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actorutil.cpp
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actorutil.hpp
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agentpath.cpp
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agentpath.hpp
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attach.cpp
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return if source is null in mergeUserData
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2021-09-10 14:04:11 +00:00 |
attach.hpp
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This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095)
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2021-09-09 22:56:57 +02:00 |
clone.cpp
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clone.cpp remove dynamic_cast (#3097)
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2021-09-09 23:04:11 +02:00 |
clone.hpp
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controller.cpp
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controller.hpp
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detourdebugdraw.cpp
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detourdebugdraw.hpp
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keyframe.hpp
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adds a replacement for osg::NodeCallback (#3144)
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2021-10-04 10:56:55 +02:00 |
lightcontroller.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
lightcontroller.hpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
lightmanager.cpp
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discard off-screen lights (#3120)
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2021-10-06 11:53:24 +02:00 |
lightmanager.hpp
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discard off-screen lights (#3120)
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2021-10-06 11:53:24 +02:00 |
lightutil.cpp
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lightutil.hpp
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morphgeometry.cpp
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morphgeometry.hpp
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mwshadowtechnique.cpp
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avoids memory allocations within ComputeLightSpaceBounds (#3156)
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2021-10-08 09:56:55 +02:00 |
mwshadowtechnique.hpp
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avoids memory allocations within ComputeLightSpaceBounds (#3156)
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2021-10-08 09:56:55 +02:00 |
navmesh.cpp
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navmesh.hpp
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nodecallback.hpp
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adds a replacement for osg::NodeCallback (#3144)
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2021-10-04 10:56:55 +02:00 |
optimizer.cpp
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optimizer.cpp
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2021-10-07 08:29:38 +00:00 |
optimizer.hpp
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fixes bugs with share state (#3111)
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2021-09-27 20:41:24 +02:00 |
osgacontroller.cpp
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cleans up osgacontroller.cpp (#3142)
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2021-10-04 12:20:33 +02:00 |
osgacontroller.hpp
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cleans up osgacontroller.cpp (#3142)
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2021-10-04 12:20:33 +02:00 |
pathgridutil.cpp
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pathgridutil.hpp
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positionattitudetransform.cpp
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positionattitudetransform.hpp
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recastmesh.cpp
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Use different colors for walkable and non-walkable triangles
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2021-10-09 17:44:25 +02:00 |
recastmesh.hpp
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riggeometry.cpp
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riggeometry.hpp
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rtt.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
rtt.hpp
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screencapture.cpp
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screencapture.hpp
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serialize.cpp
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Serialize NifOsg::MatrixTransform children properly
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2021-08-12 18:33:06 +03:00 |
serialize.hpp
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shadow.cpp
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shadow.hpp
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shadowsbin.cpp
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shadowsbin.cpp uniform
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2021-09-12 09:21:10 +00:00 |
shadowsbin.hpp
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skeleton.cpp
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optimises skeleton.cpp (#3158)
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2021-10-09 11:14:22 +02:00 |
skeleton.hpp
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optimises skeleton.cpp (#3158)
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2021-10-09 11:14:22 +02:00 |
statesetupdater.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
statesetupdater.hpp
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resets state updater to apply light settings (#3141)
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2021-10-06 11:21:30 +02:00 |
textkeymap.hpp
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unrefqueue.cpp
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unrefqueue.hpp
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util.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
util.hpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
visitor.cpp
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Merge branch 'string_view' into 'master'
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2021-09-09 20:41:16 +00:00 |
visitor.hpp
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Don't use FreezeOnCull for any particle system (#4744)
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2021-08-08 03:36:35 +03:00 |
waterutil.cpp
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waterutil.hpp
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workqueue.cpp
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workqueue.hpp
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writescene.cpp
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writescene.hpp
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