Start working on custom thread implementation.

Avoids SDL dependency for this to improve portability.
This commit is contained in:
Themaister 2011-10-06 20:31:39 +02:00
parent 81250657f0
commit 1ee9722e5f
6 changed files with 314 additions and 77 deletions

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@ -2,11 +2,11 @@ include config.mk
TARGET = ssnes tools/ssnes-joyconfig
OBJ = ssnes.o file.o driver.o settings.o dynamic.o message.o rewind.o movie.o autosave.o gfx/gfx_common.o ups.o bps.o strl.o screenshot.o
OBJ = ssnes.o file.o driver.o settings.o dynamic.o message.o rewind.o movie.o autosave.o gfx/gfx_common.o ups.o bps.o strl.o screenshot.o thread.o
JOYCONFIG_OBJ = tools/ssnes-joyconfig.o conf/config_file.o strl.o
HEADERS = $(wildcard */*.h) $(wildcard *.h)
LIBS = -lm
LIBS = -lm -lpthread
DEFINES = -DHAVE_CONFIG_H
ifneq ($(findstring Darwin,$(OS)),)

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@ -1,6 +1,6 @@
TARGET = ssnes.exe
JTARGET = ssnes-joyconfig.exe
OBJ = ssnes.o file.o driver.o conf/config_file.o settings.o dynamic.o message.o rewind.o movie.o autosave.o gfx/gfx_common.o bps.o ups.o strl.o screenshot.o audio/hermite.o
OBJ = ssnes.o file.o driver.o conf/config_file.o settings.o dynamic.o message.o rewind.o movie.o autosave.o gfx/gfx_common.o bps.o ups.o strl.o screenshot.o audio/hermite.o thread.o
JOBJ = conf/config_file.o tools/main-stub.o tools/ssnes-joyconfig.o strl.o
CC = gcc

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@ -16,7 +16,7 @@
*/
#include "autosave.h"
#include "SDL.h"
#include "thread.h"
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
@ -26,11 +26,11 @@
struct autosave
{
volatile bool quit;
SDL_mutex *lock;
slock_t *lock;
SDL_mutex *cond_lock;
SDL_cond *cond;
SDL_Thread *thread;
slock_t *cond_lock;
scond_t *cond;
sthread_t *thread;
void *buffer;
const void *snes_buffer;
@ -39,7 +39,7 @@ struct autosave
unsigned interval;
};
static int autosave_thread(void *data)
static void autosave_thread(void *data)
{
autosave_t *save = data;
@ -77,13 +77,11 @@ static int autosave_thread(void *data)
}
}
SDL_mutexP(save->cond_lock);
slock_lock(save->cond_lock);
if (!save->quit)
SDL_CondWaitTimeout(save->cond, save->cond_lock, save->interval * 1000);
SDL_mutexV(save->cond_lock);
scond_wait_timeout(save->cond, save->cond_lock, save->interval * 1000);
slock_unlock(save->cond_lock);
}
return 0;
}
autosave_t *autosave_new(const char *path, const void *data, size_t size, unsigned interval)
@ -105,36 +103,36 @@ autosave_t *autosave_new(const char *path, const void *data, size_t size, unsign
}
memcpy(handle->buffer, handle->snes_buffer, handle->bufsize);
handle->lock = SDL_CreateMutex();
handle->cond_lock = SDL_CreateMutex();
handle->cond = SDL_CreateCond();
handle->lock = slock_new();
handle->cond_lock = slock_new();
handle->cond = scond_new();
handle->thread = SDL_CreateThread(autosave_thread, handle);
handle->thread = sthread_create(autosave_thread, handle);
return handle;
}
void autosave_lock(autosave_t *handle)
{
SDL_mutexP(handle->lock);
slock_lock(handle->lock);
}
void autosave_unlock(autosave_t *handle)
{
SDL_mutexV(handle->lock);
slock_unlock(handle->lock);
}
void autosave_free(autosave_t *handle)
{
SDL_mutexP(handle->cond_lock);
slock_lock(handle->cond_lock);
handle->quit = true;
SDL_mutexV(handle->cond_lock);
SDL_CondSignal(handle->cond);
SDL_WaitThread(handle->thread, NULL);
slock_unlock(handle->cond_lock);
scond_signal(handle->cond);
sthread_join(handle->thread);
SDL_DestroyMutex(handle->lock);
SDL_DestroyMutex(handle->cond_lock);
SDL_DestroyCond(handle->cond);
slock_free(handle->lock);
slock_free(handle->cond_lock);
scond_free(handle->cond);
free(handle->buffer);
free(handle);

