1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-14 10:21:09 +00:00
AnyOldName3 9bfcedb854 Only alpha-test shadows when necessary
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-05-08 23:33:28 +02:00
..
2019-02-23 08:02:12 +04:00
2019-02-23 08:02:12 +04:00
2018-10-09 10:21:12 +04:00
2018-04-01 21:51:59 +03:00
2020-02-16 16:03:35 +04:00
2020-02-16 16:03:35 +04:00
2018-12-18 19:44:30 +00:00
2016-05-18 12:17:26 -04:00
2020-03-14 09:38:24 +01:00
2020-03-14 09:38:24 +01:00
2020-02-16 16:03:35 +04:00
2018-10-09 10:21:12 +04:00
2019-02-27 00:10:34 +03:00
2018-10-09 10:21:12 +04:00
2020-02-16 16:03:35 +04:00
2018-10-09 10:21:12 +04:00