mirror of
https://gitlab.com/OpenMW/openmw.git
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1377 lines
47 KiB
C++
1377 lines
47 KiB
C++
#include "cellstore.hpp"
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#include "magiceffects.hpp"
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#include <algorithm>
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#include <fstream>
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#include <components/debug/debuglog.hpp>
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#include <components/esm/format.hpp>
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#include <components/esm3/cellref.hpp>
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#include <components/esm3/cellstate.hpp>
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#include <components/esm3/containerstate.hpp>
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#include <components/esm3/creaturelevliststate.hpp>
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#include <components/esm3/creaturestate.hpp>
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#include <components/esm3/doorstate.hpp>
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#include <components/esm3/esmreader.hpp>
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#include <components/esm3/esmwriter.hpp>
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#include <components/esm3/fogstate.hpp>
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#include <components/esm3/loadacti.hpp>
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#include <components/esm3/loadalch.hpp>
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#include <components/esm3/loadappa.hpp>
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#include <components/esm3/loadarmo.hpp>
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#include <components/esm3/loadbody.hpp>
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#include <components/esm3/loadbook.hpp>
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#include <components/esm3/loadclot.hpp>
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#include <components/esm3/loadcont.hpp>
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#include <components/esm3/loadcrea.hpp>
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#include <components/esm3/loaddoor.hpp>
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#include <components/esm3/loadench.hpp>
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#include <components/esm3/loadingr.hpp>
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#include <components/esm3/loadlevlist.hpp>
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#include <components/esm3/loadligh.hpp>
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#include <components/esm3/loadlock.hpp>
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#include <components/esm3/loadmisc.hpp>
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#include <components/esm3/loadnpc.hpp>
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#include <components/esm3/loadprob.hpp>
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#include <components/esm3/loadrepa.hpp>
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#include <components/esm3/loadstat.hpp>
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#include <components/esm3/loadweap.hpp>
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#include <components/esm3/npcstate.hpp>
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#include <components/esm3/objectstate.hpp>
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#include <components/esm3/readerscache.hpp>
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#include <components/esm4/loadachr.hpp>
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#include <components/esm4/loadacti.hpp>
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#include <components/esm4/loadalch.hpp>
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#include <components/esm4/loadammo.hpp>
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#include <components/esm4/loadarmo.hpp>
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#include <components/esm4/loadbook.hpp>
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#include <components/esm4/loadcell.hpp>
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#include <components/esm4/loadclot.hpp>
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#include <components/esm4/loadcont.hpp>
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#include <components/esm4/loadcrea.hpp>
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#include <components/esm4/loaddoor.hpp>
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#include <components/esm4/loadflor.hpp>
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#include <components/esm4/loadfurn.hpp>
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#include <components/esm4/loadimod.hpp>
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadmisc.hpp>
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#include <components/esm4/loadmstt.hpp>
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#include <components/esm4/loadnpc.hpp>
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#include <components/esm4/loadrefr.hpp>
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#include <components/esm4/loadscol.hpp>
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#include <components/esm4/loadstat.hpp>
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#include <components/esm4/loadterm.hpp>
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#include <components/esm4/loadtree.hpp>
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#include <components/esm4/loadweap.hpp>
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#include <components/esm4/readerutils.hpp>
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#include <components/files/openfile.hpp>
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#include <components/misc/tuplehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/recharge.hpp"
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#include "../mwmechanics/spellutil.hpp"
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#include "class.hpp"
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#include "containerstore.hpp"
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#include "esmstore.hpp"
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#include "inventorystore.hpp"
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#include "ptr.hpp"
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#include "worldmodel.hpp"
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namespace
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{
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template <typename Record>
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struct RecordToState
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{
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using StateType = ESM::ObjectState;
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};
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template <>
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struct RecordToState<ESM::NPC>
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{
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using StateType = ESM::NpcState;
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};
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template <>
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struct RecordToState<ESM::Creature>
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{
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using StateType = ESM::CreatureState;
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};
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template <>
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struct RecordToState<ESM::Door>
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{
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using StateType = ESM::DoorState;
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};
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template <>
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struct RecordToState<ESM::Container>
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{
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using StateType = ESM::ContainerState;
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};
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template <>
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struct RecordToState<ESM::CreatureLevList>
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{
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using StateType = ESM::CreatureLevListState;
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};
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template <typename T>
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MWWorld::Ptr searchInContainerList(MWWorld::CellRefList<T>& containerList, const ESM::RefId& id)
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{
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for (auto iter(containerList.mList.begin()); iter != containerList.mList.end(); ++iter)
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{
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MWWorld::Ptr container(&*iter, nullptr);
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if (container.getRefData().getCustomData() == nullptr)
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continue;
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MWWorld::Ptr ptr = container.getClass().getContainerStore(container).search(id);
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if (!ptr.isEmpty())
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return ptr;
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}
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return MWWorld::Ptr();
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}
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template <typename T>
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MWWorld::Ptr searchViaActorId(MWWorld::CellRefList<T>& actorList, int actorId, MWWorld::CellStore* cell,
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const std::map<MWWorld::LiveCellRefBase*, MWWorld::CellStore*>& toIgnore)
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{
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for (typename MWWorld::CellRefList<T>::List::iterator iter(actorList.mList.begin());
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iter != actorList.mList.end(); ++iter)
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{
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MWWorld::Ptr actor(&*iter, cell);
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if (toIgnore.find(&*iter) != toIgnore.end())
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continue;
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if (actor.getClass().getCreatureStats(actor).matchesActorId(actorId) && actor.getCellRef().getCount() > 0)
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return actor;
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}
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return MWWorld::Ptr();
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}
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template <typename T>
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void writeReferenceCollection(ESM::ESMWriter& writer, const MWWorld::CellRefList<T>& collection)
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{
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// references
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for (const MWWorld::LiveCellRef<T>& liveCellRef : collection.mList)
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{
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if (ESM::isESM4Rec(T::sRecordId))
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{
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// TODO: Implement loading/saving of REFR4 and ACHR4 with ESM3 reader/writer.
