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OpenMW/apps/openmw/mwworld/cells.cpp

388 lines
11 KiB
C++

#include "cells.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/defs.hpp>
#include <components/esm/cellstate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "class.hpp"
#include "esmstore.hpp"
#include "containerstore.hpp"
MWWorld::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell)
{
if (cell->mData.mFlags & ESM::Cell::Interior)
{
std::string lowerName(Misc::StringUtils::lowerCase(cell->mName));
std::map<std::string, CellStore>::iterator result = mInteriors.find (lowerName);
if (result==mInteriors.end())
{
result = mInteriors.insert (std::make_pair (lowerName, CellStore (cell))).first;
}
return &result->second;
}
else
{
std::map<std::pair<int, int>, CellStore>::iterator result =
mExteriors.find (std::make_pair (cell->getGridX(), cell->getGridY()));
if (result==mExteriors.end())
{
result = mExteriors.insert (std::make_pair (
std::make_pair (cell->getGridX(), cell->getGridY()), CellStore (cell))).first;
}
return &result->second;
}
}
void MWWorld::Cells::clear()
{
mInteriors.clear();
mExteriors.clear();
std::fill(mIdCache.begin(), mIdCache.end(), std::make_pair("", (MWWorld::CellStore*)0));
mIdCacheIndex = 0;
}
MWWorld::Ptr MWWorld::Cells::getPtrAndCache (const std::string& name, CellStore& cellStore)
{
Ptr ptr = getPtr (name, cellStore);
if (!ptr.isEmpty() && ptr.isInCell())
{
mIdCache[mIdCacheIndex].first = name;
mIdCache[mIdCacheIndex].second = &cellStore;
if (++mIdCacheIndex>=mIdCache.size())
mIdCacheIndex = 0;
}
return ptr;
}
void MWWorld::Cells::writeCell (ESM::ESMWriter& writer, const CellStore& cell) const
{
ESM::CellState cellState;
cell.saveState (cellState);
writer.startRecord (ESM::REC_CSTA);
cellState.mId.save (writer);
cellState.save (writer);
cell.writeReferences (writer);
writer.endRecord (ESM::REC_CSTA);
}
bool MWWorld::Cells::hasState (const CellStore& cellStore) const
{
if (cellStore.mState==CellStore::State_Loaded)
return true;
if (cellStore.mCell->mData.mFlags & ESM::Cell::Interior)
return cellStore.mCell->mData.mFlags & ESM::Cell::HasWater;
else
return false;
}
MWWorld::Cells::Cells (const MWWorld::ESMStore& store, std::vector<ESM::ESMReader>& reader)
: mStore (store), mReader (reader),
mIdCache (40, std::pair<std::string, CellStore *> ("", (CellStore*)0)), /// \todo make cache size configurable
mIdCacheIndex (0)
{}
MWWorld::CellStore *MWWorld::Cells::getExterior (int x, int y)
{
std::map<std::pair<int, int>, CellStore>::iterator result =
mExteriors.find (std::make_pair (x, y));
if (result==mExteriors.end())
{
const ESM::Cell *cell = mStore.get<ESM::Cell>().search(x, y);
if (!cell)
{
// Cell isn't predefined. Make one on the fly.
ESM::Cell record;
record.mData.mFlags = ESM::Cell::HasWater;
record.mData.mX = x;
record.mData.mY = y;
record.mWater = 0;
record.mMapColor = 0;
cell = MWBase::Environment::get().getWorld()->createRecord (record);
}
result = mExteriors.insert (std::make_pair (
std::make_pair (x, y), CellStore (cell))).first;
}
if (result->second.mState!=CellStore::State_Loaded)
{
// Multiple plugin support for landscape data is much easier than for references. The last plugin wins.
