2018-01-21 07:57:25 +01:00
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/* RetroArch - A frontend for libretro.
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2018-01-21 04:10:45 +01:00
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* Copyright (C) 2014-2018 - Ali Bouhlel
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <assert.h>
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#include <string/stdstring.h>
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#include "driver.h"
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#include "verbosity.h"
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#include "configuration.h"
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#include "gfx/video_driver.h"
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#include "gfx/common/win32_common.h"
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#include "gfx/common/dxgi_common.h"
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#include "gfx/common/d3d12_common.h"
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#include "gfx/common/d3dcompiler_common.h"
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static void *d3d12_gfx_init(const video_info_t *video,
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const input_driver_t **input, void **input_data)
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{
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WNDCLASSEX wndclass = {0};
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settings_t *settings = config_get_ptr();
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gfx_ctx_input_t inp = {input, input_data};
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d3d12_video_t *d3d12 = (d3d12_video_t *)calloc(1, sizeof(*d3d12));
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if (!d3d12)
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return NULL;
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win32_window_reset();
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win32_monitor_init();
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wndclass.lpfnWndProc = WndProcD3D;
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win32_window_init(&wndclass, true, NULL);
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if (!win32_set_video_mode(d3d12, video->width, video->height, video->fullscreen))
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{
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RARCH_ERR("[D3D12]: win32_set_video_mode failed.\n");
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goto error;
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}
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gfx_ctx_d3d.input_driver(NULL, settings->arrays.input_joypad_driver, input, input_data);
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d3d12->chain.vsync = video->vsync;
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d3d12->frame.rgb32 = video->rgb32;
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if (!d3d12_init_context(d3d12))
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goto error;
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if (!d3d12_init_descriptors(d3d12))
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goto error;
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if (!d3d12_init_pipeline(d3d12))
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goto error;
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if(!d3d12_init_queue(d3d12))
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return false;
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if (!d3d12_init_swapchain(d3d12, video->width, video->height, main_window.hwnd))
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goto error;
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{
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d3d12_vertex_t vertices[] =
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{
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{{ -1.0f, -1.0f}, {0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
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{{ -1.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
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{{ 1.0f, -1.0f}, {1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
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{{ 1.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
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};
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d3d12->frame.vbo_view.SizeInBytes = sizeof(vertices);
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d3d12->frame.vbo_view.StrideInBytes = sizeof(*vertices);
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d3d12_create_vertex_buffer(d3d12->device, &d3d12->frame.vbo_view, &d3d12->frame.vbo);
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{
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void *vertex_data_begin;
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D3D12_RANGE read_range = {0, 0};
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D3D12Map(d3d12->frame.vbo, 0, &read_range, &vertex_data_begin);
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memcpy(vertex_data_begin, vertices, sizeof(vertices));
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D3D12Unmap(d3d12->frame.vbo, 0, NULL);
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}
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}
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return d3d12;
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error:
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RARCH_ERR("[D3D12]: failed to init video driver.\n");
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free(d3d12);
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return NULL;
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}
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static bool d3d12_gfx_frame(void *data, const void *frame,
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unsigned width, unsigned height, uint64_t frame_count,
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unsigned pitch, const char *msg, video_frame_info_t *video_info)
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{
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D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle;
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2018-01-21 07:57:25 +01:00
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d3d12_video_t *d3d12 = (d3d12_video_t *)data;
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(void)msg;
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(void)rtvHandle;
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2018-01-21 04:10:45 +01:00
