sthread_create:
* @start_routine : thread entry callback function
* @userdata : pointer to userdata that will be made
* available in thread entry callback function
*
* Create a new thread.
*
* Returns: pointer to new thread if successful, otherwise NULL.
*/
sthread_t *sthread_create(void (*thread_func)(void*), void *userdata);
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/**
* sthread_detach:
* @thread : pointer to thread object
*
* Detach a thread. When a detached thread terminates, its
* resource sare automatically released back to the system
* without the need for another thread to join with the
* terminated thread.
*
* Returns: 0 on success, otherwise it returns a non-zero error number.
*/
int sthread_detach(sthread_t *thread);
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/**
* sthread_join:
* @thread : pointer to thread object
*
* Join with a terminated thread. Waits for the thread specified by
* @thread to terminate. If that thread has already terminated, then
* it will return immediately. The thread specified by @thread must
* be joinable.
*
* Returns: 0 on success, otherwise it returns a non-zero error number.
*/
void sthread_join(sthread_t *thread);
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/**
* slock_new:
*
* Create and initialize a new mutex. Must be manually
* freed.
*
* Returns: pointer to a new mutex if successful, otherwise NULL.
**/
slock_t *slock_new(void);
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/**
* slock_free:
* @lock : pointer to mutex object
*
* Frees a mutex.
**/
void slock_free(slock_t *lock);
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/**
* slock_lock:
* @lock : pointer to mutex object
*
* Locks a mutex. If a mutex is already locked by
* another thread, the calling thread shall block until
* the mutex becomes available.
**/
void slock_lock(slock_t *lock);
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/**
* slock_unlock:
* @lock : pointer to mutex object
*
* Unlocks a mutex.
**/
void slock_unlock(slock_t *lock);
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/**
* scond_new:
*
* Creates and initializes a condition variable. Must
* be manually freed.
*
* Returns: pointer to new condition variable on success,
* otherwise NULL.
**/
scond_t *scond_new(void);
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/**
* scond_free:
* @cond : pointer to condition variable object
*
* Frees a condition variable.
**/
void scond_free(scond_t *cond);
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/**
* scond_wait:
* @cond : pointer to condition variable object
* @lock : pointer to mutex object
*
* Block on a condition variable (i.e. wait on a condition).
**/
void scond_wait(scond_t *cond, slock_t *lock);
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/**
* scond_wait_timeout:
* @cond : pointer to condition variable object
* @lock : pointer to mutex object
* @timeout_us : timeout (in microseconds)
*
* Try to block on a condition variable (i.e. wait on a condition) until
* @timeout_us elapses.
*
* Returns: false (0) if timeout elapses before condition variable is
* signaled or broadcast, otherwise true (1).
**/
bool scond_wait_timeout(scond_t *cond, slock_t *lock, int64_t timeout_us);
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/**
* scond_broadcast:
* @cond : pointer to condition variable object
*
* Broadcast a condition. Unblocks all threads currently blocked
* on the specified condition variable @cond.
**/
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int scond_broadcast(scond_t *cond);
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/**
* scond_signal:
* @cond : pointer to condition variable object
*
* Signal a condition. Unblocks at least one of the threads currently blocked
* on the specified condition variable @cond.
**/
void scond_signal(scond_t *cond);
#ifndef RARCH_INTERNAL
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#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
#include <sys/timer.h>
#elif defined(XENON)
#include <time/time.h>
#elif defined(GEKKO) || defined(__PSL1GHT__) || defined(__QNX__)
#include <unistd.h>
#elif defined(PSP)
#include <pspthreadman.h>
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#include <psputils.h>
#elif defined(_WIN32) && !defined(_XBOX)
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#include <windows.h> #elif defined(_XBOX)
#include <xtl.h>
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#else
#include <time.h>
#endif
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/**
* retro_sleep:
* @msec : amount in milliseconds to sleep
*
* Sleeps for a specified amount of milliseconds (@msec).
**/
static inline void retro_sleep(unsigned msec)
{
#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
sys_timer_usleep(1000 * msec);
#elif defined(PSP)
sceKernelDelayThread(1000 * msec);
#elif defined(_WIN32)
Sleep(msec);
#elif defined(XENON)
udelay(1000 * msec);
#elif defined(GEKKO) || defined(__PSL1GHT__) || defined(__QNX__)
usleep(1000 * msec);
#else
struct timespec tv = {0};
tv.tv_sec = msec / 1000;
tv.tv_nsec = (msec % 1000) * 1000000;
nanosleep(&tv, NULL);
#endif
}
#endif
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#if defined(__cplusplus) && !defined(_MSC_VER)
}
#endif
#endif