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continue;
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}
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if (!liveCellRef.mData.hasChanged() && !liveCellRef.mRef.hasChanged() && liveCellRef.mRef.hasContentFile())
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{
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// Reference that came from a content file and has not been changed -> ignore
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continue;
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}
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if (liveCellRef.mRef.getCount() == 0 && !liveCellRef.mRef.hasContentFile())
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{
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// Deleted reference that did not come from a content file -> ignore
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continue;
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}
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using StateType = typename RecordToState<T>::StateType;
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StateType state;
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liveCellRef.save(state);
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// recordId currently unused
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writer.writeHNT("OBJE", collection.mList.front().mBase->sRecordId);
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state.save(writer);
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}
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}
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template <class RecordType, class T>
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void fixRestockingImpl(const T* base, RecordType& state)
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{
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// Workaround for old saves not containing negative quantities
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for (const auto& baseItem : base->mInventory.mList)
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{
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if (baseItem.mCount < 0)
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{
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for (auto& item : state.mInventory.mItems)
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{
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if (item.mRef.mCount > 0 && baseItem.mItem == item.mRef.mRefID)
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item.mRef.mCount = -item.mRef.mCount;
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}
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}
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}
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}
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template <class RecordType, class T>
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void fixRestocking(const T* base, RecordType& state)
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{
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}
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template <>
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void fixRestocking<>(const ESM::Creature* base, ESM::CreatureState& state)
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{
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fixRestockingImpl(base, state);
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}
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template <>
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void fixRestocking<>(const ESM::NPC* base, ESM::NpcState& state)
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{
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fixRestockingImpl(base, state);
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}
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template <>
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void fixRestocking<>(const ESM::Container* base, ESM::ContainerState& state)
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{
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fixRestockingImpl(base, state);
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}
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template <typename T>
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void readReferenceCollection(ESM::ESMReader& reader, MWWorld::CellRefList<T>& collection, const ESM::CellRef& cref,
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const MWWorld::ESMStore& esmStore, MWWorld::CellStore* cellstore)
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{
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using StateType = typename RecordToState<T>::StateType;
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StateType state;
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state.mRef = cref;
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state.load(reader);
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// If the reference came from a content file, make sure this content file is loaded
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if (!reader.applyContentFileMapping(state.mRef.mRefNum))
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return; // content file has been removed -> skip
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if (!MWWorld::LiveCellRef<T>::checkState(state))
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return; // not valid anymore with current content files -> skip
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const T* record = esmStore.get<T>().search(state.mRef.mRefID);
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if (!record)
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return;
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if (state.mVersion <= ESM::MaxOldRestockingFormatVersion)
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fixRestocking(record, state);
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if (state.mVersion <= ESM::MaxClearModifiersFormatVersion)
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{
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if constexpr (std::is_same_v<T, ESM::Creature>)
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MWWorld::convertMagicEffects(state.mCreatureStats, state.mInventory);
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else if constexpr (std::is_same_v<T, ESM::NPC>)
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MWWorld::convertMagicEffects(state.mCreatureStats, state.mInventory, &state.mNpcStats);
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}
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else if (state.mVersion <= ESM::MaxOldCreatureStatsFormatVersion)
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{
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if constexpr (std::is_same_v<T, ESM::Creature> || std::is_same_v<T, ESM::NPC>)
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{
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MWWorld::convertStats(state.mCreatureStats);
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MWWorld::convertEnchantmentSlots(state.mCreatureStats, state.mInventory);
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}
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}
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else if (state.mVersion <= ESM::MaxActiveSpellSlotIndexFormatVersion)
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{
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if constexpr (std::is_same_v<T, ESM::Creature> || std::is_same_v<T, ESM::NPC>)
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MWWorld::convertEnchantmentSlots(state.mCreatureStats, state.mInventory);
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}
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if (state.mRef.mRefNum.hasContentFile())
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{
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for (typename MWWorld::CellRefList<T>::List::iterator iter(collection.mList.begin());
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iter != collection.mList.end(); ++iter)
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if (iter->mRef.getRefNum() == state.mRef.mRefNum && iter->mRef.getRefId() == state.mRef.mRefID)
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{
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// overwrite existing reference
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float oldscale = iter->mRef.getScale();
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iter->load(state);
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const ESM::Position& oldpos = iter->mRef.getPosition();
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const ESM::Position& newpos = iter->mData.getPosition();
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const MWWorld::Ptr ptr(&*iter, cellstore);
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if ((oldscale != iter->mRef.getScale() || oldpos.asVec3() != newpos.asVec3()
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|| oldpos.rot[0] != newpos.rot[0] || oldpos.rot[1] != newpos.rot[1]
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|| oldpos.rot[2] != newpos.rot[2])
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&& !ptr.getClass().isActor())
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MWBase::Environment::get().getWorld()->moveObject(ptr, newpos.asVec3());
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if (!iter->mData.isEnabled())
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{
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iter->mData.enable();
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MWBase::Environment::get().getWorld()->disable(ptr);
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}
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MWBase::Environment::get().getWorldModel()->registerPtr(ptr);
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return;
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}
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// Note: we preserve RefNum when picking up or dropping an item. This includes non-carriable lights 'picked
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// up' through Lua. So if this RefNum is not found in this cell in content files, it doesn't mean that the
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// instance is invalid. But non-storable item are always stored in saves together with their original cell.
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// If a non-storable item references a content file, but is not found in this content file,
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// we should drop it. Likewise if this stack is empty.
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if (!MWWorld::ContainerStore::isStorableType<T>() || !state.mRef.mCount)
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{
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if (state.mRef.mCount)
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Log(Debug::Warning) << "Warning: Dropping reference to " << state.mRef.mRefID
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<< " (invalid content file link)";
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return;
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}
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}
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// new reference
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MWWorld::LiveCellRef<T> ref(record);
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ref.load(state);
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collection.mList.push_back(ref);
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MWWorld::LiveCellRefBase* base = &collection.mList.back();
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MWBase::Environment::get().getWorldModel()->registerPtr(MWWorld::Ptr(base, cellstore));
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}
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// this function allows us to link a CellRefList<T> to the associated recNameInt, and apply a function
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template <typename RecordType, typename Callable>
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static void recNameSwitcher(MWWorld::CellRefList<RecordType>& store, ESM::RecNameInts recnNameInt, Callable&& f)
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{
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if (RecordType::sRecordId == recnNameInt)
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{
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f(store);
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}
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}
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// helper function for forEachInternal
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template <class Visitor, class List>
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bool forEachImp(Visitor& visitor, List& list, MWWorld::CellStore* cellStore)
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{
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for (typename List::List::iterator iter(list.mList.begin()); iter != list.mList.end(); ++iter)
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{
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if (!MWWorld::CellStore::isAccessible(iter->mData, iter->mRef))
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continue;
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if (!visitor(MWWorld::Ptr(&*iter, cellStore)))
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return false;
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}
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return true;
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}
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}
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namespace MWWorld
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{
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namespace
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{
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template <class T>
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bool isEnabled(const T& ref, const ESMStore& store)
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{
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if (ref.mEsp.parent.isZeroOrUnset())
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return true;
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// Disable objects that are linked to an initially disabled parent.
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// Actually when we will start working on Oblivion/Skyrim scripting we will need to:
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// - use the current state of the parent instead of initial state of the parent
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// - every time when the parent is enabled/disabled we should also enable/disable
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// all objects that are linked to it.
