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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 12:42:11 +00:00
OpenMW/apps/openmw/mwworld
2014-02-05 05:18:11 +01:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
actionteleport.hpp
actiontrap.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
actiontrap.hpp
cellfunctors.hpp
cells.cpp load and save of reference in cells (without CustomData state) 2014-01-27 13:27:42 +01:00
cells.hpp load and save of reference in cells (without CustomData state) 2014-01-27 13:27:42 +01:00
cellstore.cpp added creature/NPC state to saved games (only container/inventory for now) 2014-02-01 17:36:23 +01:00
cellstore.hpp load and save of reference in cells (without CustomData state) 2014-01-27 13:27:42 +01:00
class.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
class.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
containerstore.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
containerstore.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp on load check player record for dangling ID references 2014-01-18 15:06:58 +01:00
esmstore.hpp
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp
globals.hpp
inventorystore.cpp Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
inventorystore.hpp Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
livecellref.cpp added support for serialisation of CustomData state 2014-01-30 11:50:13 +01:00
livecellref.hpp Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
localscripts.cpp
localscripts.hpp
manualref.hpp
nullaction.hpp
omwloader.cpp
omwloader.hpp
physicssystem.cpp Closes #1123: Implement SlowFall magic effect 2014-01-17 15:47:34 +01:00
physicssystem.hpp
player.cpp Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 18:28:35 +01:00
player.hpp loading/saving of some player state (cell/coordinates and some other bits) 2014-01-16 12:03:23 +01:00
ptr.cpp store content of containers in saved game files 2014-01-31 13:25:32 +01:00
ptr.hpp store content of containers in saved game files 2014-01-31 13:25:32 +01:00
recordcmp.hpp
refdata.cpp loading/saving of some player state (cell/coordinates and some other bits) 2014-01-16 12:03:23 +01:00
refdata.hpp Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
scene.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
scene.hpp
store.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
store.hpp Clear mShared before populating it. Fixes an issue with duplicate records (e.g. dialogue keywords) after loading a savegame. 2014-01-25 16:33:39 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
weather.hpp
worldimp.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
worldimp.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00