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Build fix for OSG 3.2
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@ -1100,7 +1100,7 @@ namespace NifOsg
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// For the initial bounding box (used for object placement) use the default pose, fire off a bounding compute to set this initial box
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morphGeom->getBoundingBox();
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morphGeom->getBound();
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// Now set up the callback so that we get properly enlarged bounds if/when the mesh starts animating
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morphGeom->setComputeBoundingBoxCallback(new StaticBoundingBoxCallback(box));
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