/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ /// Config header for SSNES // // #ifndef __CONFIG_H #define __CONFIG_H #include #include "libsnes.hpp" #include "driver.h" #include ///////////////// Drivers #define VIDEO_GL 0 //////////////////////// #define AUDIO_RSOUND 1 #define AUDIO_OSS 2 #define AUDIO_ALSA 3 //////////////////////// // Chooses which video and audio subsystem to use. Remember to update config.mak if you change these. #define VIDEO_DRIVER VIDEO_GL #define AUDIO_DRIVER AUDIO_ALSA //////////////// // Video //////////////// // Windowed static const float xscale = 3.0; // Real x res = 256 * xscale static const float yscale = 3.0; // Real y res = 224 * yscale // Fullscreen static bool fullscreen = false; // To start in Fullscreen on not static const unsigned fullscreen_x = 1280; static const unsigned fullscreen_y = 720; // Video VSYNC (recommended) static const bool vsync = true; // Smooths picture static const bool video_smooth = true; // On resize and fullscreen, rendering area will stay 8:7 static const bool force_aspect = true; //////////////// // Audio //////////////// // Output samplerate static const unsigned out_rate = 48000; // Input samplerate from libSNES. // Lower this if you are experiencing frequent audio dropouts and vsync is enabled. static const unsigned in_rate = 31950; // Audio device. If NULL, will use defaults. static const char* audio_device = NULL; // Desired audio latency in ms. static const int out_latency = 64; // Defines the quality (and cpu reqirements) of samplerate conversion. #define SAMPLERATE_QUALITY SRC_SINC_MEDIUM_QUALITY //////////////////// // Keybinds, Joypad //////////////////// // To figure out which joypad buttons to use, check jstest or similar. static const struct snes_keybind snes_keybinds[] = { // SNES button | keyboard key | joypad button | { SNES_DEVICE_ID_JOYPAD_A, 'X', 1 }, { SNES_DEVICE_ID_JOYPAD_B, 'Z', 0 }, { SNES_DEVICE_ID_JOYPAD_X, 'S', 3 }, { SNES_DEVICE_ID_JOYPAD_Y, 'A', 2 }, { SNES_DEVICE_ID_JOYPAD_L, 'Q', 4 }, { SNES_DEVICE_ID_JOYPAD_R, 'W', 5 }, { SNES_DEVICE_ID_JOYPAD_LEFT, GLFW_KEY_LEFT, 12 }, { SNES_DEVICE_ID_JOYPAD_RIGHT, GLFW_KEY_RIGHT, 13 }, { SNES_DEVICE_ID_JOYPAD_UP, GLFW_KEY_UP, 10 }, { SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 11 }, { SNES_DEVICE_ID_JOYPAD_START, GLFW_KEY_ENTER, 6 }, { SNES_DEVICE_ID_JOYPAD_SELECT, GLFW_KEY_RSHIFT, 14 }, { -1 } }; ///// Save state #define SAVE_STATE_KEY GLFW_KEY_F2 ///// Load state #define LOAD_STATE_KEY GLFW_KEY_F4 //// Toggles between fullscreen and windowed mode. #define TOGGLE_FULLSCREEN 'F' #endif