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OpenMW/apps/openmw/mwmechanics/difficultyscaling.hpp

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296 B
C++

#ifndef OPENMW_MWMECHANICS_DIFFICULTYSCALING_H
#define OPENMW_MWMECHANICS_DIFFICULTYSCALING_H
namespace MWWorld
{
class Ptr;
}
/// Scales damage dealt to an actor based on difficulty setting
float scaleDamage(float damage, const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim);
#endif