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alpha.glsl
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CMakeLists.txt
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
debug_fragment.glsl
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debug_vertex.glsl
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
depth.glsl
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groundcover_fragment.glsl
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groundcover_vertex.glsl
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
gui_fragment.glsl
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gui_vertex.glsl
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lighting_util.glsl
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lighting.glsl
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nv_default_fragment.glsl
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nv_default_vertex.glsl
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
nv_nolighting_fragment.glsl
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nv_nolighting_vertex.glsl
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
objects_fragment.glsl
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objects_vertex.glsl
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
openmw_fragment.glsl
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
openmw_fragment.h.glsl
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
openmw_vertex.glsl
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
openmw_vertex.h.glsl
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
parallax.glsl
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s360_fragment.glsl
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s360_vertex.glsl
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shadowcasting_fragment.glsl
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shadowcasting_vertex.glsl
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shadows_fragment.glsl
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shadows_vertex.glsl
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sky_fragment.glsl
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sky_vertex.glsl
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
skypasses.glsl
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softparticles.glsl
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terrain_fragment.glsl
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terrain_vertex.glsl
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
vertexcolors.glsl
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water_fragment.glsl
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |
water_nm.png
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water_vertex.glsl
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mono-only version of the shader linking system introduced in the stereo MR
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2022-04-26 19:54:24 +02:00 |