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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-04 02:41:19 +00:00
OpenMW/apps/openmw/mwrender
2022-09-06 21:51:48 +02:00
..
.gitignore
actoranimation.cpp Use string_view in animation code 2022-08-21 18:53:38 +02:00
actoranimation.hpp Use string_view in animation code 2022-08-21 18:53:38 +02:00
actorspaths.cpp
actorspaths.hpp
animation.cpp Use more string_view in the character controller 2022-08-27 13:47:15 +02:00
animation.hpp Use more string_view in the character controller 2022-08-27 13:47:15 +02:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp Use string_view in animation code 2022-08-21 18:53:38 +02:00
creatureanimation.hpp Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816) 2022-08-18 05:04:51 +03:00
effectmanager.cpp Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
effectmanager.hpp Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
fogmanager.cpp
fogmanager.hpp
globalmap.cpp
globalmap.hpp
groundcover.cpp
groundcover.hpp
landmanager.cpp
landmanager.hpp
localmap.cpp Eliminate &thing[0] pattern 2022-09-03 16:41:35 +01:00
localmap.hpp
luminancecalculator.cpp
luminancecalculator.hpp
navmesh.cpp Cleanup detournavigator includes 2022-08-15 19:46:10 +02:00
navmesh.hpp
navmeshmode.cpp
navmeshmode.hpp
npcanimation.cpp Make Settings::Manager::getString return a reference 2022-08-28 16:38:11 +02:00
npcanimation.hpp Use string_view in animation code 2022-08-21 18:53:38 +02:00
objectpaging.cpp Use the pattern according to the esm version 2022-09-03 18:55:06 +02:00
objectpaging.hpp Add a dictionary to retrieve the LOD mesh name of a mesh cache 2022-09-03 18:52:27 +02:00
objects.cpp
objects.hpp
pathgrid.cpp
pathgrid.hpp
pingpongcanvas.cpp cleanup default shaders and remove confusing main shader 2022-08-07 06:42:48 -07:00
pingpongcanvas.hpp Cleanup openmw render, physics, world, dialogue, gui, input includes 2022-08-17 18:45:52 +02:00
pingpongcull.cpp
pingpongcull.hpp
postprocessor.cpp Merge branch 'SHADER_HOT_RELOAD' into 'master' 2022-08-21 09:08:27 +00:00
postprocessor.hpp Merge branch 'master' into 'SHADER_HOT_RELOAD' 2022-08-09 09:26:55 +00:00
recastmesh.cpp Use version instead of generation and revision for recast mesh 2022-09-06 21:51:48 +02:00
recastmesh.hpp Use version instead of generation and revision for recast mesh 2022-09-06 21:51:48 +02:00
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
renderingmanager.hpp Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
rendermode.hpp
ripplesimulation.cpp Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp
screenshotmanager.hpp
sky.cpp Use string_view in animation code 2022-08-21 18:53:38 +02:00
sky.hpp
skyutil.cpp #5534 remove OSG 3.4 support and require at least 3.6.5 support 2022-08-09 21:07:28 +00:00
skyutil.hpp
terrainstorage.cpp
terrainstorage.hpp
transparentpass.cpp Cleanup openmw render, physics, world, dialogue, gui, input includes 2022-08-17 18:45:52 +02:00
transparentpass.hpp Cleanup openmw render, physics, world, dialogue, gui, input includes 2022-08-17 18:45:52 +02:00
util.cpp Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary 2022-08-23 22:14:27 +02:00
util.hpp Use string_view in more animation code 2022-08-23 18:25:25 +02:00
vismask.hpp
water.cpp Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
water.hpp
weaponanimation.cpp Use string_view in animation code 2022-08-21 18:53:38 +02:00
weaponanimation.hpp