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OpenMW/components/nifosg
scrawl 5b972ee777 Move texture filtering settings to SceneManager
Practical benefits:

- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
2016-02-05 21:03:10 +01:00
..
controller.cpp Fix cppcheck warnings 2016-01-03 20:19:38 +01:00
controller.hpp Move texture filtering settings to SceneManager 2016-02-05 21:03:10 +01:00
nifloader.cpp Build fix for OSG 3.2 2016-02-03 19:05:15 +01:00
nifloader.hpp Move keyframe loading out of SceneManager to new KeyframeManager 2015-12-13 15:31:07 +01:00
particle.cpp Don't assume the emitter node is a Group (Fixes #3082) 2015-12-17 03:38:26 +01:00
particle.hpp Don't assume the emitter node is a Group (Fixes #3082) 2015-12-17 03:38:26 +01:00
userdata.hpp