mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 21:32:45 +00:00
483 lines
15 KiB
C
483 lines
15 KiB
C
|
/* RetroArch - A frontend for libretro.
|
||
|
* Copyright (C) 2014-2018 - Ali Bouhlel
|
||
|
*
|
||
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||
|
* of the GNU General Public License as published by the Free Software Found-
|
||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||
|
* PURPOSE. See the GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
#include <dynamic/dylib.h>
|
||
|
|
||
|
#include "d3d12_common.h"
|
||
|
#include "dxgi_common.h"
|
||
|
#include "d3dcompiler_common.h"
|
||
|
|
||
|
#include "verbosity.h"
|
||
|
|
||
|
static dylib_t d3d12_dll;
|
||
|
static const char *d3d12_dll_name = "d3d12.dll";
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3D12CreateDevice(IUnknown *pAdapter,
|
||
|
D3D_FEATURE_LEVEL MinimumFeatureLevel,
|
||
|
REFIID riid, void **ppDevice)
|
||
|
{
|
||
|
if (!d3d12_dll)
|
||
|
d3d12_dll = dylib_load(d3d12_dll_name);
|
||
|
|
||
|
if (d3d12_dll)
|
||
|
{
|
||
|
static PFN_D3D12_CREATE_DEVICE fp;
|
||
|
|
||
|
if (!fp)
|
||
|
fp = (PFN_D3D12_CREATE_DEVICE)dylib_proc(d3d12_dll, "D3D12CreateDevice");
|
||
|
|
||
|
if (fp)
|
||
|
return fp(pAdapter, MinimumFeatureLevel, riid, ppDevice);
|
||
|
}
|
||
|
|
||
|
return TYPE_E_CANTLOADLIBRARY;
|
||
|
}
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3D12GetDebugInterface(REFIID riid, void **ppvDebug)
|
||
|
{
|
||
|
if (!d3d12_dll)
|
||
|
d3d12_dll = dylib_load(d3d12_dll_name);
|
||
|
|
||
|
if (d3d12_dll)
|
||
|
{
|
||
|
static PFN_D3D12_GET_DEBUG_INTERFACE fp;
|
||
|
|
||
|
if (!fp)
|
||
|
fp = (PFN_D3D12_GET_DEBUG_INTERFACE)dylib_proc(d3d12_dll, "D3D12GetDebugInterface");
|
||
|
|
||
|
if (fp)
|
||
|
return fp(riid, ppvDebug);
|
||
|
}
|
||
|
|
||
|
return TYPE_E_CANTLOADLIBRARY;
|
||
|
}
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *pRootSignature,
|
||
|
D3D_ROOT_SIGNATURE_VERSION Version,
|
||
|
ID3DBlob **ppBlob, ID3DBlob **ppErrorBlob)
|
||
|
{
|
||
|
if (!d3d12_dll)
|
||
|
d3d12_dll = dylib_load(d3d12_dll_name);
|
||
|
|
||
|
if (d3d12_dll)
|
||
|
{
|
||
|
static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE fp;
|
||
|
|
||
|
if (!fp)
|
||
|
fp = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)dylib_proc(d3d12_dll, "D3D12SerializeRootSignature");
|
||
|
|
||
|
if (fp)
|
||
|
return fp(pRootSignature, Version, ppBlob, ppErrorBlob);
|
||
|
}
|
||
|
|
||
|
return TYPE_E_CANTLOADLIBRARY;
|
||
|
}
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pRootSignature,
|
||
|
ID3DBlob **ppBlob, ID3DBlob **ppErrorBlob)
|
||
|
{
|
||
|
if (!d3d12_dll)
|
||
|
d3d12_dll = dylib_load(d3d12_dll_name);
|
||
|
|
||
|
if (d3d12_dll)
|
||
|
{
|
||
|
static PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE fp;
|
||
|
|
||
|
if (!fp)
|
||
|
fp = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)dylib_proc(d3d12_dll,
|
||
|
"D3D12SerializeRootSignature");
|
||
|
|
||
|
if (fp)
|
||
|
return fp(pRootSignature, ppBlob, ppErrorBlob);
|
||
|
}
|
||
|
|
||
|
return TYPE_E_CANTLOADLIBRARY;
|
||
|
}
|
||
|
|
||
|
|
||
|
#include <wiiu/wiiu_dbg.h>
|
||
|
|
||
|
bool d3d12_init_context(d3d12_video_t *d3d12)
|
||
|
{
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
D3D12GetDebugInterface_(&d3d12->debugController);
