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OpenMW/files/lua_api/openmw/debug.lua

71 lines
1.8 KiB
Lua

---
-- `openmw.debug` is an interface to the engine debug utils.
-- Can be used only by local scripts, that are attached to a player.
-- @module Debug
-- @usage local debug = require('openmw.debug')
---
-- Rendering modes
-- @type RENDER_MODE
-- @field [parent=#RENDER_MODE] #number CollisionDebug
-- @field [parent=#RENDER_MODE] #number Wireframe
-- @field [parent=#RENDER_MODE] #number Pathgrid
-- @field [parent=#RENDER_MODE] #number Water
-- @field [parent=#RENDER_MODE] #number Scene
-- @field [parent=#RENDER_MODE] #number NavMesh
-- @field [parent=#RENDER_MODE] #number ActorsPaths
-- @field [parent=#RENDER_MODE] #number RecastMesh
---
-- Rendering mode values
-- @field [parent=#Debug] #RENDER_MODE RENDER_MODE
---
-- Toggles rendering mode
-- @function [parent=#Debug] toggleRenderMode
-- @param #RENDER_MODE value
---
-- Toggles god mode
-- @function [parent=#Debug] toggleGodMode
---
-- Is god mode enabled
-- @function [parent=#Debug] isGodMode
-- @return #boolean
---
-- Toggles collisions
-- @function [parent=#Debug] toggleCollision
---
-- Is player collision enabled
-- @function [parent=#Debug] isCollisionEnabled
-- @return #boolean
---
-- Navigation mesh rendering modes
-- @type NAV_MESH_RENDER_MODE
-- @field [parent=#NAV_MESH_RENDER_MODE] #number AreaType
-- @field [parent=#NAV_MESH_RENDER_MODE] #number UpdateFrequency
---
-- Navigation mesh rendering mode values
-- @field [parent=#Debug] #NAV_MESH_RENDER_MODE NAV_MESH_RENDER_MODE
---
-- Sets navigation mesh rendering mode
-- @function [parent=#Debug] setNavMeshRenderMode
-- @param #NAV_MESH_RENDER_MODE value
---
-- Enable/disable automatic reload of modified shaders
-- @function [parent=#Debug] setShaderHotReloadEnabled
-- @param #bool value
---
-- To reload modified shaders
-- @function [parent=#Debug] triggerShaderReload
return nil