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D3D12ResetCommandAllocator(d3d12->queue.allocator);
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D3D12ResetGraphicsCommandList(d3d12->queue.cmd, d3d12->queue.allocator, d3d12->pipe.handle);
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D3D12SetGraphicsRootSignature(d3d12->queue.cmd, d3d12->pipe.rootSignature);
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D3D12SetDescriptorHeaps(d3d12->queue.cmd, 1, &d3d12->pipe.srv_heap.handle);
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d3d12_transition(d3d12->queue.cmd, d3d12->chain.renderTargets[d3d12->chain.frame_index],
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D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
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D3D12RSSetViewports(d3d12->queue.cmd, 1, &d3d12->chain.viewport);
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D3D12RSSetScissorRects(d3d12->queue.cmd, 1, &d3d12->chain.scissorRect);
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D3D12OMSetRenderTargets(d3d12->queue.cmd, 1, &d3d12->chain.desc_handles[d3d12->chain.frame_index],
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FALSE, NULL);
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D3D12ClearRenderTargetView(d3d12->queue.cmd, d3d12->chain.desc_handles[d3d12->chain.frame_index],
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d3d12->chain.clearcolor, 0, NULL);
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D3D12IASetPrimitiveTopology(d3d12->queue.cmd, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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if (data && width && height)
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{
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if (!d3d12->frame.tex.handle || (d3d12->frame.tex.desc.Width != width)
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|| (d3d12->frame.tex.desc.Height = height))
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{
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if (d3d12->frame.tex.handle)
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Release(d3d12->frame.tex.handle);
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if (d3d12->frame.tex.upload_buffer)
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Release(d3d12->frame.tex.upload_buffer);
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d3d12->frame.tex.desc.Width = width;
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d3d12->frame.tex.desc.Height = height;
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d3d12->frame.tex.desc.Format = d3d12->frame.rgb32 ? DXGI_FORMAT_B8G8R8A8_UNORM :
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DXGI_FORMAT_B5G6R5_UNORM;
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d3d12_create_texture(d3d12->device, &d3d12->pipe.srv_heap, 0, &d3d12->frame.tex);
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}
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{
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2018-01-21 07:57:25 +01:00
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unsigned i;
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const uint8_t *in = frame;
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uint8_t *out = NULL;
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2018-01-21 04:10:45 +01:00
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D3D12Map(d3d12->frame.tex.upload_buffer, 0, NULL, &out);
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out += d3d12->frame.tex.layout.Offset;
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for (i = 0; i < height; i++)
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{
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memcpy(out, in, width * (d3d12->frame.rgb32 ? 4 : 2));
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in += pitch;
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out += d3d12->frame.tex.layout.Footprint.RowPitch;
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}
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D3D12Unmap(d3d12->frame.tex.upload_buffer, 0, NULL);
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}
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d3d12_upload_texture(d3d12->queue.cmd, &d3d12->frame.tex);
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D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1, &d3d12->frame.vbo_view);
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D3D12SetGraphicsRootDescriptorTable(d3d12->queue.cmd, 0,
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d3d12->frame.tex.gpu_descriptor); /* set texture */
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D3D12DrawInstanced(d3d12->queue.cmd, 4, 1, 0, 0);
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}
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if (d3d12->menu.enabled && d3d12->menu.tex.handle)
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{
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if(d3d12->menu.tex.dirty)
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d3d12_upload_texture(d3d12->queue.cmd, &d3d12->menu.tex);
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2018-01-21 06:34:33 +01:00
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#if 0
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D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1, &d3d12->frame.vbo_view);
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#endif
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2018-01-21 04:10:45 +01:00
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D3D12SetGraphicsRootDescriptorTable(d3d12->queue.cmd, 0,
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d3d12->menu.tex.gpu_descriptor); /* set texture */
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D3D12DrawInstanced(d3d12->queue.cmd, 4, 1, 0, 0);
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}
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d3d12_transition(d3d12->queue.cmd, d3d12->chain.renderTargets[d3d12->chain.frame_index],
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
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D3D12CloseGraphicsCommandList(d3d12->queue.cmd);
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D3D12ExecuteGraphicsCommandLists(d3d12->queue.handle, 1, &d3d12->queue.cmd);
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#if 1
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DXGIPresent(d3d12->chain.handle, !!d3d12->chain.vsync, 0);
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#else
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DXGI_PRESENT_PARAMETERS pp = {0};
