Emanuel Guevel
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48d2554ac3
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Auto-equip when items are added to the inventory
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
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2013-08-07 15:17:55 +02:00 |
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scrawl
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00db13be32
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
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scrawl
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0bc34c1c0d
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Action::executeImp returns a bool value to indicate if the sound should be played.
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2013-02-16 16:40:44 +01:00 |
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Marc Zinnschlag
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da041f902f
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Issue #370: fixed item taking sound
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2012-09-04 20:56:28 +02:00 |
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Marc Zinnschlag
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8ed8dd649a
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Issue #370: replaced custom target handling in take action with base class implementation
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2012-09-04 15:34:44 +02:00 |
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Marc Zinnschlag
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6534c2a55a
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Issue #107: WindowManager is accessed only through the interface class from now on
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2012-08-12 18:11:09 +02:00 |
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Marc Zinnschlag
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78fe6fdce5
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Issue #351: Refactoring Action class
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2012-07-27 12:00:10 +02:00 |
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Marc Zinnschlag
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4c39fefd1e
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Issue #107: World is accessed only through the interface class from now on; some include cleanup
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2012-07-03 12:30:50 +02:00 |
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scrawl
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c7010623fb
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Issue #294: disallowed inventory prevents Talk, Open and Take actions
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2012-05-25 18:45:17 +02:00 |
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scrawl
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ab6336b745
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using items via the inventory is now possible by dragging them on the avatar (only implemented for books right now)
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2012-05-15 18:05:53 +02:00 |
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Marc Zinnschlag
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35f478071e
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Issue #255: deleted the old environment class and using the new one instead
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2012-04-23 15:27:03 +02:00 |
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Marc Zinnschlag
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f39aa2a68d
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changed take action to use the new container store interface
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2012-02-23 12:38:25 +01:00 |
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Marc Zinnschlag
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a7fe28ecbe
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implemented take action
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2010-08-07 20:25:17 +02:00 |
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