|
||
|
D3D12EnableDebugLayer(d3d12->debugController);
|
||
|
#endif
|
||
|
|
||
|
DXGICreateFactory(&d3d12->factory);
|
||
|
|
||
|
{
|
||
|
int i = 0;
|
||
|
|
||
|
while (true)
|
||
|
{
|
||
|
if (FAILED(DXGIEnumAdapters(d3d12->factory, i++, &d3d12->adapter)))
|
||
|
return false;
|
||
|
|
||
|
if (SUCCEEDED(D3D12CreateDevice_(d3d12->adapter, D3D_FEATURE_LEVEL_11_0, &d3d12->device)))
|
||
|
break;
|
||
|
|
||
|
Release(d3d12->adapter);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool d3d12_init_queue(d3d12_video_t *d3d12)
|
||
|
{
|
||
|
{
|
||
|
D3D12_COMMAND_QUEUE_DESC desc =
|
||
|
{
|
||
|
.Type = D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||
|
.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE,
|
||
|
};
|
||
|
D3D12CreateCommandQueue(d3d12->device, &desc, &d3d12->queue.handle);
|
||
|
}
|
||
|
|
||
|
D3D12CreateCommandAllocator(d3d12->device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||
|
&d3d12->queue.allocator);
|
||
|
|
||
|
D3D12CreateGraphicsCommandList(d3d12->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||
|
d3d12->queue.allocator, d3d12->pipe.handle, &d3d12->queue.cmd);
|
||
|
|
||
|
D3D12CloseGraphicsCommandList(d3d12->queue.cmd);
|
||
|
|
||
|
D3D12CreateFence(d3d12->device, 0, D3D12_FENCE_FLAG_NONE, &d3d12->queue.fence);
|
||
|
d3d12->queue.fenceValue = 1;
|
||
|
d3d12->queue.fenceEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool d3d12_init_swapchain(d3d12_video_t *d3d12, int width, int height, HWND hwnd)
|
||
|
{
|
||
|
{
|
||
|
DXGI_SWAP_CHAIN_DESC desc =
|
||
|
{
|
||
|
.BufferCount = countof(d3d12->chain.renderTargets),
|
||
|
.BufferDesc.Width = width,
|
||
|
.BufferDesc.Height = height,
|
||
|
.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
|
||
|
.SampleDesc.Count = 1,
|
||
|
// .BufferDesc.RefreshRate.Numerator = 60,
|
||
|
// .BufferDesc.RefreshRate.Denominator = 1,
|
||
|
// .SampleDesc.Quality = 0,
|
||
|
.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT,
|
||
|
.OutputWindow = hwnd,
|
||
|
.Windowed = TRUE,
|
||
|
.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
|
||
|
// .SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD,
|
||
|
};
|
||
|
DXGICreateSwapChain(d3d12->factory, d3d12->queue.handle, &desc, &d3d12->chain.handle);
|
||
|
}
|
||
|
|
||
|
DXGIMakeWindowAssociation(d3d12->factory, hwnd, DXGI_MWA_NO_ALT_ENTER);
|
||
|
|
||
|
d3d12->chain.frame_index = DXGIGetCurrentBackBufferIndex(d3d12->chain.handle);
|
||
|
|
||
|
for (int i = 0; i < countof(d3d12->chain.renderTargets); i++)
|
||
|
{
|
||
|
d3d12->chain.desc_handles[i].ptr = d3d12->pipe.rtv_heap.cpu.ptr + i * d3d12->pipe.rtv_heap.stride;
|
||
|
DXGIGetSwapChainBuffer(d3d12->chain.handle, i, &d3d12->chain.renderTargets[i]);
|
||
|
D3D12CreateRenderTargetView(d3d12->device, d3d12->chain.renderTargets[i],
|
||
|
NULL, d3d12->chain.desc_handles[i]);
|
||
|
}
|
||
|
|
||
|
d3d12->chain.viewport.Width = width;
|
||
|
d3d12->chain.viewport.Height = height;
|
||
|
d3d12->chain.scissorRect.right = width;
|
||
|
d3d12->chain.scissorRect.bottom = height;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
static void d3d12_init_descriptor_heap(D3D12Device device, d3d12_descriptor_heap_t *out)
|
||
|
{
|
||
|
D3D12CreateDescriptorHeap(device, &out->desc, &out->handle);
|
