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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
OpenMW/apps/openmw
Chris Robinson e4c5aac966 Keep track of the animation layers a given object list is animating on
This only tracks layers they explicitly animate on. They may animate on other
layers as well, if nothing else is animating on them.
2013-04-23 02:48:11 -07:00
..
mwbase Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
mwclass Auto calculate attributes if there are not specified in the NPC record 2013-04-18 23:51:43 +02:00
mwdialogue Rank condition should always fail if NPC is not in a faction 2013-04-22 07:57:53 +02:00
mwgui Fix activation not working sometimes 2013-04-21 21:24:48 +02:00
mwinput fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
mwmechanics Separate some Animation fields into a separate AnimLayer class 2013-04-22 23:52:28 -07:00
mwrender Keep track of the animation layers a given object list is animating on 2013-04-23 02:48:11 -07:00
mwscript Merge remote-tracking branch 'zini/master' into nifogre 2013-04-06 10:35:01 -07:00
mwsound Fix startRandomTitle 2013-04-04 15:10:27 +02:00
mwworld fixed the type of iterator uses in MWWorld::Store 2013-04-21 11:41:09 -07:00
CMakeLists.txt add cmake fix for compiling with binutils >= 2.23 which requires explicit linking for dl<friends> and Xt 2013-04-17 12:04:05 +02:00
config.hpp.cmake
doc.hpp
engine.cpp Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
engine.hpp
main.cpp