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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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actiontrap.cpp
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
actiontrap.hpp
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cellfunctors.hpp
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cells.cpp
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load and save of reference in cells (without CustomData state)
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2014-01-27 13:27:42 +01:00 |
cells.hpp
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load and save of reference in cells (without CustomData state)
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2014-01-27 13:27:42 +01:00 |
cellstore.cpp
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added creature/NPC state to saved games (only container/inventory for now)
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2014-02-01 17:36:23 +01:00 |
cellstore.hpp
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load and save of reference in cells (without CustomData state)
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2014-01-27 13:27:42 +01:00 |
class.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
class.hpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
containerstore.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
containerstore.hpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
contentloader.hpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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on load check player record for dangling ID references
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2014-01-18 15:06:58 +01:00 |
esmstore.hpp
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failedaction.cpp
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failedaction.hpp
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fallback.cpp
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fallback.hpp
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globals.cpp
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globals.hpp
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inventorystore.cpp
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
inventorystore.hpp
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
livecellref.cpp
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added support for serialisation of CustomData state
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2014-01-30 11:50:13 +01:00 |
livecellref.hpp
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
localscripts.cpp
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localscripts.hpp
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manualref.hpp
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nullaction.hpp
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omwloader.cpp
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omwloader.hpp
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physicssystem.cpp
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Closes #1123: Implement SlowFall magic effect
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2014-01-17 15:47:34 +01:00 |
physicssystem.hpp
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player.cpp
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
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2014-01-24 18:28:35 +01:00 |
player.hpp
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loading/saving of some player state (cell/coordinates and some other bits)
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2014-01-16 12:03:23 +01:00 |
ptr.cpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
ptr.hpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
recordcmp.hpp
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refdata.cpp
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loading/saving of some player state (cell/coordinates and some other bits)
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2014-01-16 12:03:23 +01:00 |
refdata.hpp
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
scene.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
scene.hpp
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store.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
store.hpp
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Clear mShared before populating it. Fixes an issue with duplicate records (e.g. dialogue keywords) after loading a savegame.
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2014-01-25 16:33:39 +01:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
weather.hpp
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worldimp.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
worldimp.hpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |