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https://gitlab.com/OpenMW/openmw.git
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73 lines
3.0 KiB
YAML
73 lines
3.0 KiB
YAML
Camera: "OpenMW Camera"
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settingsPageDescription: "OpenMW Camera settings"
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thirdPersonSettings: "Third person mode"
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viewOverShoulder: "View over the shoulder"
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viewOverShoulderDescription: |
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Controls third person view mode.
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No: view is centered on the character's head. Crosshair is hidden.
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Yes: while weapon sheathed the camera is positioned behind the character's shoulder, crosshair is always visible.
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shoulderOffsetX: "Shoulder view horizontal offset"
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shoulderOffsetXDescription: >
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Horizontal offset of the over-the-shoulder view.
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For the left shoulder use a negative value.
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shoulderOffsetY: "Shoulder view vertical offset"
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shoulderOffsetYDescription: >
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Vertical offset of the over-the-shoulder view.
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autoSwitchShoulder: "Auto switch shoulder"
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autoSwitchShoulderDescription: >
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When there are obstacles that would push the camera close to the player character,
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this setting makes the camera automatically switch to the shoulder farther away from the obstacles.
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zoomOutWhenMoveCoef: "Zoom out when move coef"
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zoomOutWhenMoveCoefDescription: >
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Moves the camera away (positive value) or towards (negative value) the player character while the character is moving.
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Works only if "view over the shoulder" is enabled. Set this to zero to disable (default: 20.0).
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previewIfStandStill: "Preview if stand still"
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previewIfStandStillDescription: >
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Prevents the player character from turning towards the camera direction while they're idle and have their weapon sheathed.
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deferredPreviewRotation: "Deferred preview rotation"
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deferredPreviewRotationDescription: |
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If enabled then the character smoothly rotates to the view direction after exiting preview or vanity mode.
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If disabled then the camera rotates rather than the character.
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ignoreNC: "Ignore 'No Collision' flag"
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ignoreNCDescription: >
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Prevents the camera from clipping through objects that have NC (No Collision) flag turned on in the NIF model.
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move360: "Move 360"
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move360Description: >
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Makes the movement direction independent from the camera direction while the player character's weapon
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is sheathed. For example, the player character will look at the camera while running backwards.
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move360TurnSpeed: "Move 360 turning speed"
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move360TurnSpeedDescription: "Turning speed multiplier (default: 5.0)."
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slowViewChange: "Smooth view change"
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slowViewChangeDescription: "Makes the transition from 1st person to 3rd person view non-instantaneous."
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povAutoSwitch: "First person auto switch"
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povAutoSwitchDescription: "Auto switch to the first person view if there is an obstacle right behind the player."
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headBobbingSettings: "Head bobbing in first person view"
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headBobbing_enabled: "Enabled"
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headBobbing_enabledDescription: ""
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headBobbing_step: "Base step length"
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headBobbing_stepDescription: "The length of each step (default: 90.0)."
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headBobbing_height: "Step height"
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headBobbing_heightDescription: "The amplitude of the head bobbing (default: 3.0)."
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headBobbing_roll: "Max roll angle"
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headBobbing_rollDescription: "The maximum roll angle in degrees (default: 0.2)."
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