||
|
out->cpu = D3D12GetCPUDescriptorHandleForHeapStart(out->handle);
|
||
|
out->gpu = D3D12GetGPUDescriptorHandleForHeapStart(out->handle);
|
||
|
out->stride = D3D12GetDescriptorHandleIncrementSize(device, out->desc.Type);
|
||
|
}
|
||
|
|
||
|
|
||
|
bool d3d12_init_descriptors(d3d12_video_t *d3d12)
|
||
|
{
|
||
|
static const D3D12_DESCRIPTOR_RANGE desc_table[] =
|
||
|
{
|
||
|
{
|
||
|
.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
|
||
|
.NumDescriptors = 1,
|
||
|
.BaseShaderRegister = 0,
|
||
|
.RegisterSpace = 0,
|
||
|
// .Flags = D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC, /* version 1_1 only */
|
||
|
.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND,
|
||
|
},
|
||
|
};
|
||
|
|
||
|
|
||
|
static const D3D12_ROOT_PARAMETER rootParameters[] =
|
||
|
{
|
||
|
{
|
||
|
.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE,
|
||
|
.DescriptorTable = {countof(desc_table), desc_table},
|
||
|
.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL,
|
||
|
},
|
||
|
};
|
||
|
|
||
|
static const D3D12_STATIC_SAMPLER_DESC samplers[] =
|
||
|
{
|
||
|
{
|
||
|
.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR,
|
||
|
.AddressU = D3D12_TEXTURE_ADDRESS_MODE_BORDER,
|
||
|
.AddressV = D3D12_TEXTURE_ADDRESS_MODE_BORDER,
|
||
|
.AddressW = D3D12_TEXTURE_ADDRESS_MODE_BORDER,
|
||
|
.MipLODBias = 0,
|
||
|
.MaxAnisotropy = 0,
|
||
|
.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER,
|
||
|
.BorderColor = D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK,
|
||
|
.MinLOD = 0.0f,
|
||
|
.MaxLOD = D3D12_FLOAT32_MAX,
|
||
|
.ShaderRegister = 0,
|
||
|
.RegisterSpace = 0,
|
||
|
.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL,
|
||
|
},
|
||
|
};
|
||
|
|
||
|
static const D3D12_ROOT_SIGNATURE_DESC desc =
|
||
|
{
|
||
|
.NumParameters = countof(rootParameters), rootParameters,
|
||
|
.NumStaticSamplers = countof(samplers), samplers,
|
||
|
.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT,
|
||
|
};
|
||
|
|
||
|
{
|
||
|
D3DBlob signature;
|
||
|
D3DBlob error;
|
||
|
D3D12SerializeRootSignature(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error);
|
||
|
|
||
|
if (error)
|
||
|
{
|
||
|
RARCH_ERR("[D3D12]: CreateRootSignature failed :\n%s\n", (const char *)D3DGetBufferPointer(error));
|
||
|
Release(error);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
D3D12CreateRootSignature(d3d12->device, 0, D3DGetBufferPointer(signature),
|
||
|
D3DGetBufferSize(signature), &d3d12->pipe.rootSignature);
|
||
|
Release(signature);
|
||
|
}
|
||
|
|
||
|
d3d12->pipe.rtv_heap.desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
||
|
d3d12->pipe.rtv_heap.desc.NumDescriptors = countof(d3d12->chain.renderTargets);
|
||
|
d3d12->pipe.rtv_heap.desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||
|
d3d12_init_descriptor_heap(d3d12->device, &d3d12->pipe.rtv_heap);
|
||
|
|
||
|
d3d12->pipe.srv_heap.desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
||
|
d3d12->pipe.srv_heap.desc.NumDescriptors = 16;
|
||
|
d3d12->pipe.srv_heap.desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||
|
d3d12_init_descriptor_heap(d3d12->device, &d3d12->pipe.srv_heap);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool d3d12_init_pipeline(d3d12_video_t *d3d12)
|
||
|
{
|
||
|