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// But for now we assume that the parent remains in its initial state.
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if (const ESM4::Reference* parentRef = store.get<ESM4::Reference>().searchStatic(ref.mEsp.parent))
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{
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const bool parentDisabled = parentRef->mFlags & ESM4::Rec_Disabled;
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const bool inversed = ref.mEsp.flags & ESM4::EnableParent::Flag_Inversed;
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if (parentDisabled != inversed)
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return false;
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return isEnabled(*parentRef, store);
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}
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return true;
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}
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}
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struct CellStoreImp
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{
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CellStoreTuple mRefLists;
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template <typename T>
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static void assignStoreToIndex(CellStore& stores, CellRefList<T>& refList)
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{
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const std::size_t storeIndex = CellStore::getTypeIndex<T>();
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if (stores.mCellRefLists.size() <= storeIndex)
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stores.mCellRefLists.resize(storeIndex + 1);
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assert(&refList == &std::get<CellRefList<T>>(stores.mCellStoreImp->mRefLists));
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stores.mCellRefLists[storeIndex] = &refList;
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}
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// listing only objects owned by this cell. Internal use only, you probably want to use forEach() so that moved
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// objects are accounted for.
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template <class Visitor>
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static bool forEachInternal(Visitor& visitor, MWWorld::CellStore& cellStore)
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{
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bool returnValue = true;
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Misc::tupleForEach(cellStore.mCellStoreImp->mRefLists, [&visitor, &returnValue, &cellStore](auto& store) {
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returnValue = returnValue && forEachImp(visitor, store, &cellStore);
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});
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return returnValue;
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}
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};
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template <typename X>
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void CellRefList<X>::load(ESM::CellRef& ref, bool deleted, const MWWorld::ESMStore& esmStore)
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{
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const MWWorld::Store<X>& store = esmStore.get<X>();
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if (const X* ptr = store.search(ref.mRefID))
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{
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typename std::list<LiveRef>::iterator iter = std::find(mList.begin(), mList.end(), ref.mRefNum);
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LiveRef liveCellRef(ref, ptr);
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if (deleted)
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liveCellRef.mData.setDeletedByContentFile(true);
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if (iter != mList.end())
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*iter = liveCellRef;
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else
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mList.push_back(liveCellRef);
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}
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else
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{
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Log(Debug::Warning) << "Warning: could not resolve cell reference " << ref.mRefID
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<< " (dropping reference)";
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}
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}
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static constexpr bool isESM4ActorRec(unsigned int rec)
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{
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return rec == ESM::REC_NPC_4 || rec == ESM::REC_CREA4;
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}
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template <typename X, typename R>
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static void loadImpl(const R& ref, const MWWorld::ESMStore& esmStore, auto& list)
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{
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const MWWorld::Store<X>& store = esmStore.get<X>();
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const X* ptr = store.search(ref.mBaseObj);
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if (!ptr)
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{
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Log(Debug::Warning) << "Warning: could not resolve cell reference " << ref.mId << " (dropping reference)";
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return;
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}
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LiveCellRef<X> liveCellRef(ref, ptr);
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if (!isEnabled(ref, esmStore))
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liveCellRef.mData.disable();
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list.push_back(liveCellRef);
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}
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template <typename X>
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void CellRefList<X>::load(const ESM4::Reference& ref, const MWWorld::ESMStore& esmStore)
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{
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if constexpr (ESM::isESM4Rec(X::sRecordId) && !isESM4ActorRec(X::sRecordId))
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loadImpl<X>(ref, esmStore, mList);
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}
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template <typename X>
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void CellRefList<X>::load(const ESM4::ActorCharacter& ref, const MWWorld::ESMStore& esmStore)
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{
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if constexpr (isESM4ActorRec(X::sRecordId))
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loadImpl<X>(ref, esmStore, mList);
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}
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template <typename X>
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bool operator==(const LiveCellRef<X>& ref, int pRefnum)
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{
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return (ref.mRef.mRefnum == pRefnum);
|
|
}
|
|
|
|
Ptr CellStore::getCurrentPtr(LiveCellRefBase* ref)
|
|
{
|
|
MovedRefTracker::iterator found = mMovedToAnotherCell.find(ref);
|
|
if (found != mMovedToAnotherCell.end())
|
|
return Ptr(ref, found->second);
|
|
return Ptr(ref, this);
|
|
}
|
|
|
|
void CellStore::moveFrom(const Ptr& object, CellStore* from)
|
|
{
|
|
if (mState != State_Loaded)
|
|
load();
|
|
|
|
mHasState = true;
|
|
MovedRefTracker::iterator found = mMovedToAnotherCell.find(object.getBase());
|
|
if (found != mMovedToAnotherCell.end())
|
|
{
|
|
// A cell we had previously moved an object to is returning it to us.
|
|
assert(found->second == from);
|
|
mMovedToAnotherCell.erase(found);
|
|
}
|
|
else
|
|
{
|
|
mMovedHere.insert(std::make_pair(object.getBase(), from));
|
|
}
|
|
requestMergedRefsUpdate();
|
|
}
|
|
|
|
MWWorld::Ptr CellStore::moveTo(const Ptr& object, CellStore* cellToMoveTo)
|
|
{
|
|
if (cellToMoveTo == this)
|
|
throw std::runtime_error("moveTo: object is already in this cell");
|
|
|
|
// We assume that *this is in State_Loaded since we could hardly have reference to a live object otherwise.
