1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
OpenMW/apps/openmw/mwmechanics/aiactivate.hpp
2014-06-13 02:26:52 +02:00

43 lines
1.1 KiB
C++

#ifndef GAME_MWMECHANICS_AIACTIVATE_H
#define GAME_MWMECHANICS_AIACTIVATE_H
#include "aipackage.hpp"
#include <string>
#include "pathfinding.hpp"
namespace ESM
{
namespace AiSequence
{
struct AiActivate;
}
}
namespace MWMechanics
{
/// \brief Causes actor to walk to activatable object and activate it
/** Will activate when close to object **/
class AiActivate : public AiPackage
{
public:
/// Constructor
/** \param objectId Reference to object to activate **/
AiActivate(const std::string &objectId);
AiActivate(const ESM::AiSequence::AiActivate* activate);
virtual AiActivate *clone() const;
virtual bool execute (const MWWorld::Ptr& actor,float duration);
virtual int getTypeId() const;
virtual void writeState(ESM::AiSequence::AiSequence& sequence) const;
private:
std::string mObjectId;
int mCellX;
int mCellY;
};
}
#endif // GAME_MWMECHANICS_AIACTIVATE_H