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OpenMW/apps/openmw/mwstate/charactermanager.hpp

52 lines
1.4 KiB
C++

#ifndef GAME_STATE_CHARACTERMANAGER_H
#define GAME_STATE_CHARACTERMANAGER_H
#include <boost/filesystem/path.hpp>
#include "character.hpp"
namespace MWState
{
class CharacterManager
{
boost::filesystem::path mPath;
// Uses std::list, so that mCurrent stays valid when characters are deleted
std::list<Character> mCharacters;
Character *mCurrent;
std::string mGame;
private:
CharacterManager (const CharacterManager&);
///< Not implemented
CharacterManager& operator= (const CharacterManager&);
///< Not implemented
std::list<Character>::iterator findCharacter(const MWState::Character* character);
public:
CharacterManager (const boost::filesystem::path& saves, const std::vector<std::string>& contentFiles);
Character *getCurrentCharacter ();
///< @note May return null
void deleteSlot(const MWState::Character *character, const MWState::Slot *slot);
Character* createCharacter(const std::string& name);
///< Create new character within saved game management
/// \param name Name for the character (does not need to be unique)
void setCurrentCharacter (const Character *character);
std::list<Character>::const_iterator begin() const;
std::list<Character>::const_iterator end() const;
};
}
#endif