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OpenMW/apps/openmw/mwlua/uibindings.cpp
2022-05-16 00:16:26 +02:00

339 lines
13 KiB
C++

#include <components/lua_ui/util.hpp>
#include <components/lua_ui/element.hpp>
#include <components/lua_ui/layers.hpp>
#include <components/lua_ui/content.hpp>
#include <components/lua_ui/registerscriptsettings.hpp>
#include <components/lua_ui/alignment.hpp>
#include <components/lua_ui/resources.hpp>
#include <components/settings/settings.hpp>
#include <components/misc/stringops.hpp>
#include "context.hpp"
#include "luamanagerimp.hpp"
#include "../mwbase/windowmanager.hpp"
namespace MWLua
{
namespace
{
class UiAction final : public LuaManager::Action
{
public:
enum Type
{
CREATE = 0,
UPDATE,
DESTROY,
};
UiAction(Type type, std::shared_ptr<LuaUi::Element> element, LuaUtil::LuaState* state)
: Action(state)
, mType{ type }
, mElement{ std::move(element) }
{}
void apply(WorldView&) const override
{
try {
switch (mType)
{
case CREATE:
mElement->create();
break;
case UPDATE:
mElement->update();
break;
case DESTROY:
mElement->destroy();
break;
}
}
catch (std::exception&)
{
// prevent any actions on a potentially corrupted widget
mElement->mRoot = nullptr;
throw;
}
}
std::string toString() const override
{
std::string result;
switch (mType)
{
case CREATE:
result += "Create";
break;
case UPDATE:
result += "Update";
break;
case DESTROY:
result += "Destroy";
break;
}
result += " UI";
return result;
}
private:
Type mType;
std::shared_ptr<LuaUi::Element> mElement;
};
// Lua arrays index from 1
inline size_t fromLuaIndex(size_t i) { return i - 1; }
inline size_t toLuaIndex(size_t i) { return i + 1; }
}
sol::table initUserInterfacePackage(const Context& context)
{
auto uiContent = context.mLua->sol().new_usertype<LuaUi::Content>("UiContent");
uiContent[sol::meta_function::length] = [](const LuaUi::Content& content)
{
return content.size();
};
uiContent[sol::meta_function::index] = sol::overload(
[](const LuaUi::Content& content, size_t index)
{
return content.at(fromLuaIndex(index));
},
[](const LuaUi::Content& content, std::string_view name)
{
return content.at(name);
});
uiContent[sol::meta_function::new_index] = sol::overload(
[](LuaUi::Content& content, size_t index, const sol::table& table)
{
content.assign(fromLuaIndex(index), table);
},
[](LuaUi::Content& content, size_t index, sol::nil_t nil)
{
content.remove(fromLuaIndex(index));
},
[](LuaUi::Content& content, std::string_view name, const sol::table& table)
{
content.assign(name, table);
},
[](LuaUi::Content& content, std::string_view name, sol::nil_t nil)
{
content.remove(name);
});
uiContent["insert"] = [](LuaUi::Content& content, size_t index, const sol::table& table)
{
content.insert(fromLuaIndex(index), table);
};
uiContent["add"] = [](LuaUi::Content& content, const sol::table& table)
{
content.insert(content.size(), table);
};
uiContent["indexOf"] = [](LuaUi::Content& content, const sol::table& table) -> sol::optional<size_t>
{
size_t index = content.indexOf(table);
if (index < content.size())
return toLuaIndex(index);
else
return sol::nullopt;
};
{
auto pairs = [](LuaUi::Content& content)
{
auto next = [](LuaUi::Content& content, size_t i) -> sol::optional<std::tuple<size_t, sol::table>>
{
if (i < content.size())
return std::make_tuple(i + 1, content.at(i));
else
return sol::nullopt;
};
return std::make_tuple(next, content, 0);
};
uiContent[sol::meta_function::ipairs] = pairs;
uiContent[sol::meta_function::pairs] = pairs;
}
auto element = context.mLua->sol().new_usertype<LuaUi::Element>("Element");
element["layout"] = sol::property(
[](LuaUi::Element& element)
{
return element.mLayout;
},
[](LuaUi::Element& element, const sol::table& layout)
{
element.mLayout = layout;
}
);
element["update"] = [context](const std::shared_ptr<LuaUi::Element>& element)
{
if (element->mDestroy || element->mUpdate)
return;
element->mUpdate = true;
context.mLuaManager->addAction(std::make_unique<UiAction>(UiAction::UPDATE, element, context.mLua));
};
element["destroy"] = [context](const std::shared_ptr<LuaUi::Element>& element)
{
if (element->mDestroy)
return;
element->mDestroy = true;
context.mLuaManager->addAction(std::make_unique<UiAction>(UiAction::DESTROY, element, context.mLua));
};
sol::table api = context.mLua->newTable();
api["showMessage"] = [luaManager=context.mLuaManager](std::string_view message)
{
luaManager->addUIMessage(message);
};
api["CONSOLE_COLOR"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string, Misc::Color>({
{"Default", Misc::Color::fromHex(MWBase::WindowManager::sConsoleColor_Default.substr(1))},
{"Error", Misc::Color::fromHex(MWBase::WindowManager::sConsoleColor_Error.substr(1))},
{"Success", Misc::Color::fromHex(MWBase::WindowManager::sConsoleColor_Success.substr(1))},
{"Info", Misc::Color::fromHex(MWBase::WindowManager::sConsoleColor_Info.substr(1))},
}));