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DXGIPresent1(d3d12->swapchain, 0, 0, &pp);
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#endif
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/* wait_for_previous_frame */
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D3D12SignalCommandQueue(d3d12->queue.handle, d3d12->queue.fence, d3d12->queue.fenceValue);
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if (D3D12GetCompletedValue(d3d12->queue.fence) < d3d12->queue.fenceValue)
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{
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D3D12SetEventOnCompletion(d3d12->queue.fence, d3d12->queue.fenceValue, d3d12->queue.fenceEvent);
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WaitForSingleObject(d3d12->queue.fenceEvent, INFINITE);
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}
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d3d12->queue.fenceValue++;
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d3d12->chain.frame_index = DXGIGetCurrentBackBufferIndex(d3d12->chain.handle);
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if (msg && *msg)
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gfx_ctx_d3d.update_window_title(NULL, video_info);
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return true;
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}
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static void d3d12_gfx_set_nonblock_state(void *data, bool toggle)
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{
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d3d12_video_t *d3d12 = (d3d12_video_t *)data;
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d3d12->chain.vsync = !toggle;
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}
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static bool d3d12_gfx_alive(void *data)
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{
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(void)data;
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bool quit;
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bool resize;
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unsigned width;
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unsigned height;
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win32_check_window(&quit, &resize, &width, &height);
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return true;
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}
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static bool d3d12_gfx_focus(void *data)
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{
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return win32_has_focus();
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}
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static bool d3d12_gfx_suppress_screensaver(void *data, bool enable)
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{
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(void)data;
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(void)enable;
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return false;
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}
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static bool d3d12_gfx_has_windowed(void *data)
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{
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(void)data;
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return true;
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}
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static void d3d12_gfx_free(void *data)
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{
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d3d12_video_t *d3d12 = (d3d12_video_t *)data;
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Release(d3d12->frame.vbo);
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if (d3d12->frame.tex.handle)
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Release(d3d12->frame.tex.handle);
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if (d3d12->frame.tex.upload_buffer)
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Release(d3d12->frame.tex.upload_buffer);
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if (d3d12->menu.tex.handle)
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Release(d3d12->menu.tex.handle);
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if (d3d12->menu.tex.handle)
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Release(d3d12->menu.tex.upload_buffer);
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Release(d3d12->pipe.srv_heap.handle);
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Release(d3d12->pipe.rtv_heap.handle);
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Release(d3d12->pipe.rootSignature);
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Release(d3d12->pipe.handle);
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Release(d3d12->queue.fence);
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Release(d3d12->chain.renderTargets[0]);
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Release(d3d12->chain.renderTargets[1]);
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Release(d3d12->chain.handle);
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Release(d3d12->queue.cmd);
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Release(d3d12->queue.allocator);
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Release(d3d12->queue.handle);
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Release(d3d12->factory);
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Release(d3d12->device);
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Release(d3d12->adapter);
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win32_monitor_from_window();
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win32_destroy_window();
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free(d3d12);
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}
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static bool d3d12_gfx_set_shader(void *data,
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enum rarch_shader_type type, const char *path)
|
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|
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|
{
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(void)data;
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(void)type;
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(void)path;
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return false;
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}
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static void d3d12_gfx_set_rotation(void *data,
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|