|
|
if (mState != State_Loaded)
|
|
throw std::runtime_error(
|
|
"moveTo: can't move object from a non-loaded cell (how did you get this object anyway?)");
|
|
|
|
MWBase::Environment::get().getWorldModel()->registerPtr(MWWorld::Ptr(object.getBase(), cellToMoveTo));
|
|
|
|
MovedRefTracker::iterator found = mMovedHere.find(object.getBase());
|
|
if (found != mMovedHere.end())
|
|
{
|
|
// Special case - object didn't originate in this cell
|
|
// Move it back to its original cell first
|
|
CellStore* originalCell = found->second;
|
|
assert(originalCell != this);
|
|
originalCell->moveFrom(object, this);
|
|
|
|
mMovedHere.erase(found);
|
|
|
|
// Now that object is back to its rightful owner, we can move it
|
|
if (cellToMoveTo != originalCell)
|
|
{
|
|
originalCell->moveTo(object, cellToMoveTo);
|
|
}
|
|
|
|
requestMergedRefsUpdate();
|
|
return MWWorld::Ptr(object.getBase(), cellToMoveTo);
|
|
}
|
|
|
|
cellToMoveTo->moveFrom(object, this);
|
|
mMovedToAnotherCell.insert(std::make_pair(object.getBase(), cellToMoveTo));
|
|
|
|
requestMergedRefsUpdate();
|
|
return MWWorld::Ptr(object.getBase(), cellToMoveTo);
|
|
}
|
|
|
|
struct MergeVisitor
|
|
{
|
|
MergeVisitor(std::vector<LiveCellRefBase*>& mergeTo,
|
|
const std::map<LiveCellRefBase*, MWWorld::CellStore*>& movedHere,
|
|
const std::map<LiveCellRefBase*, MWWorld::CellStore*>& movedToAnotherCell)
|
|
: mMergeTo(mergeTo)
|
|
, mMovedHere(movedHere)
|
|
, mMovedToAnotherCell(movedToAnotherCell)
|
|
{
|
|
}
|
|
|
|
bool operator()(const MWWorld::Ptr& ptr)
|
|
{
|
|
if (mMovedToAnotherCell.find(ptr.getBase()) != mMovedToAnotherCell.end())
|
|
return true;
|
|
mMergeTo.push_back(ptr.getBase());
|
|
return true;
|
|
}
|
|
|
|
void merge()
|
|
{
|
|
for (const auto& [base, _] : mMovedHere)
|
|
mMergeTo.push_back(base);
|
|
}
|
|
|
|
private:
|
|
std::vector<LiveCellRefBase*>& mMergeTo;
|
|
|
|
const std::map<LiveCellRefBase*, MWWorld::CellStore*>& mMovedHere;
|
|
const std::map<LiveCellRefBase*, MWWorld::CellStore*>& mMovedToAnotherCell;
|
|
};
|
|
|
|
void CellStore::requestMergedRefsUpdate()
|
|
{
|
|
mRechargingItemsUpToDate = false;
|
|
mMergedRefsNeedsUpdate = true;
|
|
}
|
|
|
|
void CellStore::updateMergedRefs() const
|
|
{
|
|
mMergedRefs.clear();
|
|
MergeVisitor visitor(mMergedRefs, mMovedHere, mMovedToAnotherCell);
|
|
CellStoreImp::forEachInternal(visitor, const_cast<CellStore&>(*this));
|
|
visitor.merge();
|
|
mMergedRefsNeedsUpdate = false;
|
|
}
|
|
|
|
bool CellStore::movedHere(const MWWorld::Ptr& ptr) const
|
|
{
|
|
if (ptr.isEmpty())
|
|
return false;
|
|
|
|
if (mMovedHere.find(ptr.getBase()) != mMovedHere.end())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
CellStore::CellStore(MWWorld::Cell&& cell, const MWWorld::ESMStore& esmStore, ESM::ReadersCache& readers)
|
|
: mStore(esmStore)
|
|
, mReaders(readers)
|
|
, mCellVariant(std::move(cell))
|
|
, mState(State_Unloaded)
|
|
, mHasState(false)
|
|
, mLastRespawn(0, 0)
|
|
, mCellStoreImp(std::make_unique<CellStoreImp>())
|
|
, mRechargingItemsUpToDate(false)
|
|
{
|
|
|
|
std::apply([this](auto&... x) { (CellStoreImp::assignStoreToIndex(*this, x), ...); }, mCellStoreImp->mRefLists);
|
|
mWaterLevel = mCellVariant.getWaterHeight();
|
|
}
|
|
|
|
CellStore::~CellStore() = default;
|
|
|
|
const MWWorld::Cell* CellStore::getCell() const
|
|
{
|
|
return &mCellVariant;
|
|
}
|
|
|
|
CellStore::State CellStore::getState() const
|
|
{
|
|
return mState;
|
|
}
|
|
|
|
const std::vector<ESM::RefId>& CellStore::getPreloadedIds() const
|
|
{
|
|
return mIds;
|
|
}
|
|
|
|
bool CellStore::hasState() const
|
|
{
|
|
return mHasState;
|
|
}
|
|
|
|
bool CellStore::hasId(const ESM::RefId& id) const
|
|
{
|
|
if (mState == State_Unloaded)
|
|
return false;
|
|
|
|
if (mState == State_Preloaded)
|
|
return std::binary_search(mIds.begin(), mIds.end(), id);
|
|
|
|
return searchConst(id).isEmpty();
|
|
}
|
|
|
|
template <typename PtrType>
|
|
struct SearchVisitor
|
|
{
|
|
PtrType mFound;
|
|
const ESM::RefId& mIdToFind;
|
|
SearchVisitor(const ESM::RefId& id)
|
|
: mIdToFind(id)
|
|
{
|
|
}
|
|
bool operator()(const PtrType& ptr)
|
|
{
|
|
if (ptr.getCellRef().getRefId() == mIdToFind)
|
|
{
|
|
mFound = ptr;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
Ptr CellStore::search(const ESM::RefId& id)
|
|
{
|
|
SearchVisitor<MWWorld::Ptr> searchVisitor(id);
|
|
forEach(searchVisitor);
|
|
return searchVisitor.mFound;
|
|
}
|
|
|
|
ConstPtr CellStore::searchConst(const ESM::RefId& id) const
|
|
{
|
|
SearchVisitor<MWWorld::ConstPtr> searchVisitor(id);
|
|
forEachConst(searchVisitor);
|
|
return searchVisitor.mFound;
|
|
}
|
|
|
|
Ptr CellStore::searchViaActorId(int id)
|
|
{
|
|
if (Ptr ptr = ::searchViaActorId(get<ESM::NPC>(), id, this, mMovedToAnotherCell); !ptr.isEmpty())
|
|
return ptr;
|
|
|
|
if (Ptr ptr = ::searchViaActorId(get<ESM::Creature>(), id, this, mMovedToAnotherCell); !ptr.isEmpty())
|
|
return ptr;
|
|
|
|
for (const auto& [base, _] : mMovedHere)
|
|
{
|
|
MWWorld::Ptr actor(base, this);
|
|
if (!actor.getClass().isActor())
|
|
continue;
|
|
if (actor.getClass().getCreatureStats(actor).matchesActorId(id) && actor.getCellRef().getCount() > 0)
|
|
return actor;
|
|
}
|
|
|
|
return Ptr();
|
|
}
|
|
|
|
class RefNumSearchVisitor
|
|
{
|
|
ESM::RefNum mRefNum;
|
|
|
|
public:
|
|
RefNumSearchVisitor(ESM::RefNum refNum)
|
|
: mRefNum(refNum)
|
|
{
|
|
}
|
|
|
|
Ptr mFound;
|
|
|
|
bool operator()(const Ptr& ptr)
|
|
{
|
|
if (ptr.getCellRef().getRefNum() == mRefNum)
|
|
{
|
|
mFound = ptr;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
float CellStore::getWaterLevel() const
|
|
{
|
|
if (isExterior())
|
|
return getCell()->getWaterHeight();
|
|
return mWaterLevel;
|
|
}
|
|
|
|
void CellStore::setWaterLevel(float level)
|
|
{
|
|
mWaterLevel = level;
|
|
mHasState = true;
|
|
}
|
|
|
|
std::size_t CellStore::count() const
|
|
{
|
|
if (mMergedRefsNeedsUpdate)
|
|
updateMergedRefs();
|
|
return mMergedRefs.size();
|
|
}
|
|
|
|
void CellStore::load()
|
|
{
|
|
if (mState != State_Loaded)
|
|
{
|
|
if (mState == State_Preloaded)
|
|
mIds.clear();
|
|
|
|
loadRefs();
|
|
|
|
mState = State_Loaded;
|
|
}
|
|
}
|
|
|
|
void CellStore::preload()
|
|
{
|
|
if (mState == State_Unloaded)
|
|
{
|
|
listRefs();
|
|
|
|
mState = State_Preloaded;
|
|
}
|
|
}
|
|
|
|
void CellStore::listRefs(const ESM::Cell& cell)
|
|
{
|
|
if (cell.mContextList.empty())
|
|
return; // this is a dynamically generated cell -> skipping.
