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.gitignore
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actoranimation.cpp
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Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588)
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2016-10-11 22:15:51 +02:00 |
actoranimation.hpp
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Improvements to ignored light list setting
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2016-10-08 23:59:28 +02:00 |
animation.cpp
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Fix shadowing warnings
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2016-10-31 00:39:31 +09:00 |
animation.hpp
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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Fix camera distance not getting reset to max value (Fixes #3473)
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2016-07-17 19:52:12 +02:00 |
camera.hpp
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Fix camera distance not getting reset to max value (Fixes #3473)
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2016-07-17 19:52:12 +02:00 |
cell.hpp
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characterpreview.cpp
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Fix shadowing warnings
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2016-10-31 00:39:31 +09:00 |
characterpreview.hpp
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CharacterPreview no longer depends on osgViewer
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2016-08-16 22:47:45 +02:00 |
creatureanimation.cpp
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Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663)
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2016-12-16 20:09:20 +01:00 |
creatureanimation.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
effectmanager.cpp
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
effectmanager.hpp
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
globalmap.cpp
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Fix shadowing warnings
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2016-10-15 00:12:46 +09:00 |
globalmap.hpp
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Remove Camera's children before removing the Camera
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2016-08-15 18:12:46 +02:00 |
localmap.cpp
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LocalMap no longer depends on osgViewer
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2016-08-16 22:37:44 +02:00 |
localmap.hpp
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LocalMap no longer depends on osgViewer
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2016-08-16 22:37:44 +02:00 |
npcanimation.cpp
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Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663)
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2016-12-16 20:09:20 +01:00 |
npcanimation.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
objects.cpp
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Fix use of UnrefQueue in removeObject
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2016-10-08 16:41:17 +02:00 |
objects.hpp
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pathgrid.cpp
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Remove now unnecessary factory class.
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2016-05-03 16:13:23 -04:00 |
pathgrid.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Don't update ripple simulation when paused
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2016-10-31 01:19:38 +09:00 |
renderingmanager.hpp
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
rendermode.hpp
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ripplesimulation.cpp
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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2016-11-20 18:47:12 +01:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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Fix upside down rain particle texture
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2016-11-17 17:52:20 +01:00 |
sky.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
terrainstorage.cpp
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terrainstorage.hpp
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util.cpp
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Cleanup
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2016-09-19 05:20:04 +09:00 |
util.hpp
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
vismask.hpp
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water.cpp
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disable using shaders for gles1 and Android
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2016-10-03 20:31:08 +04:00 |
water.hpp
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weaponanimation.cpp
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weaponanimation.hpp
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