D3DBlob vs_code;
|
||
|
D3DBlob ps_code;
|
||
|
|
||
|
static const char stock [] =
|
||
|
#include "gfx/drivers/d3d_shaders/opaque_sm5.hlsl.h"
|
||
|
;
|
||
|
|
||
|
D3D12_INPUT_ELEMENT_DESC inputElementDesc[] =
|
||
|
{
|
||
|
{"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, position), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||
|
{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, texcoord), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||
|
{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(d3d12_vertex_t, color), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||
|
};
|
||
|
|
||
|
|
||
|
D3D12_RASTERIZER_DESC rasterizerDesc =
|
||
|
{
|
||
|
.FillMode = D3D12_FILL_MODE_SOLID,
|
||
|
.CullMode = D3D12_CULL_MODE_BACK,
|
||
|
.FrontCounterClockwise = FALSE,
|
||
|
.DepthBias = D3D12_DEFAULT_DEPTH_BIAS,
|
||
|
.DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP,
|
||
|
.SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS,
|
||
|
.DepthClipEnable = TRUE,
|
||
|
.MultisampleEnable = FALSE,
|
||
|
.AntialiasedLineEnable = FALSE,
|
||
|
.ForcedSampleCount = 0,
|
||
|
.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF,
|
||
|
};
|
||
|
|
||
|
const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
|
||
|
{
|
||
|
.BlendEnable = FALSE, .LogicOpEnable = FALSE,
|
||
|
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
|
||
|
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
|
||
|
D3D12_LOGIC_OP_NOOP,
|
||
|
D3D12_COLOR_WRITE_ENABLE_ALL,
|
||
|
};
|
||
|
|
||
|
D3D12_BLEND_DESC blendDesc =
|
||
|
{
|
||
|
.AlphaToCoverageEnable = FALSE,
|
||
|
.IndependentBlendEnable = FALSE,
|
||
|
.RenderTarget[0] = defaultRenderTargetBlendDesc,
|
||
|
};
|
||
|
|
||
|
if (!d3d_compile(stock, sizeof(stock), "VSMain", "vs_5_0", &vs_code))
|
||
|
return false;
|
||
|
|
||
|
if (!d3d_compile(stock, sizeof(stock), "PSMain", "ps_5_0", &ps_code))
|
||
|
return false;
|
||
|
|
||
|
{
|
||
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC psodesc =
|
||
|
{
|
||
|
.pRootSignature = d3d12->pipe.rootSignature,
|
||
|
.VS.pShaderBytecode = D3DGetBufferPointer(vs_code), D3DGetBufferSize(vs_code),
|
||
|
.PS.pShaderBytecode = D3DGetBufferPointer(ps_code), D3DGetBufferSize(ps_code),
|
||
|
.BlendState = blendDesc,
|
||
|
.SampleMask = UINT_MAX,
|
||
|
.RasterizerState = rasterizerDesc,
|
||
|
.DepthStencilState.DepthEnable = FALSE,
|
||
|
.DepthStencilState.StencilEnable = FALSE,
|
||
|
.InputLayout.pInputElementDescs = inputElementDesc, countof(inputElementDesc),
|
||
|
.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
|
||
|
.NumRenderTargets = 1,
|
||
|
.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM,
|
||
|
.SampleDesc.Count = 1,
|
||
|
};
|
||
|
|
||
|
D3D12CreateGraphicsPipelineState(d3d12->device, &psodesc, &d3d12->pipe.handle);
|
||
|
}
|
||
|
|
||
|
Release(vs_code);
|
||
|
Release(ps_code);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void d3d12_create_vertex_buffer(D3D12Device device, D3D12_VERTEX_BUFFER_VIEW *view,
|
||
|
D3D12Resource *vbo)
|
||
|
{
|
||
|
D3D12_HEAP_PROPERTIES heap_props =
|
||
|
{
|
||
|
.Type = D3D12_HEAP_TYPE_UPLOAD,
|
||
|
.CreationNodeMask = 1,
|
||
|
.VisibleNodeMask = 1,
|
||
|
};
|
||
|
|
||
|
D3D12_RESOURCE_DESC resource_desc =
|
||
|
{
|
||
|
