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OpenMW/apps/openmw/mwworld/actioneat.cpp
2024-01-30 21:25:36 +01:00

22 lines
519 B
C++

#include "actioneat.hpp"
#include <components/esm3/loadskil.hpp>
#include "../mwmechanics/actorutil.hpp"
#include "class.hpp"
namespace MWWorld
{
void ActionEat::executeImp(const Ptr& actor)
{
if (actor.getClass().consume(getTarget(), actor) && actor == MWMechanics::getPlayer())
actor.getClass().skillUsageSucceeded(actor, ESM::Skill::Alchemy, ESM::Skill::Alchemy_UseIngredient);
}
ActionEat::ActionEat(const MWWorld::Ptr& object)
: Action(false, object)
{
}
}