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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-07 12:54:00 +00:00
OpenMW/files/shaders
glassmancody.info 89bc756732 tmp_sun_fix
2022-07-05 23:47:23 -07:00
..
alpha.glsl
blended_depth_postpass_fragment.glsl
blended_depth_postpass_vertex.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
CMakeLists.txt [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
debug_fragment.glsl
debug_vertex.glsl
depth.glsl
fog.glsl Add a missing 0 in fog.glsl 2022-07-04 17:31:03 +00:00
fullscreen_tri_fragment.glsl
fullscreen_tri_vertex.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
groundcover_fragment.glsl
groundcover_vertex.glsl
gui_fragment.glsl
gui_vertex.glsl
hdr_fragment.glsl
hdr_luminance_fragment.glsl
lighting_util.glsl allow soft particles on meshes and add extra data extensions 2022-06-29 18:15:12 -07:00
lighting.glsl
multiview_resolve_fragment.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
multiview_resolve_vertex.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
nv_default_fragment.glsl
nv_default_vertex.glsl
nv_nolighting_fragment.glsl
nv_nolighting_vertex.glsl
objects_fragment.glsl Fix undeclared shader variable 2022-07-01 14:34:59 +00:00
objects_vertex.glsl
openmw_fragment_multiview.glsl
openmw_fragment.glsl
openmw_fragment.h.glsl
openmw_vertex_multiview.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
openmw_vertex.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
openmw_vertex.h.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
sky_fragment.glsl tmp_sun_fix 2022-07-05 23:47:23 -07:00
sky_vertex.glsl
skypasses.glsl
softparticles.glsl better fade 2022-06-30 08:23:28 -07:00
terrain_fragment.glsl
terrain_vertex.glsl
vertexcolors.glsl
water_fragment.glsl
water_nm.png
water_vertex.glsl