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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/files/shaders
2022-04-26 19:54:24 +02:00
..
alpha.glsl
CMakeLists.txt mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
debug_fragment.glsl
debug_vertex.glsl mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
depth.glsl
groundcover_fragment.glsl
groundcover_vertex.glsl mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
gui_fragment.glsl
gui_vertex.glsl
lighting_util.glsl
lighting.glsl
nv_default_fragment.glsl
nv_default_vertex.glsl mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
nv_nolighting_fragment.glsl
nv_nolighting_vertex.glsl mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
objects_fragment.glsl
objects_vertex.glsl mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
openmw_fragment.glsl mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
openmw_fragment.h.glsl mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
openmw_vertex.glsl mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
openmw_vertex.h.glsl mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
sky_fragment.glsl
sky_vertex.glsl mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
skypasses.glsl
softparticles.glsl
terrain_fragment.glsl
terrain_vertex.glsl mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
vertexcolors.glsl
water_fragment.glsl mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
water_nm.png
water_vertex.glsl mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00