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https://gitlab.com/OpenMW/openmw.git
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319 lines
9.9 KiB
C++
319 lines
9.9 KiB
C++
#include "spells.hpp"
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#include <components/debug/debuglog.hpp>
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#include <components/esm3/loadspel.hpp>
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#include <components/esm3/spellstate.hpp>
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#include <components/esm3/loadmgef.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "actorutil.hpp"
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#include "creaturestats.hpp"
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#include "stat.hpp"
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namespace MWMechanics
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{
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Spells::Spells() {}
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Spells::Spells(const Spells& spells)
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: mSpellList(spells.mSpellList)
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, mSpells(spells.mSpells)
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, mSelectedSpell(spells.mSelectedSpell)
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, mUsedPowers(spells.mUsedPowers)
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{
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if (mSpellList)
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mSpellList->addListener(this);
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}
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Spells::Spells(Spells&& spells)
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: mSpellList(std::move(spells.mSpellList))
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, mSpells(std::move(spells.mSpells))
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, mSelectedSpell(std::move(spells.mSelectedSpell))
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, mUsedPowers(std::move(spells.mUsedPowers))
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{
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if (mSpellList)
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mSpellList->updateListener(&spells, this);
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}
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std::vector<const ESM::Spell*>::const_iterator Spells::begin() const
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{
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return mSpells.begin();
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}
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std::vector<const ESM::Spell*>::const_iterator Spells::end() const
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{
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return mSpells.end();
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}
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bool Spells::hasSpell(const ESM::RefId& spell) const
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{
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return hasSpell(SpellList::getSpell(spell));
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}
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bool Spells::hasSpell(const ESM::Spell* spell) const
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{
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return std::find(mSpells.begin(), mSpells.end(), spell) != mSpells.end();
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}
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void Spells::add(const ESM::Spell* spell)
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{
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mSpellList->add(spell);
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}
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void Spells::add(const ESM::RefId& spellId)
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{
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add(SpellList::getSpell(spellId));
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}
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void Spells::addSpell(const ESM::Spell* spell)
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{
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if (!hasSpell(spell))
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mSpells.emplace_back(spell);
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}
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void Spells::remove(const ESM::RefId& spellId)
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{
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const auto spell = SpellList::getSpell(spellId);
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removeSpell(spell);
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mSpellList->remove(spell);
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if (spellId == mSelectedSpell)
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mSelectedSpell = ESM::RefId();
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}
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void Spells::removeSpell(const ESM::Spell* spell)
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{
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const auto it = std::find(mSpells.begin(), mSpells.end(), spell);
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if (it != mSpells.end())
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mSpells.erase(it);
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}
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void Spells::removeAllSpells()
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{
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mSpells.clear();
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}
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void Spells::clear(bool modifyBase)
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{
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removeAllSpells();
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if (modifyBase)
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mSpellList->clear();
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}
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void Spells::setSelectedSpell(const ESM::RefId& spellId)
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{
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mSelectedSpell = spellId;
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}
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const ESM::RefId& Spells::getSelectedSpell() const
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{
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return mSelectedSpell;
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}
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bool Spells::hasSpellType(const ESM::Spell::SpellType type) const
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{
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auto it = std::find_if(std::begin(mSpells), std::end(mSpells),
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[=](const ESM::Spell* spell) { return spell->mData.mType == type; });
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return it != std::end(mSpells);
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}
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bool Spells::hasCommonDisease() const
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{
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return hasSpellType(ESM::Spell::ST_Disease);
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}
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bool Spells::hasBlightDisease() const
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{
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return hasSpellType(ESM::Spell::ST_Blight);
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}
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void Spells::purge(const SpellFilter& filter)
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{
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std::vector<ESM::RefId> purged;
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for (auto iter = mSpells.begin(); iter != mSpells.end();)
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{
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const ESM::Spell* spell = *iter;
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if (filter(spell))
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{
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iter = mSpells.erase(iter);
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purged.push_back(spell->mId);
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}
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else
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++iter;
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}
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if (!purged.empty())
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mSpellList->removeAll(purged);
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}
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void Spells::purgeCommonDisease()
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{
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purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Disease; });
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}
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void Spells::purgeBlightDisease()
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{
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purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Blight && !hasCorprusEffect(spell); });
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}
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void Spells::purgeCorprusDisease()
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{
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purge(&hasCorprusEffect);
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}
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void Spells::purgeCurses()
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{
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purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Curse; });
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}
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bool Spells::hasCorprusEffect(const ESM::Spell* spell)
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{
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for (const auto& effectIt : spell->mEffects.mList)
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{
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if (effectIt.mData.mEffectID == ESM::MagicEffect::Corprus)
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{
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return true;
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}
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}
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return false;
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}
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bool Spells::canUsePower(const ESM::Spell* spell) const
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{
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const auto it = std::find_if(
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std::begin(mUsedPowers), std::end(mUsedPowers), [&](auto& pair) { return pair.first == spell; });
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return it == mUsedPowers.end() || it->second + 24 <= MWBase::Environment::get().getWorld()->getTimeStamp();
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}
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void Spells::usePower(const ESM::Spell* spell)
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{
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// Updates or inserts a new entry with the current timestamp.