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@ -13,7 +13,7 @@
#include <stdbool.h>
#include "ffemu.h"
#include "fifo_buffer.h"
#include "SDL_thread.h"
#include "thread.h"
#ifdef HAVE_CONFIG_H
#include "../config.h"
@ -66,13 +66,14 @@ struct ffemu
struct ffemu_params params;
SDL_cond *cond;
SDL_mutex *cond_lock;
SDL_mutex *lock;
scond_t *cond;
slock_t *cond_lock;
slock_t *lock;
fifo_buffer_t *audio_fifo;
fifo_buffer_t *video_fifo;
fifo_buffer_t *attr_fifo;
SDL_Thread *thread;
sthread_t *thread;
volatile bool alive;
volatile bool can_sleep;
};
@ -229,13 +230,13 @@ static bool init_muxer(ffemu_t *handle)
#define MAX_FRAMES 64
static int SDLCALL ffemu_thread(void *data);
static void ffemu_thread(void *data);
static bool init_thread(ffemu_t *handle)
{
assert(handle->lock = SDL_CreateMutex());
assert(handle->cond_lock = SDL_CreateMutex());
assert(handle->cond = SDL_CreateCond());
assert(handle->lock = slock_new());
assert(handle->cond_lock = slock_new());
assert(handle->cond = scond_new());
assert(handle->audio_fifo = fifo_new(32000 * sizeof(int16_t) * handle->params.channels * MAX_FRAMES / 60));
assert(handle->attr_fifo = fifo_new(sizeof(struct ffemu_video_data) * MAX_FRAMES));
assert(handle->video_fifo = fifo_new(handle->params.fb_width * handle->params.fb_height *
@ -243,7 +244,7 @@ static bool init_thread(ffemu_t *handle)
handle->alive = true;
handle->can_sleep = true;
assert(handle->thread = SDL_CreateThread(ffemu_thread, handle));
assert(handle->thread = sthread_create(ffemu_thread, handle));
return true;
}
@ -252,17 +253,17 @@ static void deinit_thread(ffemu_t *handle)
{
if (handle->thread)
{
SDL_mutexP(handle->cond_lock);
slock_lock(handle->cond_lock);
handle->alive = false;
handle->can_sleep = false;
SDL_mutexV(handle->cond_lock);
slock_unlock(handle->cond_lock);
SDL_CondSignal(handle->cond);
SDL_WaitThread(handle->thread, NULL);
scond_signal(handle->cond);
sthread_join(handle->thread);
SDL_DestroyMutex(handle->lock);
SDL_DestroyMutex(handle->cond_lock);
SDL_DestroyCond(handle->cond);
slock_free(handle->lock);
slock_free(handle->cond_lock);
scond_free(handle->cond);
handle->thread = NULL;
}
@ -357,9 +358,9 @@ int ffemu_push_video(ffemu_t *handle, const struct ffemu_video_data *data)
{
for (;;)
{
SDL_mutexP(handle->lock);
slock_lock(handle->lock);
unsigned avail = fifo_write_avail(handle->attr_fifo);
SDL_mutexV(handle->lock);
slock_unlock(handle->lock);
if (!handle->alive)
return -1;
@ -367,24 +368,24 @@ int ffemu_push_video(ffemu_t *handle, const struct ffemu_video_data *data)
if (avail >= sizeof(*data))
break;
SDL_mutexP(handle->cond_lock);
slock_lock(handle->cond_lock);
if (handle->can_sleep)
{
handle->can_sleep = false;
SDL_CondWait(handle->cond, handle->cond_lock);
scond_wait(handle->cond, handle->cond_lock);
handle->can_sleep = true;
}
else
SDL_CondSignal(handle->cond);
scond_signal(handle->cond);
SDL_mutexV(handle->cond_lock);
slock_unlock(handle->cond_lock);
}
SDL_mutexP(handle->lock);
slock_lock(handle->lock);