.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
|
||
|
.Width = view->SizeInBytes,
|
||
|
.Height = 1,
|
||
|
.DepthOrArraySize = 1,
|
||
|
.MipLevels = 1,
|
||
|
.SampleDesc.Count = 1,
|
||
|
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
|
||
|
};
|
||
|
|
||
|
D3D12CreateCommittedResource(device, &heap_props, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
||
|
D3D12_RESOURCE_STATE_GENERIC_READ, NULL, vbo);
|
||
|
view->BufferLocation = D3D12GetGPUVirtualAddress(*vbo);
|
||
|
}
|
||
|
|
||
|
void d3d12_create_texture(D3D12Device device, d3d12_descriptor_heap_t *heap, int heap_index,
|
||
|
d3d12_texture_t *tex)
|
||
|
{
|
||
|
{
|
||
|
tex->desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||
|
tex->desc.DepthOrArraySize = 1;
|
||
|
tex->desc.MipLevels = 1;
|
||
|
tex->desc.SampleDesc.Count = 1;
|
||
|
|
||
|
D3D12_HEAP_PROPERTIES heap_props = {D3D12_HEAP_TYPE_DEFAULT, 0, 0, 1, 1};
|
||
|
D3D12CreateCommittedResource(device, &heap_props, D3D12_HEAP_FLAG_NONE, &tex->desc,
|
||
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, NULL, &tex->handle);
|
||
|
}
|
||
|
|
||
|
D3D12GetCopyableFootprints(device, &tex->desc, 0, 1, 0, &tex->layout, &tex->num_rows,
|
||
|
&tex->row_size_in_bytes, &tex->total_bytes);
|
||
|
|
||
|
{
|
||
|
D3D12_RESOURCE_DESC buffer_desc =
|
||
|
{
|
||
|
.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
|
||
|
.Width = tex->total_bytes,
|
||
|
.Height = 1,
|
||
|
.DepthOrArraySize = 1,
|
||
|
.MipLevels = 1,
|
||
|
.SampleDesc.Count = 1,
|
||
|
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
|
||
|
};
|
||
|
D3D12_HEAP_PROPERTIES heap_props = {D3D12_HEAP_TYPE_UPLOAD, 0, 0, 1, 1};
|
||
|
|
||
|
D3D12CreateCommittedResource(device, &heap_props, D3D12_HEAP_FLAG_NONE, &buffer_desc,
|
||
|
D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &tex->upload_buffer);
|
||
|
}
|
||
|
|
||
|
{
|
||
|
D3D12_SHADER_RESOURCE_VIEW_DESC view_desc =
|
||
|
{
|
||
|
.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING,
|
||
|
.Format = tex->desc.Format,
|
||
|
.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D,
|
||
|
.Texture2D.MipLevels = tex->desc.MipLevels,
|
||
|
};
|
||
|
D3D12_CPU_DESCRIPTOR_HANDLE handle = {heap->cpu.ptr + heap_index *heap->stride};
|
||
|
D3D12CreateShaderResourceView(device, tex->handle, &view_desc, handle);
|
||
|
tex->gpu_descriptor.ptr = heap->gpu.ptr + heap_index * heap->stride;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void d3d12_upload_texture(D3D12GraphicsCommandList cmd, d3d12_texture_t *texture)
|
||
|
{
|
||
|
D3D12_TEXTURE_COPY_LOCATION src =
|
||
|
{
|
||
|
.pResource = texture->upload_buffer,
|
||
|
.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
|
||
|
.PlacedFootprint = texture->layout,
|
||
|
};
|
||
|
|
||
|
D3D12_TEXTURE_COPY_LOCATION dst =
|
||
|
{
|
||
|
.pResource = texture->handle,
|
||
|
.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
|
||
|
.SubresourceIndex = 0,
|
||
|
};
|
||
|
|
||
|
d3d12_transition(cmd, texture->handle,
|
||
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
|
||
|
|
||
|
D3D12CopyTextureRegion(cmd, &dst, 0, 0, 0, &src, NULL);
|
||
|
|
||
|
d3d12_transition(cmd, texture->handle,
|
||
|
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
||
|
|
||
|
texture->dirty = false;
|
||
|
}
|