|
|
|
|
// Load references from all plugins that do something with this cell.
|
|
for (size_t i = 0; i < cell.mContextList.size(); i++)
|
|
{
|
|
try
|
|
{
|
|
// Reopen the ESM reader and seek to the right position.
|
|
const std::size_t index = static_cast<std::size_t>(cell.mContextList[i].index);
|
|
const ESM::ReadersCache::BusyItem reader = mReaders.get(index);
|
|
cell.restore(*reader, i);
|
|
|
|
ESM::CellRef ref;
|
|
|
|
// Get each reference in turn
|
|
ESM::MovedCellRef cMRef;
|
|
bool deleted = false;
|
|
bool moved = false;
|
|
while (ESM::Cell::getNextRef(
|
|
*reader, ref, deleted, cMRef, moved, ESM::Cell::GetNextRefMode::LoadOnlyNotMoved))
|
|
{
|
|
if (deleted || moved)
|
|
continue;
|
|
|
|
// Don't list reference if it was moved to a different cell.
|
|
ESM::MovedCellRefTracker::const_iterator iter
|
|
= std::find(cell.mMovedRefs.begin(), cell.mMovedRefs.end(), ref.mRefNum);
|
|
if (iter != cell.mMovedRefs.end())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
mIds.push_back(std::move(ref.mRefID));
|
|
}
|
|
}
|
|
catch (std::exception& e)
|
|
{
|
|
Log(Debug::Error) << "An error occurred listing references for cell " << getCell()->getDescription()
|
|
<< ": " << e.what();
|
|
}
|
|
}
|
|
|
|
// List moved references, from separately tracked list.
|
|
for (const auto& [ref, deleted] : cell.mLeasedRefs)
|
|
{
|
|
if (!deleted)
|
|
mIds.push_back(ref.mRefID);
|
|
}
|
|
}
|
|
|
|
template <typename ReferenceInvocable>
|
|
static void visitCell4References(
|
|
const ESM4::Cell& cell, const ESMStore& esmStore, ESM::ReadersCache& readers, ReferenceInvocable&& invocable)
|
|
{
|
|
for (const ESM4::Reference* ref : esmStore.get<ESM4::Reference>().getByCell(cell.mId))
|
|
invocable(*ref);
|
|
}
|
|
|
|
template <typename ReferenceInvocable>
|
|
static void visitCell4ActorReferences(
|
|
const ESM4::Cell& cell, const ESMStore& esmStore, ESM::ReadersCache& readers, ReferenceInvocable&& invocable)
|
|
{
|
|
for (const ESM4::ActorCharacter* ref : esmStore.get<ESM4::ActorCharacter>().getByCell(cell.mId))
|
|
invocable(*ref);
|
|
for (const ESM4::ActorCharacter* ref : esmStore.get<ESM4::ActorCreature>().getByCell(cell.mId))
|
|
invocable(*ref);
|
|
}
|
|
|
|
void CellStore::listRefs(const ESM4::Cell& cell)
|
|
{
|
|
visitCell4References(cell, mStore, mReaders, [&](const ESM4::Reference& ref) { mIds.push_back(ref.mBaseObj); });
|
|
visitCell4ActorReferences(
|
|
cell, mStore, mReaders, [&](const ESM4::ActorCharacter& ref) { mIds.push_back(ref.mBaseObj); });
|
|
}
|
|
|
|
void CellStore::listRefs()
|
|
{
|
|
ESM::visit([&](auto&& cell) { listRefs(cell); }, mCellVariant);
|
|
std::sort(mIds.begin(), mIds.end());
|
|
}
|
|
|
|
void CellStore::loadRefs(const ESM::Cell& cell, std::map<ESM::RefNum, ESM::RefId>& refNumToID)
|
|
{
|
|
if (cell.mContextList.empty())
|
|
return; // this is a dynamically generated cell -> skipping.
|
|
|
|
// Load references from all plugins that do something with this cell.
|
|
for (size_t i = 0; i < cell.mContextList.size(); i++)
|
|
{
|
|
try
|
|
{
|
|
// Reopen the ESM reader and seek to the right position.
|
|
const std::size_t index = static_cast<std::size_t>(cell.mContextList[i].index);
|
|
const ESM::ReadersCache::BusyItem reader = mReaders.get(index);
|
|
cell.restore(*reader, i);
|
|
|
|
ESM::CellRef ref;
|
|
// Get each reference in turn
|
|
ESM::MovedCellRef cMRef;
|
|
bool deleted = false;
|
|
bool moved = false;
|
|
while (ESM::Cell::getNextRef(
|
|
*reader, ref, deleted, cMRef, moved, ESM::Cell::GetNextRefMode::LoadOnlyNotMoved))
|
|
{
|
|
if (moved)
|
|
continue;
|
|
|
|
// Don't load reference if it was moved to a different cell.
|
|
ESM::MovedCellRefTracker::const_iterator iter
|
|
= std::find(cell.mMovedRefs.begin(), cell.mMovedRefs.end(), ref.mRefNum);
|
|
if (iter != cell.mMovedRefs.end())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
loadRef(ref, deleted, refNumToID);
|
|
}
|
|
}
|
|
catch (std::exception& e)
|
|
{
|
|
Log(Debug::Error) << "An error occurred loading references for cell " << getCell()->getDescription()
|
|
<< ": " << e.what();
|
|
}
|
|
}
|
|
// Load moved references, from separately tracked list.