fifo_write(handle->attr_fifo, data, sizeof(*data));
fifo_write(handle->video_fifo, data->data, data->pitch * data->height);
SDL_mutexV(handle->lock);
SDL_CondSignal(handle->cond);
slock_unlock(handle->lock);
scond_signal(handle->cond);
return 0;
}
@ -393,9 +394,9 @@ int ffemu_push_audio(ffemu_t *handle, const struct ffemu_audio_data *data)
{
for (;;)
{
SDL_mutexP(handle->lock);
slock_lock(handle->lock);
unsigned avail = fifo_write_avail(handle->audio_fifo);
SDL_mutexV(handle->lock);
slock_unlock(handle->lock);
if (!handle->alive)
return -1;
@ -403,23 +404,23 @@ int ffemu_push_audio(ffemu_t *handle, const struct ffemu_audio_data *data)
if (avail >= data->frames * handle->params.channels * sizeof(int16_t))
break;
SDL_mutexP(handle->cond_lock);
slock_lock(handle->cond_lock);
if (handle->can_sleep)
{
handle->can_sleep = false;
SDL_CondWait(handle->cond, handle->cond_lock);
scond_wait(handle->cond, handle->cond_lock);
handle->can_sleep = true;
}
else
SDL_CondSignal(handle->cond);
scond_signal(handle->cond);
SDL_mutexV(handle->cond_lock);
slock_unlock(handle->cond_lock);
}
SDL_mutexP(handle->lock);
slock_lock(handle->lock);
fifo_write(handle->audio_fifo, data->data, data->frames * handle->params.channels * sizeof(int16_t));
SDL_mutexV(handle->lock);
SDL_CondSignal(handle->cond);
slock_unlock(handle->lock);
scond_signal(handle->cond);
return 0;
}
@ -584,7 +585,7 @@ int ffemu_finalize(ffemu_t *handle)
return 0;
}
static int SDLCALL ffemu_thread(void *data)
static void ffemu_thread(void *data)
{
ffemu_t *ff = data;
@ -603,36 +604,36 @@ static int SDLCALL ffemu_thread(void *data)
bool avail_video = false;
bool avail_audio = false;
SDL_mutexP(ff->lock);
slock_lock(ff->lock);
if (fifo_read_avail(ff->attr_fifo) >= sizeof(attr_buf))
avail_video = true;
if (fifo_read_avail(ff->audio_fifo) >= audio_buf_size)
avail_audio = true;
SDL_mutexV(ff->lock);
slock_unlock(ff->lock);
if (!avail_video && !avail_audio)
{
SDL_mutexP(ff->cond_lock);
slock_lock(ff->cond_lock);
if (ff->can_sleep)
{
ff->can_sleep = false;
SDL_CondWait(ff->cond, ff->cond_lock);
scond_wait(ff->cond, ff->cond_lock);
ff->can_sleep = true;
}
else
SDL_CondSignal(ff->cond);
scond_signal(ff->cond);
SDL_mutexV(ff->cond_lock);
slock_unlock(ff->cond_lock);
}
if (avail_video)
{
SDL_mutexP(ff->lock);
slock_lock(ff->lock);
fifo_read(ff->attr_fifo, &attr_buf, sizeof(attr_buf));
fifo_read(ff->video_fifo, video_buf, attr_buf.height * attr_buf.pitch);
SDL_mutexV(ff->lock);
SDL_CondSignal(ff->cond);
slock_unlock(ff->lock);
scond_signal(ff->cond);
attr_buf.data = video_buf;
ffemu_push_video_thread(ff, &attr_buf);
@ -640,10 +641,10 @@ static int SDLCALL ffemu_thread(void *data)
if (avail_audio)
{
SDL_mutexP(ff->lock);
slock_lock(ff->lock);
fifo_read(ff->audio_fifo, audio_buf, audio_buf_size);
SDL_mutexV(ff->lock);
SDL_CondSignal(ff->cond);
slock_unlock(ff->lock);
scond_signal(ff->cond);
struct ffemu_audio_data aud = {
.frames = 128,
@ -656,6 +657,5 @@ static int SDLCALL ffemu_thread(void *data)
av_free(video_buf);
av_free(audio_buf);
return 0;
}

