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OpenMW/apps/openmw/mwclass/bodypart.cpp
Bo Svensson ef906cbfa8
improves MWClass mapping (#3166)
Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
2021-10-11 13:46:21 +02:00

54 lines
1.4 KiB
C++

#include "bodypart.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwrender/objects.hpp"
#include "../mwworld/cellstore.hpp"
namespace MWClass
{
MWWorld::Ptr BodyPart::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::BodyPart> *ref = ptr.get<ESM::BodyPart>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
void BodyPart::insertObjectRendering(const MWWorld::Ptr &ptr, const std::string &model, MWRender::RenderingInterface &renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
std::string BodyPart::getName(const MWWorld::ConstPtr &ptr) const
{
return std::string();
}
bool BodyPart::hasToolTip(const MWWorld::ConstPtr& ptr) const
{
return false;
}
void BodyPart::registerSelf()
{
std::shared_ptr<MWWorld::Class> instance (new BodyPart);
registerClass (ESM::BodyPart::sRecordId, instance);
}
std::string BodyPart::getModel(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::BodyPart> *ref = ptr.get<ESM::BodyPart>();
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
}