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OpenMW
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components
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stereo
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Andrei Kortunov
d3d7a663c6
Move some objects instead of copying
2023-07-31 20:43:46 +04:00
..
frustum.cpp
Restore false-positive unused includes
2022-10-13 00:49:24 +01:00
frustum.hpp
Remove unused includes
2022-10-09 16:44:18 +02:00
multiview.cpp
Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
2023-06-16 09:16:07 +02:00
multiview.hpp
/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters.
2023-04-22 16:11:42 +02:00
stereomanager.cpp
Move some objects instead of copying
2023-07-31 20:43:46 +04:00
stereomanager.hpp
Move some objects instead of copying
2023-07-31 20:43:46 +04:00
types.cpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
types.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00