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OpenMW/components
2023-02-14 21:08:19 +01:00
..
bsa
bullethelpers
compiler
config Replace QRegExp by QRegularExpression 2023-02-05 13:30:26 +01:00
contentselector Name all custom ESM format versions and add tests 2023-02-10 19:54:15 +01:00
crashcatcher Merge branch 'remove-strerror' into 'master' 2023-01-30 17:09:39 +00:00
debug Remove redundant operator<< overloads from Log 2023-02-06 21:18:35 +01:00
detournavigator
esm Add functions to read and write ESM::RefId and use them 2023-02-13 22:07:58 +01:00
esm3 Add functions to read and write ESM::RefId and use them 2023-02-13 22:07:58 +01:00
esm3terrain
esm4 Load light models in the engine. Doesn't emit light 2023-02-06 20:22:17 +01:00
esmloader
fallback
files Files::Collections: prefer files from highest priority folders 2023-02-11 01:25:00 +03:00
fontloader
fx
interpreter Combine initializer_lists 2023-02-01 22:27:22 +01:00
l10n
loadinglistener
lua Don't expose LuaUtil::Callback to lua 2023-02-14 21:08:19 +01:00
lua_ui Fix bug in lua_ui/content.lua: getmetatable(ui.content{}) shouldn't return a global mutable table 2023-02-14 21:08:19 +01:00
misc Merge branch 'load-ESM4-Cell' into 'master' 2023-02-06 08:56:23 +00:00
myguiplatform
navmeshtool
nif Rewrite NiVertexColorProperty 2023-02-11 00:58:13 +03:00
nifbullet Clean up fillTriangleMesh for NiTriStrips 2023-02-09 20:24:05 +03:00
nifosg Propagate dynamic effects to node's immediate children (bug #6550) 2023-02-11 17:37:25 +03:00
platform Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d 2023-02-01 17:26:39 +01:00
process
resource Do not try to dereference nullptr in object cache 2023-02-08 20:19:59 +01:00
sceneutil moved light common to its own file 2023-02-07 16:29:17 +01:00
sdlutil
serialization
settings
shader
sqlite3
std140
stereo
terrain Discard terrain base layer alpha in non-shader rendering path (bug #6657) 2023-02-13 03:43:59 +03:00
to_utf8
translation
version
vfs
widgets
CMakeLists.txt Move asyncpackage from apps/openmw/mwlua to components/lua 2023-02-14 20:03:32 +01:00
doc.hpp
windows.hpp