result->second.load (mStore, mReader);
}
return &result->second;
}
MWWorld::CellStore *MWWorld::Cells::getInterior (const std::string& name)
{
std::string lowerName = Misc::StringUtils::lowerCase(name);
std::map<std::string, CellStore>::iterator result = mInteriors.find (lowerName);
if (result==mInteriors.end())
{
const ESM::Cell *cell = mStore.get<ESM::Cell>().find(lowerName);
result = mInteriors.insert (std::make_pair (lowerName, CellStore (cell))).first;
}
if (result->second.mState!=CellStore::State_Loaded)
{
result->second.load (mStore, mReader);
}
return &result->second;
}
MWWorld::CellStore *MWWorld::Cells::getCell (const ESM::CellId& id)
{
if (id.mPaged)
return getExterior (id.mIndex.mX, id.mIndex.mY);
return getInterior (id.mWorldspace);
}
MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name, CellStore& cell,
bool searchInContainers)
{
if (cell.mState==CellStore::State_Unloaded)
cell.preload (mStore, mReader);
if (cell.mState==CellStore::State_Preloaded)
{
if (std::binary_search (cell.mIds.begin(), cell.mIds.end(), name))
{
cell.load (mStore, mReader);
}
else
return Ptr();
}
if (MWWorld::LiveCellRef<ESM::Activator> *ref = cell.mActivators.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Potion> *ref = cell.mPotions.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Apparatus> *ref = cell.mAppas.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Armor> *ref = cell.mArmors.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Book> *ref = cell.mBooks.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Clothing> *ref = cell.mClothes.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Container> *ref = cell.mContainers.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Creature> *ref = cell.mCreatures.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Door> *ref = cell.mDoors.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Ingredient> *ref = cell.mIngreds.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::CreatureLevList> *ref = cell.mCreatureLists.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::ItemLevList> *ref = cell.mItemLists.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Light> *ref = cell.mLights.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Lockpick> *ref = cell.mLockpicks.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = cell.mMiscItems.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::NPC> *ref = cell.mNpcs.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Probe> *ref = cell.mProbes.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Repair> *ref = cell.mRepairs.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Static> *ref = cell.mStatics.find (name))
return Ptr (ref, &cell);
if (MWWorld::LiveCellRef<ESM::Weapon> *ref = cell.mWeapons.find (name))
return Ptr (ref, &cell);
if (searchInContainers)
return cell.searchInContainer (name);
return Ptr();
}
MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name)
{
// First check the cache
for (std::vector<std::pair<std::string, CellStore *> >::iterator iter (mIdCache.begin());
iter!=mIdCache.end(); ++iter)
if (iter->first==name && iter->second)
{
Ptr ptr = getPtr (name, *iter->second);
if (!ptr.isEmpty())
return ptr;
}
// Then check cells that are already listed
for (std::map<std::pair<int, int>, CellStore>::iterator iter = mExteriors.begin();
iter!=mExteriors.end(); ++iter)
{
Ptr ptr = getPtrAndCache (name, iter->second);
if (!ptr.isEmpty())
return ptr;
}
for (std::map<std::string, CellStore>::iterator iter = mInteriors.begin();
iter!=mInteriors.end(); ++iter)
{
Ptr ptr = getPtrAndCache (name, iter->second);
if (!ptr.isEmpty())
return ptr;
}
// Now try the other cells
const MWWorld::Store<ESM::Cell> &cells = mStore.get<ESM::Cell>();
MWWorld::Store<ESM::Cell>::iterator iter;
for (iter = cells.extBegin(); iter != cells.extEnd(); ++iter)
{
CellStore *cellStore = getCellStore (&(*iter));
Ptr ptr = getPtrAndCache (name, *cellStore);
if (!ptr.isEmpty())
return ptr;
}
for (iter = cells.intBegin(); iter != cells.intEnd(); ++iter)
{
CellStore *cellStore = getCellStore (&(*iter));
Ptr ptr = getPtrAndCache (name, *cellStore);
if (!ptr.isEmpty())
return ptr;
}
// giving up
return Ptr();
}
void MWWorld::Cells::getExteriorPtrs(const std::string &name, std::vector<MWWorld::Ptr> &out)
{
for (std::map<std::pair<int, int>, CellStore>::iterator iter = mExteriors.begin();
iter!=mExteriors.end(); ++iter)
{
Ptr ptr = getPtrAndCache (name, iter->second);
if (!ptr.isEmpty())
out.push_back(ptr);
}
}
void MWWorld::Cells::getInteriorPtrs(const std::string &name, std::vector<MWWorld::Ptr> &out)
{
for (std::map<std::string, CellStore>::iterator iter = mInteriors.begin();
iter!=mInteriors.end(); ++iter)
{
Ptr ptr = getPtrAndCache (name, iter->second);
if (!ptr.isEmpty())
out.push_back(ptr);
}
}
int MWWorld::Cells::countSavedGameRecords() const
{
int count = 0;
for (std::map<std::string, CellStore>::const_iterator iter (mInteriors.begin());
iter!=mInteriors.end(); ++iter)
if (hasState (iter->second))
++count;
for (std::map<std::pair<int, int>, CellStore>::const_iterator iter (mExteriors.begin());
iter!=mExteriors.end(); ++iter)
if (hasState (iter->second))
++count;
return count;
}
void MWWorld::Cells::write (ESM::ESMWriter& writer) const
{
for (std::map<std::pair<int, int>, CellStore>::const_iterator iter (mExteriors.begin());
iter!=mExteriors.end(); ++iter)
if (hasState (iter->second))
writeCell (writer, iter->second);
for (std::map<std::string, CellStore>::const_iterator iter (mInteriors.begin());
iter!=mInteriors.end(); ++iter)
if (hasState (iter->second))
writeCell (writer, iter->second);
}
bool MWWorld::Cells::readRecord (ESM::ESMReader& reader, int32_t type,
const std::map<int, int>& contentFileMap)
{
if (type==ESM::REC_CSTA)
{
ESM::CellState state;
state.mId.load (reader);
CellStore *cellStore = 0;
try
{
cellStore = getCell (state.mId);
}
catch (...)
{
// silently drop cells that don't exist anymore
/// \todo log
}
state.load (reader);
cellStore->loadState (state);
if (cellStore->mState!=CellStore::State_Loaded)
cellStore->load (mStore, mReader);
cellStore->readReferences (reader, contentFileMap);
return true;
}
return false;
}