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https://gitlab.com/OpenMW/openmw.git
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ef906cbfa8
Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
#include "static.hpp"
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#include <components/esm/loadstat.hpp>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwrender/vismask.hpp"
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namespace MWClass
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{
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void Static::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
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{
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if (!model.empty())
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{
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renderingInterface.getObjects().insertModel(ptr, model);
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ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static);
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}
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}
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void Static::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
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{
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insertObjectPhysics(ptr, model, rotation, physics);
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}
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void Static::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
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{
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if(!model.empty())
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physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
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}
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std::string Static::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Static> *ref = ptr.get<ESM::Static>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return "meshes\\" + model;
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}
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return "";
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}
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std::string Static::getName (const MWWorld::ConstPtr& ptr) const
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{
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return "";
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}
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bool Static::hasToolTip(const MWWorld::ConstPtr& ptr) const
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{
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return false;
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}
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void Static::registerSelf()
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{
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std::shared_ptr<Class> instance (new Static);
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registerClass (ESM::Static::sRecordId, instance);
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}
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MWWorld::Ptr Static::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
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{
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const MWWorld::LiveCellRef<ESM::Static> *ref = ptr.get<ESM::Static>();
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return MWWorld::Ptr(cell.insert(ref), &cell);
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}
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}
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