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Update l10n/OMWCamera/en.yaml
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@ -7,31 +7,30 @@ viewOverShoulder: "View over the shoulder"
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viewOverShoulderDescription: |
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Controls third person view mode.
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No: view is centered on the character's head. Crosshair is hidden.
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Yes: in non-combat mode camera is positioned behind the character's shoulder, crosshair is always visible.
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Yes: while weapon sheathed the camera is positioned behind the character's shoulder, crosshair is always visible.
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shoulderOffsetX: "Shoulder view horizontal offset"
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shoulderOffsetXDescription: >
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Horizontal offset of the camera in the view-over-the-shoulder mode.
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Horizontal offset of the over-the-shoulder view.
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For the left shoulder use a negative value.
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shoulderOffsetY: "Shoulder view vertical offset"
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shoulderOffsetYDescription: >
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Vertical offset of the camera in the view-over-the-shoulder mode.
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Vertical offset of the over-the-shoulder view.
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autoSwitchShoulder: "Auto switch shoulder"
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autoSwitchShoulderDescription: >
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When player is close to an obstacle, automatically switches camera
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to the shoulder that is farther away from the obstacle.
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When there are obstacles that would push the camera close to the player character,
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this setting makes the camera automatically switch to the shoulder farther away from the obstacles.
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zoomOutWhenMoveCoef: "Zoom out when move coef"
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zoomOutWhenMoveCoefDescription: >
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Slightly pulls camera away (or closer in case of a negative value) when the character moves.
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Works only if "view over the shoulder" is enabled. To disable set it to zero (default: 20.0).
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Moves the camera away (positive value) or towards (negative value) the player character while the character is moving.
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Works only if "view over the shoulder" is enabled. Set this to zero to disable (default: 20.0).
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previewIfStandStill: "Preview if stand still"
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previewIfStandStillDescription: >
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If enabled then the character rotation is not synchonized with the camera rotation
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while the character doesn't move and not in combat mode.
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Prevents the player character from turning towards the camera direction while they're idle and have their weapon sheathed.
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deferredPreviewRotation: "Deferred preview rotation"
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deferredPreviewRotationDescription: |
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@ -40,20 +39,21 @@ deferredPreviewRotationDescription: |
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ignoreNC: "Ignore 'No Collision' flag"
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ignoreNCDescription: >
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Prevents camera from clipping through the objects with the NC (No Collision) NIF flag.
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Prevents the camera from clipping through objects that have NC (No Collision) flag turned on in the NIF model.
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move360: "Move 360"
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move360Description: >
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When without weapon in hands the character rotates to the direction of movement. I.e. looks to the camera when run backwards.
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Makes the movement direction independent from the camera direction while the player character's weapon
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is sheathed. For example, the player character will look at the camera while running backwards.
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move360TurnSpeed: "Move 360 turning speed"
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move360TurnSpeedDescription: A multiplier for the turning speed (5.0 by default)
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move360TurnSpeedDescription: "Turning speed multiplier (default: 5.0)."
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slowViewChange: "Smooth view change"
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slowViewChangeDescription: "Makes switching from 1st person to 3rd person view not instant."
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slowViewChangeDescription: "Makes the transition from 1st person to 3rd person view non-instantaneous."
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povAutoSwitch: "First person auto switch"
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povAutoSwitchDescription: "Auto switch to 1st person view if there is an obstacle right behind the player."
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povAutoSwitchDescription: "Auto switch to the first person view if there is an obstacle right behind the player."
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headBobbingSettings: "Head bobbing in first person view"
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