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https://gitlab.com/OpenMW/openmw.git
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533 lines
22 KiB
C++
533 lines
22 KiB
C++
#include "containerextensions.hpp"
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#include <stdexcept>
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#include <MyGUI_LanguageManager.h>
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#include <components/debug/debuglog.hpp>
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#include <components/compiler/opcodes.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include <components/interpreter/opcodes.hpp>
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#include <components/misc/strings/format.hpp>
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#include <components/esm3/loadcrea.hpp>
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#include <components/esm3/loadlevlist.hpp>
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#include <components/esm3/loadskil.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/action.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/levelledlist.hpp"
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#include "interpretercontext.hpp"
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#include "ref.hpp"
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namespace
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{
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void addToStore(const MWWorld::Ptr& itemPtr, int count, MWWorld::ContainerStore& store, bool resolve = true)
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{
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if (itemPtr.getClass().getScript(itemPtr).empty())
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{
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store.add(itemPtr, count, true, resolve);
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}
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else
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{
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// Adding just one item per time to make sure there isn't a stack of scripted items
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for (int i = 0; i < count; i++)
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store.add(itemPtr, 1, true, resolve);
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}
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}
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void addRandomToStore(const MWWorld::Ptr& itemPtr, int count, MWWorld::ContainerStore& store, bool topLevel = true)
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{
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if (itemPtr.getType() == ESM::ItemLevList::sRecordId)
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{
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const ESM::ItemLevList* levItemList = itemPtr.get<ESM::ItemLevList>()->mBase;
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if (topLevel && count > 1 && levItemList->mFlags & ESM::ItemLevList::Each)
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{
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for (int i = 0; i < count; i++)
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addRandomToStore(itemPtr, 1, store, true);
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}
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else
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{
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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const ESM::RefId& itemId
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= MWMechanics::getLevelledItem(itemPtr.get<ESM::ItemLevList>()->mBase, false, prng);
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if (itemId.empty())
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return;
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MWWorld::ManualRef manualRef(*MWBase::Environment::get().getESMStore(), itemId, 1);
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addRandomToStore(manualRef.getPtr(), count, store, false);
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}
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}
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else
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addToStore(itemPtr, count, store);
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}
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}
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namespace MWScript
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{
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namespace Container
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{
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template <class R>
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class OpAddItem : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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ESM::RefId item = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
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runtime.pop();
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Interpreter::Type_Integer count = runtime[0].mInteger;
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runtime.pop();
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if (!MWBase::Environment::get().getESMStore()->find(item))
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{
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runtime.getContext().report("Failed to add item '" + item.getRefIdString() + "': unknown ID");
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return;
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}
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if (count < 0)
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count = static_cast<uint16_t>(count);
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// no-op
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if (count == 0)
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return;
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if (item == "gold_005" || item == "gold_010" || item == "gold_025" || item == "gold_100")
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item = MWWorld::ContainerStore::sGoldId;
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// Check if "item" can be placed in a container
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MWWorld::ManualRef manualRef(*MWBase::Environment::get().getESMStore(), item, 1);
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MWWorld::Ptr itemPtr = manualRef.getPtr();
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bool isLevelledList = itemPtr.getClass().getType() == ESM::ItemLevList::sRecordId;
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if (!isLevelledList)
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MWWorld::ContainerStore::getType(itemPtr);
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// Explicit calls to non-unique actors affect the base record
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if (!R::implicit && ptr.getClass().isActor()
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&& MWBase::Environment::get().getESMStore()->getRefCount(ptr.getCellRef().getRefId()) > 1)
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{
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ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, count);
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return;
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}
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// Calls to unresolved containers affect the base record
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if (ptr.getClass().getType() == ESM::Container::sRecordId
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&& (!ptr.getRefData().getCustomData() || !ptr.getClass().getContainerStore(ptr).isResolved()))
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{
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ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, count);
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const ESM::Container* baseRecord
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= MWBase::Environment::get().getESMStore()->get<ESM::Container>().find(
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ptr.getCellRef().getRefId());
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const auto& ptrs = MWBase::Environment::get().getWorld()->getAll(ptr.getCellRef().getRefId());
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for (const auto& container : ptrs)
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{
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// use the new base record
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container.get<ESM::Container>()->mBase = baseRecord;
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if (container.getRefData().getCustomData())
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{
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auto& store = container.getClass().getContainerStore(container);
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if (isLevelledList)
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{
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if (store.isResolved())
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{
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addRandomToStore(itemPtr, count, store);
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}
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}
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else
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addToStore(itemPtr, count, store, store.isResolved());
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}
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}
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return;
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}
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MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr);
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if (isLevelledList)
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addRandomToStore(itemPtr, count, store);
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else
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addToStore(itemPtr, count, store);
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// Spawn a messagebox (only for items added to player's inventory and if player is talking to someone)