unsigned rotation)
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|
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{
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(void)data;
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(void)rotation;
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}
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static void d3d12_gfx_viewport_info(void *data,
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struct video_viewport *vp)
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|
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{
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(void)data;
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|
(void)vp;
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}
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static bool d3d12_gfx_read_viewport(void *data, uint8_t *buffer, bool is_idle)
|
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|
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|
{
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(void)data;
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(void)buffer;
|
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|
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return true;
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}
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static void d3d12_set_menu_texture_frame(void *data,
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const void *frame, bool rgb32, unsigned width, unsigned height,
|
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|
|
|
float alpha)
|
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|
|
|
{
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|
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|
d3d12_video_t *d3d12 = (d3d12_video_t *)data;
|
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|
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if (!d3d12->menu.tex.handle || (d3d12->menu.tex.desc.Width != width)
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|| (d3d12->menu.tex.desc.Height = height))
|
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|
|
|
{
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if (d3d12->menu.tex.handle)
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|
|
Release(d3d12->menu.tex.handle);
|
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|
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|
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if (d3d12->menu.tex.upload_buffer)
|
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|
|
|
Release(d3d12->menu.tex.upload_buffer);
|
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|
|
|
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d3d12->menu.tex.desc.Width = width;
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|
|
d3d12->menu.tex.desc.Height = height;
|
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|
|
|
d3d12->menu.tex.desc.Format = rgb32 ? DXGI_FORMAT_B8G8R8A8_UNORM : DXGI_FORMAT_B4G4R4A4_UNORM;
|
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|
|
|
d3d12_create_texture(d3d12->device, &d3d12->pipe.srv_heap, 1, &d3d12->menu.tex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
2018-01-21 07:57:25 +01:00
|
|
|
|
unsigned i, j;
|
|
|
|
|
uint8_t *out = NULL;
|
2018-01-21 04:10:45 +01:00
|
|
|
|
|
|
|
|
|
D3D12Map(d3d12->menu.tex.upload_buffer, 0, NULL, &out);
|
|
|
|
|
out += d3d12->menu.tex.layout.Offset;
|
|
|
|
|
|
|
|
|
|
if(rgb32)
|
|
|
|
|
{
|
|
|
|
|
const uint32_t *in = frame;
|
|
|
|
|
for (i = 0; i < height; i++)
|
|
|
|
|
{
|
|
|
|
|
memcpy(out, in, width * sizeof(*in));
|
|
|
|
|
in += width;
|
|
|
|
|
out += d3d12->menu.tex.layout.Footprint.RowPitch;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
const uint16_t *in = frame;
|
|
|
|
|
for (i = 0; i < height; i++)
|
|
|
|
|
{
|
|
|
|
|
for (j = 0; j < width; j++)
|
|
|
|
|
{
|
|
|
|
|
unsigned r = ((in[j] >> 12) & 0xF);
|
|
|
|
|
unsigned g = ((in[j] >> 8) & 0xF);
|
|
|
|
|
unsigned b = ((in[j] >> 4) & 0xF);
|
|
|
|
|
unsigned a = ((in[j] >> 0) & 0xF);
|
|
|
|
|
|
|
|
|
|
((uint16_t*)out)[j] = (b << 0) | (g << 4) | (r << 8) |(a << 12);
|
|
|
|
|
}
|
|
|
|
|
in += width;
|
|
|
|
|
out += d3d12->menu.tex.layout.Footprint.RowPitch;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
D3D12Unmap(d3d12->menu.tex.upload_buffer, 0, NULL);
|
|
|
|
|
}
|
|
|
|
|
d3d12->menu.tex.dirty = true;
|
|
|
|
|
d3d12->menu.alpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
static void d3d12_set_menu_texture_enable(void *data,
|
|
|
|
|
bool state, bool full_screen)
|
|
|
|
|
{
|
|
|
|
|
d3d12_video_t *d3d12 = (d3d12_video_t *)data;
|
|
|
|
|
|
|
|
|
|
d3d12->menu.enabled = state;
|
|
|
|
|
d3d12->menu.fullscreen = full_screen;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static const video_poke_interface_t d3d12_poke_interface =
|
|
|
|
|
{
|
|
|
|
|
NULL, /* set_coords */
|
|
|
|
|
NULL, /* set_mvp */
|
|
|
|
|
NULL, /* load_texture */
|
|
|
|
|
NULL, /* unload_texture */
|
|
|
|
|
NULL, /* set_video_mode */
|
|
|
|
|
NULL, /* set_filtering */
|
|
|
|
|
NULL, /* get_video_output_size */
|
|
|
|
|
NULL, /* get_video_output_prev */
|
|
|
|
|
NULL, /* get_video_output_next */
|
|
|
|
|
NULL, /* get_current_framebuffer */
|
|
|
|
|
NULL, /* get_proc_address */
|
|
|
|
|
NULL, /* set_aspect_ratio */
|
|
|
|
|
NULL, /* apply_state_changes */
|
|
|
|
|
d3d12_set_menu_texture_frame, /* set_texture_frame */
|
|
|
|
|
d3d12_set_menu_texture_enable, /* set_texture_enable */
|
|
|
|
|
NULL, /* set_osd_msg */
|
|
|
|
|
NULL, /* show_mouse */
|
|
|
|
|
NULL, /* grab_mouse_toggle */
|
|
|
|
|
NULL, /* get_current_shader */
|
|
|
|
|
NULL, /* get_current_software_framebuffer */
|
|
|
|
|
NULL, /* get_hw_render_interface */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static void d3d12_gfx_get_poke_interface(void *data,
|
|
|
|
|
const video_poke_interface_t **iface)
|
|
|
|
|
{
|
|
|
|
|
*iface = &d3d12_poke_interface;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
video_driver_t video_d3d12 =
|
|
|
|
|
{
|
|
|
|
|
d3d12_gfx_init,
|
|
|
|
|
d3d12_gfx_frame,
|
|
|
|
|
d3d12_gfx_set_nonblock_state,
|
|
|
|
|
d3d12_gfx_alive,
|
|
|
|
|
d3d12_gfx_focus,
|
|
|
|
|
d3d12_gfx_suppress_screensaver,
|
|
|
|
|
d3d12_gfx_has_windowed,
|
|
|
|
|
d3d12_gfx_set_shader,
|
|
|
|
|
d3d12_gfx_free,
|
|
|
|
|
"d3d12",
|
|
|
|
|
NULL, /* set_viewport */
|
|
|
|
|
d3d12_gfx_set_rotation,
|
|
|
|
|
d3d12_gfx_viewport_info,
|
|
|
|
|
d3d12_gfx_read_viewport,
|
|
|
|
|
NULL, /* read_frame_raw */
|
|
|
|
|
|
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
|
|
|
NULL, /* overlay_interface */
|
|
|
|
|
#endif
|
|
|
|
|
d3d12_gfx_get_poke_interface,
|
|
|
|
|
};
|