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https://gitlab.com/OpenMW/openmw.git
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84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
#ifndef MWLUA_PLAYERSCRIPTS_H
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#define MWLUA_PLAYERSCRIPTS_H
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#include <SDL_events.h>
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#include <components/sdlutil/events.hpp>
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#include "../mwbase/luamanager.hpp"
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#include "localscripts.hpp"
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namespace MWLua
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{
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class PlayerScripts : public LocalScripts
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{
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public:
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PlayerScripts(LuaUtil::LuaState* lua, const LObject& obj) : LocalScripts(lua, obj)
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{
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registerEngineHandlers({
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&mConsoleCommandHandlers, &mKeyPressHandlers, &mKeyReleaseHandlers,
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&mControllerButtonPressHandlers, &mControllerButtonReleaseHandlers,
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&mActionHandlers, &mOnFrameHandlers,
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&mTouchpadPressed, &mTouchpadReleased, &mTouchpadMoved
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});
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}
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void processInputEvent(const MWBase::LuaManager::InputEvent& event)
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{
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using InputEvent = MWBase::LuaManager::InputEvent;
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switch (event.mType)
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{
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case InputEvent::KeyPressed:
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callEngineHandlers(mKeyPressHandlers, std::get<SDL_Keysym>(event.mValue));
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break;
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case InputEvent::KeyReleased:
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callEngineHandlers(mKeyReleaseHandlers, std::get<SDL_Keysym>(event.mValue));
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break;
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case InputEvent::ControllerPressed:
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callEngineHandlers(mControllerButtonPressHandlers, std::get<int>(event.mValue));
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break;
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case InputEvent::ControllerReleased:
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callEngineHandlers(mControllerButtonReleaseHandlers, std::get<int>(event.mValue));
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break;
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case InputEvent::Action:
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callEngineHandlers(mActionHandlers, std::get<int>(event.mValue));
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break;
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case InputEvent::TouchPressed:
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callEngineHandlers(mTouchpadPressed, std::get<SDLUtil::TouchEvent>(event.mValue));
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break;
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case InputEvent::TouchReleased:
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callEngineHandlers(mTouchpadReleased, std::get<SDLUtil::TouchEvent>(event.mValue));
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break;
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case InputEvent::TouchMoved:
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callEngineHandlers(mTouchpadMoved, std::get<SDLUtil::TouchEvent>(event.mValue));
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break;
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}
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}
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void onFrame(float dt) { callEngineHandlers(mOnFrameHandlers, dt); }
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bool consoleCommand(const std::string& consoleMode, const std::string& command, const sol::object& selectedObject)
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{
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callEngineHandlers(mConsoleCommandHandlers, consoleMode, command, selectedObject);
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return !mConsoleCommandHandlers.mList.empty();
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}
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private:
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EngineHandlerList mConsoleCommandHandlers{"onConsoleCommand"};
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EngineHandlerList mKeyPressHandlers{"onKeyPress"};
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EngineHandlerList mKeyReleaseHandlers{"onKeyRelease"};
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EngineHandlerList mControllerButtonPressHandlers{"onControllerButtonPress"};
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EngineHandlerList mControllerButtonReleaseHandlers{"onControllerButtonRelease"};
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EngineHandlerList mActionHandlers{"onInputAction"};
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EngineHandlerList mOnFrameHandlers{"onFrame"};
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EngineHandlerList mTouchpadPressed{ "onTouchPress" };
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EngineHandlerList mTouchpadReleased{ "onTouchRelease" };
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EngineHandlerList mTouchpadMoved{ "onTouchMove" };
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};
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}
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#endif // MWLUA_PLAYERSCRIPTS_H
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