2010-05-28 16:21:33 +00:00
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/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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2010-05-26 19:27:37 +00:00
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/// Config header for SSNES
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//
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//
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#ifndef __CONFIG_H
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#define __CONFIG_H
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2010-05-27 14:51:14 +00:00
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#include <stdbool.h>
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2010-05-26 19:27:37 +00:00
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#include "libsnes.hpp"
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2010-05-28 00:54:20 +00:00
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#include "driver.h"
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2010-05-29 13:25:49 +00:00
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#include <samplerate.h>
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2010-05-26 19:27:37 +00:00
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2010-05-26 19:41:57 +00:00
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2010-05-28 11:53:54 +00:00
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2010-05-29 13:06:48 +00:00
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///////////////// Drivers
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2010-05-28 11:53:54 +00:00
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#define VIDEO_GL 0
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2010-05-29 13:06:48 +00:00
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////////////////////////
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2010-05-28 11:53:54 +00:00
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#define AUDIO_RSOUND 1
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2010-05-28 12:33:18 +00:00
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#define AUDIO_OSS 2
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2010-05-28 13:41:38 +00:00
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#define AUDIO_ALSA 3
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2010-05-29 13:06:48 +00:00
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////////////////////////
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2010-05-28 11:53:54 +00:00
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2010-05-29 13:06:48 +00:00
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// Chooses which video and audio subsystem to use. Remember to update config.mak if you change these.
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2010-05-28 11:53:54 +00:00
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#define VIDEO_DRIVER VIDEO_GL
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#define AUDIO_DRIVER AUDIO_ALSA
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2010-05-28 11:53:54 +00:00
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2010-05-29 13:06:48 +00:00
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////////////////
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// Video
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////////////////
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2010-05-26 19:27:37 +00:00
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// Windowed
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2010-05-28 18:58:56 +00:00
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static const float xscale = 3.0; // Real x res = 256 * xscale
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static const float yscale = 3.0; // Real y res = 224 * yscale
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// Fullscreen
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2010-05-26 19:41:57 +00:00
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static bool fullscreen = false; // To start in Fullscreen on not
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2010-05-28 18:58:56 +00:00
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static const unsigned fullscreen_x = 1280;
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static const unsigned fullscreen_y = 720;
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2010-05-26 19:27:37 +00:00
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// Video VSYNC (recommended)
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static const bool vsync = true;
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2010-05-29 13:06:48 +00:00
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// Smooths picture
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static const bool video_smooth = true;
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// On resize and fullscreen, rendering area will stay 8:7
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static const bool force_aspect = true;
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////////////////
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2010-05-26 20:42:58 +00:00
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// Audio
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2010-05-29 13:06:48 +00:00
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////////////////
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// Output samplerate
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static const unsigned out_rate = 48000;
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2010-05-26 20:42:58 +00:00
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// Input samplerate from libSNES.
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// Lower this if you are experiencing frequent audio dropouts and vsync is enabled.
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static const unsigned in_rate = 31950;
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2010-05-28 11:53:54 +00:00
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// Audio device. If NULL, will use defaults.
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static const char* audio_device = NULL;
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// Desired audio latency in ms.
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static const int out_latency = 64;
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2010-05-28 00:45:18 +00:00
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2010-05-29 13:25:49 +00:00
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// Defines the quality (and cpu reqirements) of samplerate conversion.
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#define SAMPLERATE_QUALITY SRC_SINC_MEDIUM_QUALITY
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2010-05-29 13:06:48 +00:00
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////////////////////
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// Keybinds, Joypad
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////////////////////
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// To figure out which joypad buttons to use, check jstest or similar.
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2010-05-26 19:27:37 +00:00
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static const struct snes_keybind snes_keybinds[] = {
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2010-05-29 13:06:48 +00:00
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// SNES button | keyboard key | joypad button |
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{ SNES_DEVICE_ID_JOYPAD_A, 'X', 1 },
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{ SNES_DEVICE_ID_JOYPAD_B, 'Z', 0 },
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{ SNES_DEVICE_ID_JOYPAD_X, 'S', 3 },
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{ SNES_DEVICE_ID_JOYPAD_Y, 'A', 2 },
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{ SNES_DEVICE_ID_JOYPAD_L, 'Q', 4 },
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{ SNES_DEVICE_ID_JOYPAD_R, 'W', 5 },
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{ SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 12 },
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{ SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 13 },
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{ SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 10 },
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{ SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 11 },
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{ SNES_DEVICE_ID_JOYPAD_START, GLFW_KEY_ENTER, 6 },
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{ SNES_DEVICE_ID_JOYPAD_SELECT, GLFW_KEY_RSHIFT, 14 },
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2010-05-26 19:27:37 +00:00
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{ -1 }
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};
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2010-05-29 13:06:48 +00:00
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///// Save state
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#define SAVE_STATE_KEY GLFW_KEY_F2
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///// Load state
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#define LOAD_STATE_KEY GLFW_KEY_F4
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//// Toggles between fullscreen and windowed mode.
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#define TOGGLE_FULLSCREEN 'F'
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2010-05-26 19:27:37 +00:00
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#endif
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