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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/apps/openmw/mwrender
2016-12-16 20:09:20 +01:00
..
.gitignore
actoranimation.cpp Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588) 2016-10-11 22:15:51 +02:00
actoranimation.hpp Improvements to ignored light list setting 2016-10-08 23:59:28 +02:00
animation.cpp Fix shadowing warnings 2016-10-31 00:39:31 +09:00
animation.hpp Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
cell.hpp
characterpreview.cpp Fix shadowing warnings 2016-10-31 00:39:31 +09:00
characterpreview.hpp CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
creatureanimation.cpp Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 2016-12-16 20:09:20 +01:00
creatureanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
effectmanager.cpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
effectmanager.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
globalmap.cpp Fix shadowing warnings 2016-10-15 00:12:46 +09:00
globalmap.hpp Remove Camera's children before removing the Camera 2016-08-15 18:12:46 +02:00
localmap.cpp LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
localmap.hpp LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
npcanimation.cpp Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 2016-12-16 20:09:20 +01:00
npcanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
objects.cpp Fix use of UnrefQueue in removeObject 2016-10-08 16:41:17 +02:00
objects.hpp
pathgrid.cpp Remove now unnecessary factory class. 2016-05-03 16:13:23 -04:00
pathgrid.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Don't update ripple simulation when paused 2016-10-31 01:19:38 +09:00
renderingmanager.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
rendermode.hpp
ripplesimulation.cpp Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp Fix upside down rain particle texture 2016-11-17 17:52:20 +01:00
sky.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
terrainstorage.cpp
terrainstorage.hpp
util.cpp Cleanup 2016-09-19 05:20:04 +09:00
util.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
vismask.hpp
water.cpp disable using shaders for gles1 and Android 2016-10-03 20:31:08 +04:00
water.hpp
weaponanimation.cpp
weaponanimation.hpp