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if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
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{
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// The two GMST entries below expand to strings informing the player of what, and how many of it has
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// been added to their inventory
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std::string msgBox;
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std::string_view itemName = itemPtr.getClass().getName(itemPtr);
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if (count == 1)
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{
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msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage60}");
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msgBox = ::Misc::StringUtils::format(msgBox, itemName);
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}
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else
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{
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msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage61}");
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msgBox = ::Misc::StringUtils::format(msgBox, count, itemName);
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}
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MWBase::Environment::get().getWindowManager()->messageBox(msgBox, MWGui::ShowInDialogueMode_Only);
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}
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}
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};
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template <class R>
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class OpGetItemCount : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime, false);
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ESM::RefId item = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
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runtime.pop();
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if (ptr.isEmpty() || (ptr.getType() != ESM::Container::sRecordId && !ptr.getClass().isActor()))
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{
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runtime.push(0);
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return;
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}
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if (item == "gold_005" || item == "gold_010" || item == "gold_025" || item == "gold_100")
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item = MWWorld::ContainerStore::sGoldId;
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MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr);
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runtime.push(store.count(item));
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}
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};
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template <class R>
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class OpRemoveItem : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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ESM::RefId item = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
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runtime.pop();
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Interpreter::Type_Integer count = runtime[0].mInteger;
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runtime.pop();
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if (!MWBase::Environment::get().getESMStore()->find(item))
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{
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runtime.getContext().report("Failed to remove item '" + item.getRefIdString() + "': unknown ID");
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return;
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}
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if (count < 0)
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count = static_cast<uint16_t>(count);
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// no-op
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if (count == 0)
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return;
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if (item == "gold_005" || item == "gold_010" || item == "gold_025" || item == "gold_100")
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item = MWWorld::ContainerStore::sGoldId;
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// Explicit calls to non-unique actors affect the base record
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if (!R::implicit && ptr.getClass().isActor()
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&& MWBase::Environment::get().getESMStore()->getRefCount(ptr.getCellRef().getRefId()) > 1)
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{
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ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, -count);
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return;
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}
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// Calls to unresolved containers affect the base record instead
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else if (ptr.getClass().getType() == ESM::Container::sRecordId
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&& (!ptr.getRefData().getCustomData() || !ptr.getClass().getContainerStore(ptr).isResolved()))
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{
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ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, -count);
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const ESM::Container* baseRecord
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= MWBase::Environment::get().getESMStore()->get<ESM::Container>().find(
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ptr.getCellRef().getRefId());
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const auto& ptrs = MWBase::Environment::get().getWorld()->getAll(ptr.getCellRef().getRefId());
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for (const auto& container : ptrs)
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{
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container.get<ESM::Container>()->mBase = baseRecord;
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if (container.getRefData().getCustomData())
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{
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auto& store = container.getClass().getContainerStore(container);
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// Note that unlike AddItem, RemoveItem only removes from unresolved containers
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if (!store.isResolved())
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store.remove(item, count, false, false);
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}
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}
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return;
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}
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MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr);
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std::string_view itemName;
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for (MWWorld::ConstContainerStoreIterator iter(store.cbegin()); iter != store.cend(); ++iter)
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{
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if (iter->getCellRef().getRefId() == item)
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{
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itemName = iter->getClass().getName(*iter);
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break;
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}
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}
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int numRemoved = store.remove(item, count);
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// Spawn a messagebox (only for items removed from player's inventory)
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if ((numRemoved > 0) && (ptr == MWMechanics::getPlayer()))
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{
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// The two GMST entries below expand to strings informing the player of what, and how many of it has
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// been removed from their inventory
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std::string msgBox;
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if (numRemoved > 1)
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{
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msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage63}");
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msgBox = ::Misc::StringUtils::format(msgBox, numRemoved, itemName);
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}
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else
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{
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msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage62}");
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msgBox = ::Misc::StringUtils::format(msgBox, itemName);
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}
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MWBase::Environment::get().getWindowManager()->messageBox(msgBox, MWGui::ShowInDialogueMode_Only);
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}
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}
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};
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template <class R>
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class OpEquip : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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ESM::RefId item = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
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runtime.pop();
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MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
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auto found = invStore.end();
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const auto& store = *MWBase::Environment::get().getESMStore();
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// With soul gems we prefer filled ones.
