mirror of
https://gitlab.com/OpenMW/openmw.git
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486d15b19e
moved esm4light to it's own file
248 lines
8.1 KiB
C++
248 lines
8.1 KiB
C++
#include "light.hpp"
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#include <MyGUI_TextIterator.h>
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#include <components/esm3/loadligh.hpp>
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#include <components/esm3/loadnpc.hpp>
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#include <components/esm3/objectstate.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwworld/actionequip.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/failedaction.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "classmodel.hpp"
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namespace MWClass
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{
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Light::Light()
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: MWWorld::RegisteredClass<Light>(ESM::Light::sRecordId)
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{
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}
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void Light::insertObjectRendering(
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const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
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{
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MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
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// Insert even if model is empty, so that the light is added
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renderingInterface.getObjects().insertModel(ptr, model, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
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}
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void Light::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
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MWPhysics::PhysicsSystem& physics) const
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{
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MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
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assert(ref->mBase != nullptr);
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insertObjectPhysics(ptr, model, rotation, physics);
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if (!ref->mBase->mSound.empty() && !(ref->mBase->mData.mFlags & ESM::Light::OffDefault))
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MWBase::Environment::get().getSoundManager()->playSound3D(
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ptr, ref->mBase->mSound, 1.0, 1.0, MWSound::Type::Sfx, MWSound::PlayMode::Loop);
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}
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void Light::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
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MWPhysics::PhysicsSystem& physics) const
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{
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// TODO: add option somewhere to enable collision for placeable objects
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if ((ptr.get<ESM::Light>()->mBase->mData.mFlags & ESM::Light::Carry) == 0)
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physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
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}
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bool Light::useAnim() const
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{
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return true;
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}
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std::string Light::getModel(const MWWorld::ConstPtr& ptr) const
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{
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return getClassModel<ESM::Light>(ptr);
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}
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std::string_view Light::getName(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
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if (ref->mBase->mModel.empty())
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return {};
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const std::string& name = ref->mBase->mName;
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return !name.empty() ? name : ref->mBase->mId.getRefIdString();
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}
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std::unique_ptr<MWWorld::Action> Light::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return std::make_unique<MWWorld::NullAction>();
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MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
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if (!(ref->mBase->mData.mFlags & ESM::Light::Carry))
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return std::make_unique<MWWorld::FailedAction>();
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return defaultItemActivate(ptr, actor);
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}
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const ESM::RefId& Light::getScript(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
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return ref->mBase->mScript;
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}
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std::pair<std::vector<int>, bool> Light::getEquipmentSlots(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
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std::vector<int> slots_;
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if (ref->mBase->mData.mFlags & ESM::Light::Carry)
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slots_.push_back(int(MWWorld::InventoryStore::Slot_CarriedLeft));
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return std::make_pair(slots_, false);
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}
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int Light::getValue(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
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return ref->mBase->mData.mValue;
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}
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const ESM::RefId& Light::getUpSoundId(const MWWorld::ConstPtr& ptr) const
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{
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static const auto sound = ESM::RefId::stringRefId("Item Misc Up");
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return sound;
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}
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const ESM::RefId& Light::getDownSoundId(const MWWorld::ConstPtr& ptr) const
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{
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static const auto sound = ESM::RefId::stringRefId("Item Misc Down");
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return sound;
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}
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const std::string& Light::getInventoryIcon(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
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return ref->mBase->mIcon;
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}
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bool Light::hasToolTip(const MWWorld::ConstPtr& ptr) const
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{
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return showsInInventory(ptr);
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}
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MWGui::ToolTipInfo Light::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const
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{
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const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption
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= MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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// Don't show duration for infinite light sources.
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if (Settings::Manager::getBool("show effect duration", "Game")
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&& ptr.getClass().getRemainingUsageTime(ptr) != -1)
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text += MWGui::ToolTips::getDurationString(ptr.getClass().getRemainingUsageTime(ptr), "\n#{sDuration}");
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text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
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text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
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if (MWBase::Environment::get().getWindowManager()->getFullHelp())
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{
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text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
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text += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script");
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}
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info.text = text;
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return info;
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}
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bool Light::showsInInventory(const MWWorld::ConstPtr& ptr) const
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{
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const ESM::Light* light = ptr.get<ESM::Light>()->mBase;
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if (!(light->mData.mFlags & ESM::Light::Carry))
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return false;
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return Class::showsInInventory(ptr);
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}
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std::unique_ptr<MWWorld::Action> Light::use(const MWWorld::Ptr& ptr, bool force) const
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{
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std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionEquip>(ptr, force);
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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void Light::setRemainingUsageTime(const MWWorld::Ptr& ptr, float duration) const
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{
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ptr.getCellRef().setChargeFloat(duration);
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}
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float Light::getRemainingUsageTime(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
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if (ptr.getCellRef().getCharge() == -1)
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return static_cast<float>(ref->mBase->mData.mTime);
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else
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return ptr.getCellRef().getChargeFloat();
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}
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MWWorld::Ptr Light::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const
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{
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const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
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return MWWorld::Ptr(cell.insert(ref), &cell);
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}
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bool Light::canSell(const MWWorld::ConstPtr& item, int npcServices) const
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{
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return (npcServices & ESM::NPC::Lights) != 0;
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}
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float Light::getWeight(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
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return ref->mBase->mData.mWeight;
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}
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std::pair<int, std::string_view> Light::canBeEquipped(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const
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{
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const MWWorld::LiveCellRef<ESM::Light>* ref = ptr.get<ESM::Light>();
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if (!(ref->mBase->mData.mFlags & ESM::Light::Carry))
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return { 0, {} };
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return { 1, {} };
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}
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const ESM::RefId& Light::getSound(const MWWorld::ConstPtr& ptr) const
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{
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return ptr.get<ESM::Light>()->mBase->mSound;
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}
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}
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