|
|
for (const auto& leasedRef : cell.mLeasedRefs)
|
|
{
|
|
ESM::CellRef& ref = const_cast<ESM::CellRef&>(leasedRef.first);
|
|
bool deleted = leasedRef.second;
|
|
|
|
loadRef(ref, deleted, refNumToID);
|
|
}
|
|
}
|
|
|
|
void CellStore::loadRefs(const ESM4::Cell& cell, std::map<ESM::RefNum, ESM::RefId>& refNumToID)
|
|
{
|
|
visitCell4References(cell, mStore, mReaders, [&](const ESM4::Reference& ref) { loadRef(ref); });
|
|
visitCell4ActorReferences(cell, mStore, mReaders, [&](const ESM4::ActorCharacter& ref) { loadRef(ref); });
|
|
}
|
|
|
|
void CellStore::loadRefs()
|
|
{
|
|
std::map<ESM::RefNum, ESM::RefId> refNumToID; // used to detect refID modifications
|
|
|
|
ESM::visit([&](auto&& cell) { loadRefs(cell, refNumToID); }, mCellVariant);
|
|
|
|
requestMergedRefsUpdate();
|
|
}
|
|
|
|
bool CellStore::isExterior() const
|
|
{
|
|
return mCellVariant.isExterior();
|
|
}
|
|
|
|
bool CellStore::isQuasiExterior() const
|
|
{
|
|
return mCellVariant.isQuasiExterior();
|
|
}
|
|
|
|
Ptr CellStore::searchInContainer(const ESM::RefId& id)
|
|
{
|
|
bool oldState = mHasState;
|
|
|
|
mHasState = true;
|
|
|
|
if (Ptr ptr = searchInContainerList(get<ESM::Container>(), id); !ptr.isEmpty())
|
|
return ptr;
|
|
|
|
if (Ptr ptr = searchInContainerList(get<ESM::Creature>(), id); !ptr.isEmpty())
|
|
return ptr;
|
|
|
|
if (Ptr ptr = searchInContainerList(get<ESM::NPC>(), id); !ptr.isEmpty())
|
|
return ptr;
|
|
|
|
mHasState = oldState;
|
|
|
|
return Ptr();
|
|
}
|
|
|
|
void CellStore::loadRef(const ESM4::Reference& ref)
|
|
{
|
|
const MWWorld::ESMStore& store = mStore;
|
|
|
|
ESM::RecNameInts foundType = static_cast<ESM::RecNameInts>(store.find(ref.mBaseObj));
|
|
|
|
Misc::tupleForEach(this->mCellStoreImp->mRefLists, [&ref, &store, foundType](auto& x) {
|
|
recNameSwitcher(x, foundType, [&ref, &store](auto& storeIn) { storeIn.load(ref, store); });
|
|
});
|
|
}
|
|
|
|
void CellStore::loadRef(const ESM4::ActorCharacter& ref)
|
|
{
|
|
const MWWorld::ESMStore& store = mStore;
|
|
ESM::RecNameInts foundType = static_cast<ESM::RecNameInts>(store.find(ref.mBaseObj));
|
|
|
|
Misc::tupleForEach(this->mCellStoreImp->mRefLists, [&ref, &store, foundType](auto& x) {
|
|
recNameSwitcher(x, foundType, [&ref, &store](auto& storeIn) { storeIn.load(ref, store); });
|
|
});
|
|
}
|
|
|
|
void CellStore::loadRef(ESM::CellRef& ref, bool deleted, std::map<ESM::RefNum, ESM::RefId>& refNumToID)
|
|
{
|
|
const MWWorld::ESMStore& store = mStore;
|
|
|
|
auto it = refNumToID.find(ref.mRefNum);
|
|
if (it != refNumToID.end())
|
|
{
|
|
if (it->second != ref.mRefID)
|
|
{
|
|
// refID was modified, make sure we don't end up with duplicated refs
|
|
ESM::RecNameInts foundType = static_cast<ESM::RecNameInts>(store.find(it->second));
|
|
if (foundType != 0)
|
|
{
|
|
Misc::tupleForEach(this->mCellStoreImp->mRefLists, [&ref, foundType](auto& x) {
|
|
recNameSwitcher(x, foundType, [&ref](auto& storeIn) { storeIn.remove(ref.mRefNum); });
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
ESM::RecNameInts foundType = static_cast<ESM::RecNameInts>(store.find(ref.mRefID));
|
|
bool handledType = false;
|
|
if (foundType != 0)
|
|
{
|
|
Misc::tupleForEach(
|
|
this->mCellStoreImp->mRefLists, [&ref, &deleted, &store, foundType, &handledType](auto& x) {
|
|
recNameSwitcher(x, foundType, [&ref, &deleted, &store, &handledType](auto& storeIn) {
|
|
handledType = true;
|
|
storeIn.load(ref, deleted, store);
|
|
});
|
|
});
|
|
}
|
|
else
|
|
{
|
|
Log(Debug::Error) << "Cell reference " << ref.mRefID << " is not found!";
|
|
return;
|
|
}
|
|
|
|
if (!handledType)
|
|
{
|
|
Log(Debug::Error) << "Error: Ignoring reference " << ref.mRefID << " of unhandled type";
|
|
return;
|
|
}
|
|
|
|
refNumToID[ref.mRefNum] = ref.mRefID;
|
|
}
|
|
|
|
void CellStore::loadState(const ESM::CellState& state)
|
|
{
|
|
mHasState = true;
|
|
|
|
if (!mCellVariant.isExterior() && mCellVariant.hasWater())
|
|
mWaterLevel = state.mWaterLevel;
|
|
|
|
mLastRespawn = MWWorld::TimeStamp(state.mLastRespawn);
|
|
}
|
|
|
|
void CellStore::saveState(ESM::CellState& state) const
|
|
{
|
|
state.mId = mCellVariant.getId();
|
|
|
|
if (!mCellVariant.isExterior() && mCellVariant.hasWater())
|
|
state.mWaterLevel = mWaterLevel;
|
|
state.mIsInterior = !mCellVariant.isExterior();
|
|
state.mHasFogOfWar = (mFogState.get() ? 1 : 0);
|
|
state.mLastRespawn = mLastRespawn.toEsm();
|
|
}
|
|
|
|
void CellStore::writeFog(ESM::ESMWriter& writer) const
|
|
{
|
|
if (mFogState.get())
|
|
{
|
|
mFogState->save(writer, !mCellVariant.isExterior());
|
|
}
|
|
}
|
|
|
|
void CellStore::readFog(ESM::ESMReader& reader)
|
|
{
|
|
mFogState = std::make_unique<ESM::FogState>();
|
|
mFogState->load(reader);
|
|
}
|
|
|
|
void CellStore::writeReferences(ESM::ESMWriter& writer) const
|
|
{
|
|
Misc::tupleForEach(this->mCellStoreImp->mRefLists,