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for (auto it = invStore.begin(); it != invStore.end(); ++it)
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{
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if (it->getCellRef().getRefId() == item)
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{
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found = it;
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const ESM::RefId& soul = it->getCellRef().getSoul();
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if (!it->getClass().isSoulGem(*it)
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|| (!soul.empty() && store.get<ESM::Creature>().search(soul)))
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break;
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}
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}
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if (found == invStore.end())
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{
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MWWorld::ManualRef ref(store, item, 1);
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found = ptr.getClass().getContainerStore(ptr).add(ref.getPtr(), 1, false);
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Log(Debug::Warning) << "Implicitly adding one " << item << " to the inventory store of "
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<< ptr.getCellRef().getRefId()
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<< " to fulfill the requirements of Equip instruction";
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}
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if (ptr == MWMechanics::getPlayer())
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MWBase::Environment::get().getWindowManager()->useItem(*found, true);
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else
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{
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std::unique_ptr<MWWorld::Action> action = found->getClass().use(*found, true);
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action->execute(ptr, true);
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}
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}
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};
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template <class R>
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class OpGetArmorType : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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Interpreter::Type_Integer location = runtime[0].mInteger;
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runtime.pop();
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int slot;
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switch (location)
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{
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case 0:
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slot = MWWorld::InventoryStore::Slot_Helmet;
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break;
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case 1:
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slot = MWWorld::InventoryStore::Slot_Cuirass;
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break;
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case 2:
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slot = MWWorld::InventoryStore::Slot_LeftPauldron;
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break;
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case 3:
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slot = MWWorld::InventoryStore::Slot_RightPauldron;
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break;
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case 4:
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slot = MWWorld::InventoryStore::Slot_Greaves;
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break;
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case 5:
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slot = MWWorld::InventoryStore::Slot_Boots;
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break;
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case 6:
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slot = MWWorld::InventoryStore::Slot_LeftGauntlet;
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break;
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case 7:
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slot = MWWorld::InventoryStore::Slot_RightGauntlet;
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break;
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case 8:
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slot = MWWorld::InventoryStore::Slot_CarriedLeft; // shield
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break;
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case 9:
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slot = MWWorld::InventoryStore::Slot_LeftGauntlet;
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break;
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case 10:
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slot = MWWorld::InventoryStore::Slot_RightGauntlet;
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break;
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default:
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throw std::runtime_error("armor index out of range");
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}
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const MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
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MWWorld::ConstContainerStoreIterator it = invStore.getSlot(slot);
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if (it == invStore.end() || it->getType() != ESM::Armor::sRecordId)
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{
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runtime.push(-1);
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return;
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}
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ESM::RefId skill = it->getClass().getEquipmentSkill(*it);
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if (skill == ESM::Skill::HeavyArmor)
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runtime.push(2);
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else if (skill == ESM::Skill::MediumArmor)
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runtime.push(1);
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else if (skill == ESM::Skill::LightArmor)
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runtime.push(0);
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else
