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OpenMW/apps/openmw/mwclass/creaturelevlist.hpp
2022-09-22 21:35:26 +03:00

46 lines
1.7 KiB
C++

#ifndef GAME_MWCLASS_CREATURELEVLIST_H
#define GAME_MWCLASS_CREATURELEVLIST_H
#include "../mwworld/registeredclass.hpp"
namespace MWClass
{
class CreatureLevList : public MWWorld::RegisteredClass<CreatureLevList>
{
friend MWWorld::RegisteredClass<CreatureLevList>;
CreatureLevList();
void ensureCustomData(const MWWorld::Ptr& ptr) const;
public:
std::string_view getName(const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
bool hasToolTip(const MWWorld::ConstPtr& ptr) const override;
///< @return true if this object has a tooltip when focused (default implementation: true)
void getModelsToPreload(const MWWorld::Ptr& ptr, std::vector<std::string>& models) const override;
///< Get a list of models to preload that this object may use (directly or indirectly). default implementation:
///< list getModel().
void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model,
MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override;
///< Read additional state from \a state into \a ptr.
void writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const override;
///< Write additional state from \a ptr into \a state.
void respawn(const MWWorld::Ptr& ptr) const override;
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override;
void adjustPosition(const MWWorld::Ptr& ptr, bool force) const override;
};
}
#endif