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OpenMW/apps/openmw/mwworld/actiontake.cpp
Emanuel Guevel 48d2554ac3 Auto-equip when items are added to the inventory
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00

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661 B
C++

#include "actiontake.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "class.hpp"
#include "containerstore.hpp"
namespace MWWorld
{
ActionTake::ActionTake (const MWWorld::Ptr& object) : Action (true, object) {}
void ActionTake::executeImp (const Ptr& actor)
{
// insert into player's inventory
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPtr ("player", true);
MWWorld::Class::get (player).getContainerStore (player).add (getTarget(), player);
MWBase::Environment::get().getWorld()->deleteObject (getTarget());
}
}