|
|
[&writer](auto& cellRefList) { writeReferenceCollection(writer, cellRefList); });
|
|
|
|
for (const auto& [base, store] : mMovedToAnotherCell)
|
|
{
|
|
ESM::RefNum refNum = base->mRef.getRefNum();
|
|
if (base->isDeleted() && !refNum.hasContentFile())
|
|
continue; // filtered out in writeReferenceCollection
|
|
ESM::RefId movedTo = store->getCell()->getId();
|
|
|
|
writer.writeFormId(refNum, true, "MVRF");
|
|
writer.writeCellId(movedTo);
|
|
}
|
|
}
|
|
|
|
void CellStore::readReferences(ESM::ESMReader& reader, GetCellStoreCallback* callback)
|
|
{
|
|
mHasState = true;
|
|
|
|
while (reader.isNextSub("OBJE"))
|
|
{
|
|
unsigned int unused;
|
|
reader.getHT(unused);
|
|
|
|
// load the RefID first so we know what type of object it is
|
|
ESM::CellRef cref;
|
|
cref.loadId(reader, true);
|
|
|
|
int type = mStore.find(cref.mRefID);
|
|
if (type == 0)
|
|
{
|
|
Log(Debug::Warning) << "Dropping reference to " << cref.mRefID << " (object no longer exists)";
|
|
// Skip until the next OBJE or MVRF
|
|
while (reader.hasMoreSubs() && !reader.peekNextSub("OBJE") && !reader.peekNextSub("MVRF"))
|
|
{
|
|
reader.getSubName();
|
|
reader.skipHSub();
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (type != 0)
|
|
{
|
|
bool foundCorrespondingStore = false;
|
|
Misc::tupleForEach(
|
|
this->mCellStoreImp->mRefLists, [&reader, this, &cref, &foundCorrespondingStore, type](auto&& x) {
|
|
recNameSwitcher(x, static_cast<ESM::RecNameInts>(type),
|
|
[&reader, this, &cref, &foundCorrespondingStore](auto& store) {
|
|
foundCorrespondingStore = true;
|
|
readReferenceCollection(reader, store, cref, mStore, this);
|
|
});
|
|
});
|
|
|
|
if (!foundCorrespondingStore)
|
|
throw std::runtime_error("unknown type in cell reference section");
|
|
}
|
|
}
|
|
|
|
while (reader.isNextSub("MVRF"))
|
|
{
|
|
reader.cacheSubName();
|
|
ESM::RefNum refnum = reader.getFormId(true, "MVRF");
|
|
ESM::RefId movedToId = reader.getCellId();
|
|
if (!reader.applyContentFileMapping(refnum))
|
|
{
|
|
Log(Debug::Warning) << "Warning: Dropping moved ref tag for " << refnum.mIndex
|
|
<< " (content file no longer exists)";
|
|
continue;
|
|
}
|
|
|
|
// Search for the reference. It might no longer exist if its content file was changed.
|
|
Ptr movedRef = MWBase::Environment::get().getWorldModel()->getPtr(refnum);
|
|
if (movedRef.isEmpty())
|
|
{
|
|
Log(Debug::Warning) << "Warning: Dropping moved ref tag for " << refnum.mIndex
|
|
<< " (moved object no longer exists)";
|
|
continue;
|
|
}
|
|
|
|
CellStore* otherCell = callback->getCellStore(movedToId);
|
|
|
|
if (otherCell == nullptr)
|
|
{
|
|
Log(Debug::Warning) << "Warning: Dropping moved ref tag for " << movedRef.getCellRef().getRefId()
|
|
<< " (target cell " << movedToId
|
|
<< " no longer exists). Reference moved back to its original location.";
|
|
// Note by dropping tag the object will automatically re-appear in its original cell, though
|
|
// potentially at inapproriate coordinates. Restore original coordinates:
|
|
movedRef.getRefData().setPosition(movedRef.getCellRef().getPosition());
|
|
continue;
|
|
}
|
|
|
|
if (otherCell == this)
|
|
{
|
|
// Should never happen unless someone's tampering with files.
|
|
Log(Debug::Warning) << "Found invalid moved ref, ignoring";
|
|
continue;
|
|
}
|
|
|
|
moveTo(movedRef, otherCell);
|
|
}
|
|
|
|
requestMergedRefsUpdate();
|
|
}
|
|
|
|
void CellStore::setFog(std::unique_ptr<ESM::FogState>&& fog)
|
|
{
|
|
mFogState = std::move(fog);
|
|
}
|
|
|
|
ESM::FogState* CellStore::getFog() const
|
|
{
|
|
return mFogState.get();
|
|
}
|
|
|
|
static void clearCorpse(const MWWorld::Ptr& ptr, const ESMStore& store)
|
|
{
|
|
const MWMechanics::CreatureStats& creatureStats = ptr.getClass().getCreatureStats(ptr);
|
|
static const float fCorpseClearDelay
|
|
= store.get<ESM::GameSetting>().find("fCorpseClearDelay")->mValue.getFloat();
|
|
if (creatureStats.isDead() && creatureStats.isDeathAnimationFinished() && !ptr.getClass().isPersistent(ptr)
|
|
&& creatureStats.getTimeOfDeath() + fCorpseClearDelay
|
|
<= MWBase::Environment::get().getWorld()->getTimeStamp())
|
|
{
|
|
MWBase::Environment::get().getWorld()->deleteObject(ptr);
|
|
}
|
|
}
|
|
|
|
void CellStore::rest(double hours)
|
|
{
|
|
if (mState == State_Loaded)
|
|
{
|
|
for (MWWorld::LiveCellRef<ESM::Creature>& creature : get<ESM::Creature>().mList)
|
|
{
|
|
Ptr ptr = getCurrentPtr(&creature);
|
|
if (!ptr.isEmpty() && ptr.getCellRef().getCount() > 0)
|
|
{
|
|
MWBase::Environment::get().getMechanicsManager()->restoreDynamicStats(ptr, hours, true);
|
|
}
|
|
}
|
|
for (MWWorld::LiveCellRef<ESM::NPC>& npc : get<ESM::NPC>().mList)
|
|
{
|
|
Ptr ptr = getCurrentPtr(&npc);
|
|
if (!ptr.isEmpty() && ptr.getCellRef().getCount() > 0)
|
|
{
|
|
