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.gitignore
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activatoranimation.cpp
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Create the Animation SceneNode in the constructor
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2013-08-06 19:49:05 -07:00 |
activatoranimation.hpp
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actors.cpp
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actors.hpp
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
animation.cpp
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Use the non-accumulation root's parent as the accumulation root
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2013-08-25 16:08:42 -07:00 |
animation.hpp
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Remove unused function
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2013-08-08 04:40:30 -07:00 |
camera.cpp
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camera.hpp
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cell.hpp
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characterpreview.cpp
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Remove an unneeded forceUpdate method
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2013-08-08 15:37:08 -07:00 |
characterpreview.hpp
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compositors.cpp
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compositors.hpp
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creatureanimation.cpp
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Create the Animation SceneNode in the constructor
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2013-08-06 19:49:05 -07:00 |
creatureanimation.hpp
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debugging.cpp
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debugging.hpp
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externalrendering.hpp
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globalmap.cpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
globalmap.hpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
localmap.cpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
localmap.hpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
npcanimation.cpp
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Rebuild the actor after switching between werewolf forms
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2013-08-08 17:16:24 -07:00 |
npcanimation.hpp
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Rebuild the actor after switching between werewolf forms
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2013-08-08 17:16:24 -07:00 |
objects.cpp
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Use a smaller static geometry size for interior cells
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2013-08-25 16:08:43 -07:00 |
objects.hpp
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
occlusionquery.cpp
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occlusionquery.hpp
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refraction.cpp
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refraction.hpp
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renderconst.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Renamed Terrain::Terrain to Terrain::World to make VC happy
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2013-08-27 16:01:16 +02:00 |
renderingmanager.hpp
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Renamed Terrain::Terrain to Terrain::World to make VC happy
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2013-08-27 16:01:16 +02:00 |
ripplesimulation.cpp
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ripplesimulation.hpp
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shadows.cpp
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Enabled terrain self shadows, implemented getHeightAt, some optimizations
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2013-08-19 20:39:37 +02:00 |
shadows.hpp
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sky.cpp
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sky.hpp
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terrainstorage.cpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
terrainstorage.hpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
videoplayer.cpp
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videoplayer.hpp
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water.cpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
water.hpp
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