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OpenMW/apps/openmw/mwclass/creaturelevlist.hpp

43 lines
1.7 KiB
C++

#ifndef GAME_MWCLASS_CREATURELEVLIST_H
#define GAME_MWCLASS_CREATURELEVLIST_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class CreatureLevList : public MWWorld::Class
{
void ensureCustomData (const MWWorld::Ptr& ptr) const;
public:
std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
///< @return true if this object has a tooltip when focused (default implementation: true)
static void registerSelf();
void getModelsToPreload(const MWWorld::Ptr& ptr, std::vector<std::string>& models) const override;
///< Get a list of models to preload that this object may use (directly or indirectly). default implementation: list getModel().
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override;
///< Read additional state from \a state into \a ptr.
void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const override;
///< Write additional state from \a ptr into \a state.
void respawn (const MWWorld::Ptr& ptr) const override;
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
void adjustPosition(const MWWorld::Ptr& ptr, bool force) const override;
};
}
#endif