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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-01 03:21:41 +00:00
OpenMW/apps/openmw/mwstate/charactermanager.cpp

123 lines
3.2 KiB
C++

#include "charactermanager.hpp"
#include <cctype>
#include <sstream>
#include <boost/filesystem.hpp>
#include <components/misc/utf8stream.hpp>
MWState::CharacterManager::CharacterManager (const boost::filesystem::path& saves,
const std::vector<std::string>& contentFiles)
: mPath (saves), mCurrent (nullptr), mGame (getFirstGameFile(contentFiles))
{
if (!boost::filesystem::is_directory (mPath))
{
boost::filesystem::create_directories (mPath);
}
else
{
for (boost::filesystem::directory_iterator iter (mPath);
iter!=boost::filesystem::directory_iterator(); ++iter)
{
boost::filesystem::path characterDir = *iter;
if (boost::filesystem::is_directory (characterDir))
{
Character character (characterDir, mGame);
if (character.begin()!=character.end())
mCharacters.push_back (character);
}
}
}
}
MWState::Character *MWState::CharacterManager::getCurrentCharacter ()
{
return mCurrent;
}
void MWState::CharacterManager::deleteSlot(const MWState::Character *character, const MWState::Slot *slot)
{
std::list<Character>::iterator it = findCharacter(character);
it->deleteSlot(slot);
if (character->begin() == character->end())
{
// All slots deleted, cleanup and remove this character
it->cleanup();
if (character == mCurrent)
mCurrent = nullptr;
mCharacters.erase(it);
}
}
MWState::Character* MWState::CharacterManager::createCharacter(const std::string& name)
{
std::ostringstream stream;
// The character name is user-supplied, so we need to escape the path
Utf8Stream nameStream(name);
while(!nameStream.eof())
{
auto c = nameStream.consume();
if(c <= 0x7F && std::isalnum(c)) // Ignore multibyte characters and non alphanumeric characters
stream << static_cast<char>(c);
else
stream << '_';
}
boost::filesystem::path path = mPath / stream.str();
// Append an index if necessary to ensure a unique directory
int i=0;
while (boost::filesystem::exists(path))
{
std::ostringstream test;
test << stream.str();
test << " - " << ++i;
path = mPath / test.str();
}
mCharacters.emplace_back(path, mGame);
return &mCharacters.back();
}
std::list<MWState::Character>::iterator MWState::CharacterManager::findCharacter(const MWState::Character* character)
{
std::list<Character>::iterator it = mCharacters.begin();
for (; it != mCharacters.end(); ++it)
{
if (&*it == character)
break;
}
if (it == mCharacters.end())
throw std::logic_error ("invalid character");
return it;
}
void MWState::CharacterManager::setCurrentCharacter (const Character *character)
{
if (!character)
mCurrent = nullptr;
else
{
std::list<Character>::iterator it = findCharacter(character);
mCurrent = &*it;
}
}
std::list<MWState::Character>::const_iterator MWState::CharacterManager::begin() const
{
return mCharacters.begin();
}
std::list<MWState::Character>::const_iterator MWState::CharacterManager::end() const
{
return mCharacters.end();
}