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runtime.push(-1);
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}
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};
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template <class R>
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class OpHasItemEquipped : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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ESM::RefId item = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
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runtime.pop();
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const MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
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{
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MWWorld::ConstContainerStoreIterator it = invStore.getSlot(slot);
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if (it != invStore.end() && it->getCellRef().getRefId() == item)
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{
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runtime.push(1);
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return;
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}
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}
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runtime.push(0);
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}
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};
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template <class R>
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class OpHasSoulGem : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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ESM::RefId name = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
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runtime.pop();
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int count = 0;
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const MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
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for (MWWorld::ConstContainerStoreIterator it
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= invStore.cbegin(MWWorld::ContainerStore::Type_Miscellaneous);
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it != invStore.cend(); ++it)
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{
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if (it->getCellRef().getSoul() == name)
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count += it->getCellRef().getCount();
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}
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runtime.push(count);
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}
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};
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template <class R>
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class OpGetWeaponType : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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const MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
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MWWorld::ConstContainerStoreIterator it = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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if (it == invStore.end())
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{
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runtime.push(-1);
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return;
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}
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else if (it->getType() != ESM::Weapon::sRecordId)
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{
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if (it->getType() == ESM::Lockpick::sRecordId)
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{
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runtime.push(-2);
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}
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else if (it->getType() == ESM::Probe::sRecordId)
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{
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runtime.push(-3);
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}
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else
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{
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runtime.push(-1);
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}
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return;
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}
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runtime.push(it->get<ESM::Weapon>()->mBase->mData.mType);
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}
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};
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void installOpcodes(Interpreter::Interpreter& interpreter)
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{
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interpreter.installSegment5<OpAddItem<ImplicitRef>>(Compiler::Container::opcodeAddItem);
|
|
interpreter.installSegment5<OpAddItem<ExplicitRef>>(Compiler::Container::opcodeAddItemExplicit);
|
|
interpreter.installSegment5<OpGetItemCount<ImplicitRef>>(Compiler::Container::opcodeGetItemCount);
|
|
interpreter.installSegment5<OpGetItemCount<ExplicitRef>>(Compiler::Container::opcodeGetItemCountExplicit);
|
|
interpreter.installSegment5<OpRemoveItem<ImplicitRef>>(Compiler::Container::opcodeRemoveItem);
|
|
interpreter.installSegment5<OpRemoveItem<ExplicitRef>>(Compiler::Container::opcodeRemoveItemExplicit);
|
|
interpreter.installSegment5<OpEquip<ImplicitRef>>(Compiler::Container::opcodeEquip);
|
|
interpreter.installSegment5<OpEquip<ExplicitRef>>(Compiler::Container::opcodeEquipExplicit);
|
|
interpreter.installSegment5<OpGetArmorType<ImplicitRef>>(Compiler::Container::opcodeGetArmorType);
|
|
interpreter.installSegment5<OpGetArmorType<ExplicitRef>>(Compiler::Container::opcodeGetArmorTypeExplicit);
|
|
interpreter.installSegment5<OpHasItemEquipped<ImplicitRef>>(Compiler::Container::opcodeHasItemEquipped);
|
|
interpreter.installSegment5<OpHasItemEquipped<ExplicitRef>>(
|
|
Compiler::Container::opcodeHasItemEquippedExplicit);
|
|
interpreter.installSegment5<OpHasSoulGem<ImplicitRef>>(Compiler::Container::opcodeHasSoulGem);
|
|
interpreter.installSegment5<OpHasSoulGem<ExplicitRef>>(Compiler::Container::opcodeHasSoulGemExplicit);
|
|
interpreter.installSegment5<OpGetWeaponType<ImplicitRef>>(Compiler::Container::opcodeGetWeaponType);
|
|
interpreter.installSegment5<OpGetWeaponType<ExplicitRef>>(Compiler::Container::opcodeGetWeaponTypeExplicit);
|
|
}
|
|
}
|
|
}
|