1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-29 13:20:35 +00:00

Update l10n/OMWCamera/en.yaml

This commit is contained in:
Petr Mikheev 2022-06-12 00:59:03 +02:00
parent 5f0a7c2b16
commit 73eda27e7f

View File

@ -7,31 +7,30 @@ viewOverShoulder: "View over the shoulder"
viewOverShoulderDescription: |
Controls third person view mode.
No: view is centered on the character's head. Crosshair is hidden.
Yes: in non-combat mode camera is positioned behind the character's shoulder, crosshair is always visible.
Yes: while weapon sheathed the camera is positioned behind the character's shoulder, crosshair is always visible.
shoulderOffsetX: "Shoulder view horizontal offset"
shoulderOffsetXDescription: >
Horizontal offset of the camera in the view-over-the-shoulder mode.
Horizontal offset of the over-the-shoulder view.
For the left shoulder use a negative value.
shoulderOffsetY: "Shoulder view vertical offset"
shoulderOffsetYDescription: >
Vertical offset of the camera in the view-over-the-shoulder mode.
Vertical offset of the over-the-shoulder view.
autoSwitchShoulder: "Auto switch shoulder"
autoSwitchShoulderDescription: >
When player is close to an obstacle, automatically switches camera
to the shoulder that is farther away from the obstacle.
When there are obstacles that would push the camera close to the player character,
this setting makes the camera automatically switch to the shoulder farther away from the obstacles.
zoomOutWhenMoveCoef: "Zoom out when move coef"
zoomOutWhenMoveCoefDescription: >
Slightly pulls camera away (or closer in case of a negative value) when the character moves.
Works only if "view over the shoulder" is enabled. To disable set it to zero (default: 20.0).
Moves the camera away (positive value) or towards (negative value) the player character while the character is moving.
Works only if "view over the shoulder" is enabled. Set this to zero to disable (default: 20.0).
previewIfStandStill: "Preview if stand still"
previewIfStandStillDescription: >
If enabled then the character rotation is not synchonized with the camera rotation
while the character doesn't move and not in combat mode.
Prevents the player character from turning towards the camera direction while they're idle and have their weapon sheathed.
deferredPreviewRotation: "Deferred preview rotation"
deferredPreviewRotationDescription: |
@ -40,20 +39,21 @@ deferredPreviewRotationDescription: |
ignoreNC: "Ignore 'No Collision' flag"
ignoreNCDescription: >
Prevents camera from clipping through the objects with the NC (No Collision) NIF flag.
Prevents the camera from clipping through objects that have NC (No Collision) flag turned on in the NIF model.
move360: "Move 360"
move360Description: >
When without weapon in hands the character rotates to the direction of movement. I.e. looks to the camera when run backwards.
Makes the movement direction independent from the camera direction while the player character's weapon
is sheathed. For example, the player character will look at the camera while running backwards.
move360TurnSpeed: "Move 360 turning speed"
move360TurnSpeedDescription: A multiplier for the turning speed (5.0 by default)
move360TurnSpeedDescription: "Turning speed multiplier (default: 5.0)."
slowViewChange: "Smooth view change"
slowViewChangeDescription: "Makes switching from 1st person to 3rd person view not instant."
slowViewChangeDescription: "Makes the transition from 1st person to 3rd person view non-instantaneous."
povAutoSwitch: "First person auto switch"
povAutoSwitchDescription: "Auto switch to 1st person view if there is an obstacle right behind the player."
povAutoSwitchDescription: "Auto switch to the first person view if there is an obstacle right behind the player."
headBobbingSettings: "Head bobbing in first person view"