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Fix undeclared shader variable
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@ -113,7 +113,7 @@ void main()
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vec3 viewNormal = gl_NormalMatrix * worldNormal;
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#endif
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#if (!@normalMap && (@parallax || @forcePPL))
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#if (!@normalMap && (@parallax || @forcePPL || @softParticles))
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vec3 viewNormal = gl_NormalMatrix * worldNormal;
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#endif
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