187
thread.c Normal file
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@ -0,0 +1,187 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "thread.h"
#include <stdlib.h>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#include <pthread.h>
#include <time.h>
#endif
#ifdef _WIN32
struct slock
{
CRITICAL_SECTION crit;
};
slock_t *slock_new(void)
{
slock_t *lock = calloc(1, sizeof(*lock));
if (!lock)
return NULL;
Initiali
}
#else
struct thread_data
{
void (*func)(void*);
void *userdata;
};
struct sthread
{
pthread_t id;
};
static void *thread_wrap(void *data_)
{
struct thread_data *data = data_;
data->func(data->userdata);
free(data);
pthread_exit(NULL);
}
sthread_t *sthread_create(void (*thread_func)(void*), void *userdata)
{
sthread_t *thr = calloc(1, sizeof(*thr));
if (!thr)
return NULL;
struct thread_data *data = calloc(1, sizeof(*data));
if (!data)
{
free(thr);
return NULL;
}
data->func = thread_func;
data->userdata = userdata;
if (pthread_create(&thr->id, NULL, thread_wrap, data) < 0)
{
free(data);
free(thr);
return NULL;
}
return thr;
}
void sthread_join(sthread_t *thread)
{
pthread_join(thread->id, NULL);
free(thread);
}
struct slock
{
pthread_mutex_t lock;
};
slock_t *slock_new(void)
{
slock_t *lock = calloc(1, sizeof(*lock));
if (!lock)
return NULL;
if (pthread_mutex_init(&lock->lock, NULL) < 0)
{
free(lock);
return NULL;
}
return lock;
}
void slock_free(slock_t *lock)
{
pthread_mutex_destroy(&lock->lock);
free(lock);
}
void slock_lock(slock_t *lock)
{
pthread_mutex_lock(&lock->lock);
}
void slock_unlock(slock_t *lock)
{
pthread_mutex_unlock(&lock->lock);
}
struct scond
{
pthread_cond_t cond;
};
scond_t *scond_new(void)
{
scond_t *cond = calloc(1, sizeof(*cond));
if (!cond)
return NULL;
if (pthread_cond_init(&cond->cond, NULL) < 0)
{
free(cond);
return NULL;
}
return cond;
}
void scond_free(scond_t *cond)
{
pthread_cond_destroy(&cond->cond);
free(cond);
}
void scond_wait(scond_t *cond, slock_t *lock)
{
pthread_cond_wait(&cond->cond, &lock->lock);
}
bool scond_wait_timeout(scond_t *cond, slock_t *lock, unsigned timeout_ms)
{
struct timespec now;
clock_gettime(CLOCK_REALTIME, &now);
now.tv_sec += timeout_ms / 1000;
now.tv_nsec += timeout_ms * 1000000L;
now.tv_sec += now.tv_nsec / 1000000000L;
now.tv_nsec = now.tv_nsec % 1000000000L;
int ret = pthread_cond_timedwait(&cond->cond, &lock->lock, &now);
return ret == 0;
}
void scond_signal(scond_t *cond)
{
pthread_cond_signal(&cond->cond);
}
#endif

52
thread.h Normal file
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@ -0,0 +1,52 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef THREAD_H__
#define THREAD_H__
#include <stdbool.h>
// Implements the bare minimum needed for SSNES. :)
typedef struct sthread sthread_t;
// Threading
sthread_t *sthread_create(void (*thread_func)(void*), void *userdata);
void sthread_join(sthread_t *thread);
// Mutexes
typedef struct slock slock_t;
slock_t *slock_new(void);
void slock_free(slock_t *lock);
void slock_lock(slock_t *lock);
void slock_unlock(slock_t *lock);
// Condition variables.
typedef struct scond scond_t;
scond_t *scond_new(void);
void scond_free(scond_t *cond);
void scond_wait(scond_t *cond, slock_t *lock);
bool scond_wait_timeout(scond_t *cond, slock_t *lock, unsigned timeout_ms);
void scond_signal(scond_t *cond);
#endif