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const auto it = std::find_if(
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std::begin(mUsedPowers), std::end(mUsedPowers), [&](auto& pair) { return pair.first == spell; });
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const auto timestamp = MWBase::Environment::get().getWorld()->getTimeStamp();
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if (it == mUsedPowers.end())
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mUsedPowers.emplace_back(spell, timestamp);
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else
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it->second = timestamp;
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}
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void Spells::readState(const ESM::SpellState& state, CreatureStats* creatureStats)
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{
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const auto& baseSpells = mSpellList->getSpells();
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for (const ESM::RefId& id : state.mSpells)
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{
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// Discard spells that are no longer available due to changed content files
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const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(id);
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if (spell)
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{
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addSpell(spell);
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if (id == state.mSelectedSpell)
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mSelectedSpell = id;
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}
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}
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// Add spells from the base record
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for (const ESM::RefId& id : baseSpells)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(id);
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if (spell)
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addSpell(spell);
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}
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for (auto it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(it->first);
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if (!spell)
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continue;
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mUsedPowers.emplace_back(spell, MWWorld::TimeStamp(it->second));
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}
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// Permanent effects are used only to keep the custom magnitude of corprus spells effects (after cure too), and
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// only in old saves. Convert data to the new approach.
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for (auto it = state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(it->first);
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if (!spell)
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continue;
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// Import data only for player, other actors should not suffer from corprus worsening.
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MWWorld::Ptr player = getPlayer();
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if (creatureStats->getActorId() != player.getClass().getCreatureStats(player).getActorId())
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return;
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// Note: if target actor has the Restore attribute effects, stats will be restored.
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for (const ESM::SpellState::PermanentSpellEffectInfo& info : it->second)
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{
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// Applied corprus effects are already in loaded stats modifiers
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if (info.mId == ESM::MagicEffect::FortifyAttribute)
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{
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auto id = ESM::Attribute::indexToRefId(info.mArg);
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AttributeValue attr = creatureStats->getAttribute(id);
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attr.setModifier(attr.getModifier() - info.mMagnitude);
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attr.damage(-info.mMagnitude);
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creatureStats->setAttribute(id, attr);
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}
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else if (info.mId == ESM::MagicEffect::DrainAttribute)
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{
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auto id = ESM::Attribute::indexToRefId(info.mArg);
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AttributeValue attr = creatureStats->getAttribute(id);
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attr.setModifier(attr.getModifier() + info.mMagnitude);
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attr.damage(info.mMagnitude);
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creatureStats->setAttribute(id, attr);
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}
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}
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}
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}
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void Spells::writeState(ESM::SpellState& state) const
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{
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const auto& baseSpells = mSpellList->getSpells();
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for (const auto spell : mSpells)
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{
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// Don't save spells and powers stored in the base record
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if ((spell->mData.mType != ESM::Spell::ST_Spell && spell->mData.mType != ESM::Spell::ST_Power)
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|| std::find(baseSpells.begin(), baseSpells.end(), spell->mId) == baseSpells.end())
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{
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state.mSpells.emplace_back(spell->mId);
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}
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}
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state.mSelectedSpell = mSelectedSpell;
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for (const auto& it : mUsedPowers)
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state.mUsedPowers[it.first->mId] = it.second.toEsm();
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}
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bool Spells::setSpells(const ESM::RefId& actorId)
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{
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bool result;
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std::tie(mSpellList, result) = MWBase::Environment::get().getESMStore()->getSpellList(actorId);
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mSpellList->addListener(this);
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addAllToInstance(mSpellList->getSpells());
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return result;
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}
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void Spells::addAllToInstance(const std::vector<ESM::RefId>& spells)
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{
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for (const ESM::RefId& id : spells)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(id);
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if (spell)
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addSpell(spell);
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else
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Log(Debug::Warning) << "Warning: ignoring nonexistent spell " << id;
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}
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}
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Spells::~Spells()
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{
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if (mSpellList)
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mSpellList->removeListener(this);
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}
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}
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