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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
OpenMW/apps/openmw/mwrender
Chris Robinson e4c5aac966 Keep track of the animation layers a given object list is animating on
This only tracks layers they explicitly animate on. They may animate on other
layers as well, if nothing else is animating on them.
2013-04-23 02:48:11 -07:00
..
.gitignore
activatoranimation.cpp Keep track of the animation layers a given object list is animating on 2013-04-23 02:48:11 -07:00
activatoranimation.hpp
actors.cpp Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again 2013-04-17 17:06:30 +02:00
actors.hpp
animation.cpp Keep track of the animation layers a given object list is animating on 2013-04-23 02:48:11 -07:00
animation.hpp Keep track of the animation layers a given object list is animating on 2013-04-23 02:48:11 -07:00
cell.hpp
characterpreview.cpp hotfix for CharacterPreview destructor 2013-04-19 14:41:26 +02:00
characterpreview.hpp
compositors.cpp
compositors.hpp
creatureanimation.cpp Keep track of the animation layers a given object list is animating on 2013-04-23 02:48:11 -07:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
externalrendering.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp
localmap.hpp
npcanimation.cpp Use a method to set the visibility flags and render queue. 2013-04-19 02:01:50 -07:00
npcanimation.hpp Add a first-person view mode to NpcAnimation 2013-04-09 15:10:14 -07:00
objects.cpp Rename EntityList to ObjectList 2013-04-07 01:52:35 -07:00
objects.hpp
occlusionquery.cpp
occlusionquery.hpp
player.cpp Add a first-person view mode to NpcAnimation 2013-04-09 15:10:14 -07:00
player.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
renderingmanager.hpp fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
shadows.hpp
sky.cpp Rename EntityList to ObjectList 2013-04-07 01:52:35 -07:00
sky.hpp
terrain.cpp
terrain.hpp
terrainmaterial.cpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
terrainmaterial.hpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
videoplayer.cpp Fix a gcc 4.8 warning 2013-04-17 20:57:22 +02:00
videoplayer.hpp
water.cpp
water.hpp