mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-04 02:41:19 +00:00
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
#include "actionread.hpp"
|
|
|
|
#include <components/esm3/loadbook.hpp>
|
|
#include <components/esm3/loadclas.hpp>
|
|
#include <components/esm3/loadskil.hpp>
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/luamanager.hpp"
|
|
#include "../mwbase/windowmanager.hpp"
|
|
|
|
#include "../mwmechanics/actorutil.hpp"
|
|
#include "../mwmechanics/npcstats.hpp"
|
|
|
|
#include "class.hpp"
|
|
#include "esmstore.hpp"
|
|
|
|
namespace MWWorld
|
|
{
|
|
ActionRead::ActionRead(const MWWorld::Ptr& object)
|
|
: Action(false, object)
|
|
{
|
|
}
|
|
|
|
void ActionRead::executeImp(const MWWorld::Ptr& actor)
|
|
{
|
|
const MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
if (actor != player && getTarget().getContainerStore() != nullptr)
|
|
return;
|
|
|
|
// Ensure we're not in combat
|
|
if (MWMechanics::isPlayerInCombat()
|
|
// Reading in combat is still allowed if the scroll/book is not in the player inventory yet
|
|
// (since otherwise, there would be no way to pick it up)
|
|
&& getTarget().getContainerStore() == &player.getClass().getContainerStore(player))
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage4}");
|
|
return;
|
|
}
|
|
|
|
LiveCellRef<ESM::Book>* ref = getTarget().get<ESM::Book>();
|
|
|
|
if (ref->mBase->mData.mIsScroll)
|
|
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Scroll, getTarget());
|
|
else
|
|
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Book, getTarget());
|
|
|
|
MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats(player);
|
|
|
|
// Skill gain from books
|
|
ESM::RefId skill = ESM::Skill::indexToRefId(ref->mBase->mData.mSkillId);
|
|
if (!skill.empty() && !npcStats.hasBeenUsed(ref->mBase->mId))
|
|
{
|
|
MWBase::Environment::get().getLuaManager()->skillLevelUp(player, skill, "book");
|
|
|
|
npcStats.flagAsUsed(ref->mBase->mId);
|
|
}
|
|
}
|
|
}
|