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OpenMW/apps/openmw/mwworld/actionread.cpp

59 lines
1.9 KiB
C++

#include "actionread.hpp"
#include <components/esm3/loadbook.hpp>
#include <components/esm3/loadclas.hpp>
#include <components/esm3/loadskil.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/luamanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "class.hpp"
#include "esmstore.hpp"
namespace MWWorld
{
ActionRead::ActionRead(const MWWorld::Ptr& object)
: Action(false, object)
{
}
void ActionRead::executeImp(const MWWorld::Ptr& actor)
{
const MWWorld::Ptr player = MWMechanics::getPlayer();
if (actor != player && getTarget().getContainerStore() != nullptr)
return;
// Ensure we're not in combat
if (MWMechanics::isPlayerInCombat()
// Reading in combat is still allowed if the scroll/book is not in the player inventory yet
// (since otherwise, there would be no way to pick it up)
&& getTarget().getContainerStore() == &player.getClass().getContainerStore(player))
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage4}");
return;
}
LiveCellRef<ESM::Book>* ref = getTarget().get<ESM::Book>();
if (ref->mBase->mData.mIsScroll)
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Scroll, getTarget());
else
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Book, getTarget());
MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats(player);
// Skill gain from books
ESM::RefId skill = ESM::Skill::indexToRefId(ref->mBase->mData.mSkillId);
if (!skill.empty() && !npcStats.hasBeenUsed(ref->mBase->mId))
{
MWBase::Environment::get().getLuaManager()->skillLevelUp(player, skill, "book");
npcStats.flagAsUsed(ref->mBase->mId);
}
}
}