api["printToConsole"] = [luaManager=context.mLuaManager](const std::string& message, const Misc::Color& color)
{
luaManager->addInGameConsoleMessage(message + "\n", color);
};
api["setConsoleMode"] = [luaManager=context.mLuaManager](std::string_view mode)
{
luaManager->addAction(
[mode = std::string(mode)]{ MWBase::Environment::get().getWindowManager()->setConsoleMode(mode); });
};
api["setConsoleSelectedObject"] = [luaManager=context.mLuaManager](const sol::object& obj)
{
const auto wm = MWBase::Environment::get().getWindowManager();
if (obj == sol::nil)
luaManager->addAction([wm]{ wm->setConsoleSelectedObject(MWWorld::Ptr()); });
else
{
if (!obj.is<LObject>())
throw std::runtime_error("Game object expected");
luaManager->addAction([wm, obj=obj.as<LObject>()]{ wm->setConsoleSelectedObject(obj.ptr()); });
}
};
api["content"] = [](const sol::table& table)
{
return LuaUi::Content(table);
};
api["create"] = [context](const sol::table& layout)
{
auto element = LuaUi::Element::make(layout);
context.mLuaManager->addAction(std::make_unique<UiAction>(UiAction::CREATE, element, context.mLua));
return element;
};
api["updateAll"] = [context]()
{
LuaUi::Element::forEach([](LuaUi::Element* e) { e->mUpdate = true; });
context.mLuaManager->addAction([]()
{
LuaUi::Element::forEach([](LuaUi::Element* e) { e->update(); });
}, "Update all UI elements");
};
api["_getMenuTransparency"] = []()
{
return Settings::Manager::getFloat("menu transparency", "GUI");
};
auto uiLayer = context.mLua->sol().new_usertype<LuaUi::Layer>("UiLayer");
uiLayer["name"] = sol::property([](LuaUi::Layer& self) { return self.name(); });
uiLayer["size"] = sol::property([](LuaUi::Layer& self) { return self.size(); });
uiLayer[sol::meta_function::to_string] = [](LuaUi::Layer& self)
{
return Misc::StringUtils::format("UiLayer(%s)", self.name());
};
sol::table layers = context.mLua->newTable();
layers[sol::meta_function::length] = []()
{
return LuaUi::Layer::count();
};
layers[sol::meta_function::index] = [](size_t index)
{
index = fromLuaIndex(index);
return LuaUi::Layer(index);
};
layers["indexOf"] = [](std::string_view name) -> sol::optional<size_t>
{
size_t index = LuaUi::Layer::indexOf(name);
if (index == LuaUi::Layer::count())
return sol::nullopt;
else
return toLuaIndex(index);
};
layers["insertAfter"] = [context](std::string_view afterName, std::string_view name, const sol::object& opt)
{
LuaUi::Layer::Options options;
options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true);
size_t index = LuaUi::Layer::indexOf(afterName);
if (index == LuaUi::Layer::count())
throw std::logic_error(std::string("Layer not found"));
index++;
context.mLuaManager->addAction([=]() { LuaUi::Layer::insert(index, name, options); }, "Insert UI layer");
};
layers["insertBefore"] = [context](std::string_view beforename, std::string_view name, const sol::object& opt)
{
LuaUi::Layer::Options options;
options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true);
size_t index = LuaUi::Layer::indexOf(beforename);
if (index == LuaUi::Layer::count())
throw std::logic_error(std::string("Layer not found"));
context.mLuaManager->addAction([=]() { LuaUi::Layer::insert(index, name, options); }, "Insert UI layer");
};
{
auto pairs = [layers](const sol::object&)
{
auto next = [](const sol::table& l, size_t i) -> sol::optional<std::tuple<size_t, LuaUi::Layer>>
{
if (i < LuaUi::Layer::count())
return std::make_tuple(i + 1, LuaUi::Layer(i));
else
return sol::nullopt;
};
return std::make_tuple(next, layers, 0);
};
layers[sol::meta_function::pairs] = pairs;
layers[sol::meta_function::ipairs] = pairs;
}
api["layers"] = LuaUtil::makeReadOnly(layers);
sol::table typeTable = context.mLua->newTable();
for (const auto& it : LuaUi::widgetTypeToName())
typeTable.set(it.second, it.first);
api["TYPE"] = LuaUtil::makeStrictReadOnly(typeTable);
api["ALIGNMENT"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, LuaUi::Alignment>({
{ "Start", LuaUi::Alignment::Start },
{ "Center", LuaUi::Alignment::Center },
{ "End", LuaUi::Alignment::End }
}));
api["registerSettingsPage"] = &LuaUi::registerSettingsPage;
api["texture"] = [luaManager=context.mLuaManager](const sol::table& options)
{
LuaUi::TextureData data;
sol::object path = LuaUtil::getFieldOrNil(options, "path");
if (path.is<std::string>())
data.mPath = path.as<std::string>();
if (data.mPath.empty())
throw std::logic_error("Invalid texture path");
sol::object offset = LuaUtil::getFieldOrNil(options, "offset");
if (offset.is<osg::Vec2f>())
data.mOffset = offset.as<osg::Vec2f>();
sol::object size = LuaUtil::getFieldOrNil(options, "size");
if (size.is<osg::Vec2f>())
data.mSize = size.as<osg::Vec2f>();
return luaManager->uiResourceManager()->registerTexture(data);
};
api["screenSize"] = []()
{
return osg::Vec2f(
Settings::Manager::getInt("resolution x", "Video"),
Settings::Manager::getInt("resolution y", "Video")
);
};
return LuaUtil::makeReadOnly(api);
}
}