mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-01 03:21:41 +00:00
ef906cbfa8
Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
154 lines
4.6 KiB
C++
154 lines
4.6 KiB
C++
#include "repair.hpp"
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#include <components/esm/loadrepa.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwworld/actionrepair.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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namespace MWClass
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{
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void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
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{
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if (!model.empty()) {
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renderingInterface.getObjects().insertModel(ptr, model);
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}
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}
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std::string Repair::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return "meshes\\" + model;
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}
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return "";
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}
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std::string Repair::getName (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
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const std::string& name = ref->mBase->mName;
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return !name.empty() ? name : ref->mBase->mId;
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}
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std::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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return defaultItemActivate(ptr, actor);
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}
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std::string Repair::getScript (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Repair> *ref =
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ptr.get<ESM::Repair>();
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return ref->mBase->mScript;
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}
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int Repair::getValue (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
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return ref->mBase->mData.mValue;
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}
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void Repair::registerSelf()
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{
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std::shared_ptr<Class> instance (new Repair);
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registerClass (ESM::Repair::sRecordId, instance);
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}
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std::string Repair::getUpSoundId (const MWWorld::ConstPtr& ptr) const
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{
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return std::string("Item Repair Up");
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}
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std::string Repair::getDownSoundId (const MWWorld::ConstPtr& ptr) const
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{
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return std::string("Item Repair Down");
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}
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std::string Repair::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
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return ref->mBase->mIcon;
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}
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bool Repair::hasItemHealth (const MWWorld::ConstPtr& ptr) const
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{
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return true;
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}
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int Repair::getItemMaxHealth (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
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return ref->mBase->mData.mUses;
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}
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MWGui::ToolTipInfo Repair::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
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{
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const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
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MWGui::ToolTipInfo info;
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info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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int remainingUses = getItemHealth(ptr);
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text += "\n#{sUses}: " + MWGui::ToolTips::toString(remainingUses);
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text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
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text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
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text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
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if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
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text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
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text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
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}
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info.text = text;
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return info;
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}
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MWWorld::Ptr Repair::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
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{
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const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
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return MWWorld::Ptr(cell.insert(ref), &cell);
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}
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std::shared_ptr<MWWorld::Action> Repair::use (const MWWorld::Ptr& ptr, bool force) const
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{
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return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionRepair(ptr, force));
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}
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bool Repair::canSell (const MWWorld::ConstPtr& item, int npcServices) const
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{
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return (npcServices & ESM::NPC::RepairItem) != 0;
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}
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float Repair::getWeight(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
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return ref->mBase->mData.mWeight;
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}
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}
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