mirror of
https://github.com/libretro/RetroArch
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42 lines
818 B
GLSL
42 lines
818 B
GLSL
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Texture2D<float4> uShadow : register(t0);
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SamplerComparisonState _uShadow_sampler : register(s0);
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Texture2D<float4> uTexture : register(t1);
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SamplerComparisonState uSampler : register(s2);
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static float3 vUV;
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static float FragColor;
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struct SPIRV_Cross_Input
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{
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float3 vUV : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float FragColor : SV_Target0;
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};
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float sample_combined()
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{
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return uShadow.SampleCmp(_uShadow_sampler, vUV.xy, vUV.z);
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}
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float sample_separate()
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{
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return uTexture.SampleCmp(uSampler, vUV.xy, vUV.z);
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}
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void frag_main()
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{
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FragColor = sample_combined() + sample_separate();
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vUV = stage_input.vUV;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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