.. |
.gitignore
|
|
|
actoranimation.cpp
|
Use string_view in animation code
|
2022-08-21 18:53:38 +02:00 |
actoranimation.hpp
|
Use string_view in animation code
|
2022-08-21 18:53:38 +02:00 |
actorspaths.cpp
|
|
|
actorspaths.hpp
|
|
|
animation.cpp
|
Use more string_view in the character controller
|
2022-08-27 13:47:15 +02:00 |
animation.hpp
|
Use more string_view in the character controller
|
2022-08-27 13:47:15 +02:00 |
bulletdebugdraw.cpp
|
|
|
bulletdebugdraw.hpp
|
|
|
camera.cpp
|
|
|
camera.hpp
|
|
|
cell.hpp
|
|
|
characterpreview.cpp
|
|
|
characterpreview.hpp
|
|
|
creatureanimation.cpp
|
Use string_view in animation code
|
2022-08-21 18:53:38 +02:00 |
creatureanimation.hpp
|
Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816)
|
2022-08-18 05:04:51 +03:00 |
effectmanager.cpp
|
Use string_view in Fallback::Map
|
2022-08-28 17:20:49 +02:00 |
effectmanager.hpp
|
Use string_view in Fallback::Map
|
2022-08-28 17:20:49 +02:00 |
fogmanager.cpp
|
|
|
fogmanager.hpp
|
|
|
globalmap.cpp
|
|
|
globalmap.hpp
|
|
|
groundcover.cpp
|
|
|
groundcover.hpp
|
|
|
landmanager.cpp
|
|
|
landmanager.hpp
|
|
|
localmap.cpp
|
Eliminate &thing[0] pattern
|
2022-09-03 16:41:35 +01:00 |
localmap.hpp
|
|
|
luminancecalculator.cpp
|
|
|
luminancecalculator.hpp
|
|
|
navmesh.cpp
|
Cleanup detournavigator includes
|
2022-08-15 19:46:10 +02:00 |
navmesh.hpp
|
|
|
navmeshmode.cpp
|
|
|
navmeshmode.hpp
|
|
|
npcanimation.cpp
|
Make Settings::Manager::getString return a reference
|
2022-08-28 16:38:11 +02:00 |
npcanimation.hpp
|
Use string_view in animation code
|
2022-08-21 18:53:38 +02:00 |
objectpaging.cpp
|
Use the pattern according to the esm version
|
2022-09-03 18:55:06 +02:00 |
objectpaging.hpp
|
Add a dictionary to retrieve the LOD mesh name of a mesh cache
|
2022-09-03 18:52:27 +02:00 |
objects.cpp
|
|
|
objects.hpp
|
|
|
pathgrid.cpp
|
|
|
pathgrid.hpp
|
|
|
pingpongcanvas.cpp
|
cleanup default shaders and remove confusing main shader
|
2022-08-07 06:42:48 -07:00 |
pingpongcanvas.hpp
|
Cleanup openmw render, physics, world, dialogue, gui, input includes
|
2022-08-17 18:45:52 +02:00 |
pingpongcull.cpp
|
|
|
pingpongcull.hpp
|
|
|
postprocessor.cpp
|
Merge branch 'SHADER_HOT_RELOAD' into 'master'
|
2022-08-21 09:08:27 +00:00 |
postprocessor.hpp
|
Merge branch 'master' into 'SHADER_HOT_RELOAD'
|
2022-08-09 09:26:55 +00:00 |
recastmesh.cpp
|
Use version instead of generation and revision for recast mesh
|
2022-09-06 21:51:48 +02:00 |
recastmesh.hpp
|
Use version instead of generation and revision for recast mesh
|
2022-09-06 21:51:48 +02:00 |
renderbin.hpp
|
|
|
renderinginterface.hpp
|
|
|
renderingmanager.cpp
|
Use string_view in Fallback::Map
|
2022-08-28 17:20:49 +02:00 |
renderingmanager.hpp
|
Use string_view in Fallback::Map
|
2022-08-28 17:20:49 +02:00 |
rendermode.hpp
|
|
|
ripplesimulation.cpp
|
Use string_view in Fallback::Map
|
2022-08-28 17:20:49 +02:00 |
ripplesimulation.hpp
|
|
|
rotatecontroller.cpp
|
|
|
rotatecontroller.hpp
|
|
|
screenshotmanager.cpp
|
|
|
screenshotmanager.hpp
|
|
|
sky.cpp
|
Use string_view in animation code
|
2022-08-21 18:53:38 +02:00 |
sky.hpp
|
|
|
skyutil.cpp
|
#5534 remove OSG 3.4 support and require at least 3.6.5 support
|
2022-08-09 21:07:28 +00:00 |
skyutil.hpp
|
|
|
terrainstorage.cpp
|
|
|
terrainstorage.hpp
|
|
|
transparentpass.cpp
|
Cleanup openmw render, physics, world, dialogue, gui, input includes
|
2022-08-17 18:45:52 +02:00 |
transparentpass.hpp
|
Cleanup openmw render, physics, world, dialogue, gui, input includes
|
2022-08-17 18:45:52 +02:00 |
util.cpp
|
Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
|
2022-08-23 22:14:27 +02:00 |
util.hpp
|
Use string_view in more animation code
|
2022-08-23 18:25:25 +02:00 |
vismask.hpp
|
|
|
water.cpp
|
Use string_view in Fallback::Map
|
2022-08-28 17:20:49 +02:00 |
water.hpp
|
|
|
weaponanimation.cpp
|
Use string_view in animation code
|
2022-08-21 18:53:38 +02:00 |
weaponanimation.hpp
|
|
|