MWBase::Environment::get().getMechanicsManager()->restoreDynamicStats(ptr, hours, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CellStore::recharge(float duration)
|
|
{
|
|
if (duration <= 0)
|
|
return;
|
|
|
|
if (mState == State_Loaded)
|
|
{
|
|
for (MWWorld::LiveCellRef<ESM::Creature>& creature : get<ESM::Creature>().mList)
|
|
{
|
|
Ptr ptr = getCurrentPtr(&creature);
|
|
if (!ptr.isEmpty() && ptr.getCellRef().getCount() > 0)
|
|
{
|
|
ptr.getClass().getContainerStore(ptr).rechargeItems(duration);
|
|
}
|
|
}
|
|
for (MWWorld::LiveCellRef<ESM::NPC>& npc : get<ESM::NPC>().mList)
|
|
{
|
|
Ptr ptr = getCurrentPtr(&npc);
|
|
if (!ptr.isEmpty() && ptr.getCellRef().getCount() > 0)
|
|
{
|
|
ptr.getClass().getContainerStore(ptr).rechargeItems(duration);
|
|
}
|
|
}
|
|
for (MWWorld::LiveCellRef<ESM::Container>& container : get<ESM::Container>().mList)
|
|
{
|
|
Ptr ptr = getCurrentPtr(&container);
|
|
if (!ptr.isEmpty() && ptr.getRefData().getCustomData() != nullptr && ptr.getCellRef().getCount() > 0
|
|
&& ptr.getClass().getContainerStore(ptr).isResolved())
|
|
{
|
|
ptr.getClass().getContainerStore(ptr).rechargeItems(duration);
|
|
}
|
|
}
|
|
|
|
rechargeItems(duration);
|
|
}
|
|
}
|
|
|
|
void CellStore::respawn()
|
|
{
|
|
if (mState == State_Loaded)
|
|
{
|
|
static const int iMonthsToRespawn
|
|
= mStore.get<ESM::GameSetting>().find("iMonthsToRespawn")->mValue.getInteger();
|
|
if (MWBase::Environment::get().getWorld()->getTimeStamp() - mLastRespawn > 24 * 30 * iMonthsToRespawn)
|
|
{
|
|
mLastRespawn = MWBase::Environment::get().getWorld()->getTimeStamp();
|
|
for (CellRefList<ESM::Container>::List::iterator it(get<ESM::Container>().mList.begin());
|
|
it != get<ESM::Container>().mList.end(); ++it)
|
|
{
|
|
Ptr ptr = getCurrentPtr(&*it);
|
|
ptr.getClass().respawn(ptr);
|
|
}
|
|
}
|
|
|
|
for (CellRefList<ESM::Creature>::List::iterator it(get<ESM::Creature>().mList.begin());
|
|
it != get<ESM::Creature>().mList.end(); ++it)
|
|
{
|
|
Ptr ptr = getCurrentPtr(&*it);
|
|
clearCorpse(ptr, mStore);
|
|
ptr.getClass().respawn(ptr);
|
|
}
|
|
for (CellRefList<ESM::NPC>::List::iterator it(get<ESM::NPC>().mList.begin());
|
|
it != get<ESM::NPC>().mList.end(); ++it)
|
|
{
|
|
Ptr ptr = getCurrentPtr(&*it);
|
|
clearCorpse(ptr, mStore);
|
|
ptr.getClass().respawn(ptr);
|
|
}
|
|
forEachType<ESM::CreatureLevList>([](Ptr ptr) {
|
|
// no need to clearCorpse, handled as part of get<ESM::Creature>()
|
|
if (!ptr.mRef->isDeleted())
|
|
ptr.getClass().respawn(ptr);
|
|
return true;
|
|
});
|
|
}
|
|
}
|
|
|
|
void MWWorld::CellStore::rechargeItems(float duration)
|
|
{
|
|
if (!mRechargingItemsUpToDate)
|
|
{
|
|
updateRechargingItems();
|
|
mRechargingItemsUpToDate = true;
|
|
}
|
|
for (const auto& [item, charge] : mRechargingItems)
|
|
{
|
|
MWMechanics::rechargeItem(item, charge, duration);
|
|
}
|
|
}
|
|
|
|
void MWWorld::CellStore::updateRechargingItems()
|
|
{
|
|
mRechargingItems.clear();
|
|
|
|
const auto update = [this](auto& list) {
|
|
for (auto& item : list)
|
|
{
|
|
Ptr ptr = getCurrentPtr(&item);
|
|
if (!ptr.isEmpty() && ptr.getCellRef().getCount() > 0)
|
|
{
|
|
checkItem(ptr);
|
|
}
|
|
}
|
|
};
|
|
|
|
update(get<ESM::Weapon>().mList);
|
|
update(get<ESM::Armor>().mList);
|
|
update(get<ESM::Clothing>().mList);
|
|
update(get<ESM::Book>().mList);
|
|
}
|
|
|
|
void MWWorld::CellStore::checkItem(const Ptr& ptr)
|
|
{
|
|
const ESM::RefId& enchantmentId = ptr.getClass().getEnchantment(ptr);
|
|
if (enchantmentId.empty())
|
|
return;
|
|
|
|
const ESM::Enchantment* enchantment = mStore.get<ESM::Enchantment>().search(enchantmentId);
|
|
if (!enchantment)
|
|
{
|
|
Log(Debug::Warning) << "Warning: Can't find enchantment " << enchantmentId << " on item "
|
|
<< ptr.getCellRef().getRefId();
|
|
return;
|
|
}
|
|
|
|
if (enchantment->mData.mType == ESM::Enchantment::WhenUsed
|
|
|| enchantment->mData.mType == ESM::Enchantment::WhenStrikes)
|
|
mRechargingItems.emplace_back(
|
|
ptr.getBase(), static_cast<float>(MWMechanics::getEnchantmentCharge(*enchantment)));
|
|
}
|
|
|
|
Ptr MWWorld::CellStore::getMovedActor(int actorId) const
|
|
{
|
|
for (const auto& [cellRef, cell] : mMovedToAnotherCell)
|
|
{
|
|
if (cellRef->mClass->isActor() && cellRef->mData.getCustomData())
|
|
{
|
|
Ptr actor(cellRef, cell);
|
|
if (actor.getClass().getCreatureStats(actor).getActorId() == actorId)
|
|
return actor;
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
|
|
Ptr CellStore::getPtr(ESM::RefId id)
|
|
{
|
|
if (mState == CellStore::State_Unloaded)
|
|
preload();
|
|
|
|
if (mState == CellStore::State_Preloaded)
|
|
{
|
|
if (!std::binary_search(mIds.begin(), mIds.end(), id))
|
|
return Ptr();
|
|
load();
|
|
}
|
|
|
|
Ptr ptr = search(id);
|
|
|
|
if (!ptr.isEmpty() && isAccessible(ptr.getRefData(), ptr.getCellRef()))
|
|
return ptr;
|
|
|
|
return Ptr();
|
|
}
|
|
}
|