RetroArch/input/input_luts.h

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef __SSNES_INPUT_LUTS_H
#define __SSNES_INPUT_LUTS_H
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#include "../driver.h"
#include "../libsnes.hpp"
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#include <stdint.h>
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#if defined(__CELLOS_LV2__)
#include "../ps3/cellframework2/input/pad_input.h"
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enum ps3_device_id
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{
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PS3_DEVICE_ID_JOYPAD_CIRCLE = 0,
PS3_DEVICE_ID_JOYPAD_CROSS,
PS3_DEVICE_ID_JOYPAD_TRIANGLE,
PS3_DEVICE_ID_JOYPAD_SQUARE,
PS3_DEVICE_ID_JOYPAD_UP,
PS3_DEVICE_ID_JOYPAD_DOWN,
PS3_DEVICE_ID_JOYPAD_LEFT,
PS3_DEVICE_ID_JOYPAD_RIGHT,
PS3_DEVICE_ID_JOYPAD_SELECT,
PS3_DEVICE_ID_JOYPAD_START,
PS3_DEVICE_ID_JOYPAD_L1,
PS3_DEVICE_ID_JOYPAD_L2,
PS3_DEVICE_ID_JOYPAD_L3,
PS3_DEVICE_ID_JOYPAD_R1,
PS3_DEVICE_ID_JOYPAD_R2,
PS3_DEVICE_ID_JOYPAD_R3,
PS3_DEVICE_ID_LSTICK_LEFT,
PS3_DEVICE_ID_LSTICK_RIGHT,
PS3_DEVICE_ID_LSTICK_UP,
PS3_DEVICE_ID_LSTICK_DOWN,
PS3_DEVICE_ID_LSTICK_LEFT_DPAD,
PS3_DEVICE_ID_LSTICK_RIGHT_DPAD,
PS3_DEVICE_ID_LSTICK_UP_DPAD,
PS3_DEVICE_ID_LSTICK_DOWN_DPAD,
PS3_DEVICE_ID_RSTICK_LEFT,
PS3_DEVICE_ID_RSTICK_RIGHT,
PS3_DEVICE_ID_RSTICK_UP,
PS3_DEVICE_ID_RSTICK_DOWN,
PS3_DEVICE_ID_RSTICK_LEFT_DPAD,
PS3_DEVICE_ID_RSTICK_RIGHT_DPAD,
PS3_DEVICE_ID_RSTICK_UP_DPAD,
PS3_DEVICE_ID_RSTICK_DOWN_DPAD,
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SSNES_LAST_PLATFORM_KEY
};
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#elif defined(_XBOX)
#endif
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extern uint64_t platform_keybind_lut[SSNES_LAST_PLATFORM_KEY];
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extern char platform_keybind_name_lut[SSNES_LAST_PLATFORM_KEY][256];
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extern uint64_t default_keybind_lut[SSNES_FIRST_META_KEY];
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extern const char *default_libsnes_keybind_name_lut[SSNES_FIRST_META_KEY];
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extern const char * ssnes_input_find_platform_key_label(uint64_t joykey);
extern uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey);
extern uint64_t ssnes_input_find_next_platform_key(uint64_t joykey);
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#endif
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