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8 lines
181 B
GLSL
8 lines
181 B
GLSL
@link "openmw_fragment.glsl"
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vec4 mw_sampleReflectionMap(vec2 uv);
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#if @refraction_enabled
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vec4 mw_sampleRefractionMap(vec2 uv);
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float mw_sampleRefractionDepthMap(vec2 uv);
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#endif |