.. |
.gitignore
|
|
|
animation.cpp
|
Enable particle lighting
|
2015-06-07 04:41:55 +02:00 |
animation.hpp
|
Fix -Wunused-private-field clang warnings
|
2015-06-04 20:42:05 +02:00 |
bulletdebugdraw.cpp
|
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
|
2015-05-27 23:09:38 +02:00 |
bulletdebugdraw.hpp
|
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
|
2015-05-27 23:09:38 +02:00 |
camera.cpp
|
Camera raycast
|
2015-06-01 15:34:46 +02:00 |
camera.hpp
|
Camera raycast
|
2015-06-01 15:34:46 +02:00 |
cell.hpp
|
|
|
characterpreview.cpp
|
getHitContact Head exception fix
|
2015-05-30 01:41:38 +02:00 |
characterpreview.hpp
|
|
|
creatureanimation.cpp
|
InitWorldSpaceParticles fix
|
2015-06-01 16:29:42 +02:00 |
creatureanimation.hpp
|
Restore ranged weapon aiming
|
2015-05-31 18:53:16 +02:00 |
effectmanager.cpp
|
InitWorldSpaceParticles fix
|
2015-06-01 16:29:42 +02:00 |
effectmanager.hpp
|
|
|
globalmap.cpp
|
Fix for "GlobalMap trying to erase an inactive camera" spam in main menu
|
2015-06-04 16:32:21 +02:00 |
globalmap.hpp
|
Port global map exploration
|
2015-05-29 01:49:52 +02:00 |
localmap.cpp
|
Fix for "GlobalMap trying to erase an inactive camera" spam in main menu
|
2015-06-04 16:32:21 +02:00 |
localmap.hpp
|
Port global map exploration
|
2015-05-29 01:49:52 +02:00 |
npcanimation.cpp
|
Fix -Wunused-private-field clang warnings
|
2015-06-04 20:42:05 +02:00 |
npcanimation.hpp
|
Fix -Wunused-private-field clang warnings
|
2015-06-04 20:42:05 +02:00 |
objects.cpp
|
Object animation fix
|
2015-05-28 15:44:58 +02:00 |
objects.hpp
|
Move IncrementalCompileOperation to SceneManager
|
2015-05-26 20:20:18 +02:00 |
pathgrid.cpp
|
|
|
pathgrid.hpp
|
|
|
renderinginterface.hpp
|
|
|
renderingmanager.cpp
|
Object placement raycasts should use the rendering meshes
|
2015-06-05 02:26:16 +02:00 |
renderingmanager.hpp
|
Object placement raycasts should use the rendering meshes
|
2015-06-05 02:26:16 +02:00 |
rendermode.hpp
|
Basic water rendering
|
2015-06-02 16:35:35 +02:00 |
rotatecontroller.cpp
|
Restore ranged weapon aiming
|
2015-05-31 18:53:16 +02:00 |
rotatecontroller.hpp
|
Restore ranged weapon aiming
|
2015-05-31 18:53:16 +02:00 |
sky.cpp
|
Cloud scrolling fix
|
2015-06-04 20:08:44 +02:00 |
sky.hpp
|
|
|
terrainstorage.cpp
|
Terrain rendering
|
2015-06-03 01:35:41 +02:00 |
terrainstorage.hpp
|
Terrain rendering
|
2015-06-03 01:35:41 +02:00 |
util.cpp
|
|
|
util.hpp
|
|
|
vismask.hpp
|
Terrain rendering
|
2015-06-03 01:35:41 +02:00 |
water.cpp
|
Terrain rendering
|
2015-06-03 01:35:41 +02:00 |
water.hpp
|
Terrain rendering
|
2015-06-03 01:35:41 +02:00 |
weaponanimation.cpp
|
Restore ranged weapon aiming
|
2015-05-31 18:53:16 +02:00 |
weaponanimation.hpp
|
Remove last remains of Ogre math
|
2015-06-03 21:37:21 +02:00 |