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https://gitlab.com/OpenMW/openmw.git
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330 lines
12 KiB
C++
330 lines
12 KiB
C++
#include "weapon.hpp"
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#include <MyGUI_TextIterator.h>
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#include <MyGUI_UString.h>
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#include <components/esm3/loadnpc.hpp>
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#include <components/esm3/loadweap.hpp>
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#include <components/misc/constants.hpp>
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#include <components/settings/values.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/actionequip.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwmechanics/weapontype.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "classmodel.hpp"
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#include "nameorid.hpp"
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namespace MWClass
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{
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Weapon::Weapon()
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: MWWorld::RegisteredClass<Weapon>(ESM::Weapon::sRecordId)
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{
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}
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void Weapon::insertObjectRendering(
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const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
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{
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if (!model.empty())
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{
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renderingInterface.getObjects().insertModel(ptr, model);
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}
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}
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std::string_view Weapon::getModel(const MWWorld::ConstPtr& ptr) const
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{
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return getClassModel<ESM::Weapon>(ptr);
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}
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std::string_view Weapon::getName(const MWWorld::ConstPtr& ptr) const
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{
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return getNameOrId<ESM::Weapon>(ptr);
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}
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std::unique_ptr<MWWorld::Action> Weapon::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const
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{
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return defaultItemActivate(ptr, actor);
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}
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bool Weapon::hasItemHealth(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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int type = ref->mBase->mData.mType;
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return MWMechanics::getWeaponType(type)->mFlags & ESM::WeaponType::HasHealth;
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}
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int Weapon::getItemMaxHealth(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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return ref->mBase->mData.mHealth;
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}
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ESM::RefId Weapon::getScript(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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return ref->mBase->mScript;
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}
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std::pair<std::vector<int>, bool> Weapon::getEquipmentSlots(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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ESM::WeaponType::Class weapClass = MWMechanics::getWeaponType(ref->mBase->mData.mType)->mWeaponClass;
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std::vector<int> slots_;
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bool stack = false;
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if (weapClass == ESM::WeaponType::Ammo)
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{
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slots_.push_back(int(MWWorld::InventoryStore::Slot_Ammunition));
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stack = true;
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}
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else if (weapClass == ESM::WeaponType::Thrown)
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{
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slots_.push_back(int(MWWorld::InventoryStore::Slot_CarriedRight));
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stack = true;
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}
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else
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slots_.push_back(int(MWWorld::InventoryStore::Slot_CarriedRight));
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return std::make_pair(slots_, stack);
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}
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ESM::RefId Weapon::getEquipmentSkill(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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int type = ref->mBase->mData.mType;
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return MWMechanics::getWeaponType(type)->mSkill;
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}
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int Weapon::getValue(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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return ref->mBase->mData.mValue;
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}
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const ESM::RefId& Weapon::getUpSoundId(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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int type = ref->mBase->mData.mType;
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return MWMechanics::getWeaponType(type)->mSoundIdUp;
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}
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const ESM::RefId& Weapon::getDownSoundId(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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int type = ref->mBase->mData.mType;
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return MWMechanics::getWeaponType(type)->mSoundIdDown;
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}
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const std::string& Weapon::getInventoryIcon(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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return ref->mBase->mIcon;
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}
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MWGui::ToolTipInfo Weapon::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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const ESM::WeaponType* weaponType = MWMechanics::getWeaponType(ref->mBase->mData.mType);
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
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std::string text;
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// weapon type & damage
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if (weaponType->mWeaponClass != ESM::WeaponType::Ammo || Settings::game().mShowProjectileDamage)
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{
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text += "\n#{sType} ";
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const ESM::Skill* skill
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= store.get<ESM::Skill>().find(MWMechanics::getWeaponType(ref->mBase->mData.mType)->mSkill);
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std::string_view oneOrTwoHanded;
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if (weaponType->mWeaponClass == ESM::WeaponType::Melee)
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{
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if (weaponType->mFlags & ESM::WeaponType::TwoHanded)
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oneOrTwoHanded = "sTwoHanded";
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else
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oneOrTwoHanded = "sOneHanded";
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}
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text += skill->mName;
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if (!oneOrTwoHanded.empty())
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text += ", " + store.get<ESM::GameSetting>().find(oneOrTwoHanded)->mValue.getString();
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// weapon damage
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if (weaponType->mWeaponClass == ESM::WeaponType::Thrown)
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{
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// Thrown weapons have 2x real damage applied
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// as they're both the weapon and the ammo
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text += "\n#{sAttack}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0] * 2))
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+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1] * 2));
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}
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else if (weaponType->mWeaponClass == ESM::WeaponType::Melee)
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{
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// Chop
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text += "\n#{sChop}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0])) + " - "
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+ MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1]));
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// Slash
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text += "\n#{sSlash}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[0]))
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+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[1]));
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// Thrust
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text += "\n#{sThrust}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[0]))
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+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[1]));
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}
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else
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{
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// marksman
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text += "\n#{sAttack}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0]))
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+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1]));
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}
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}
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if (hasItemHealth(ptr))
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{
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int remainingHealth = getItemHealth(ptr);
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text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/"
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+ MWGui::ToolTips::toString(ref->mBase->mData.mHealth);
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}
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const bool verbose = Settings::game().mShowMeleeInfo;
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// add reach for melee weapon
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if (weaponType->mWeaponClass == ESM::WeaponType::Melee && verbose)
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{
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// display value in feet
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const float combatDistance
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= store.get<ESM::GameSetting>().find("fCombatDistance")->mValue.getFloat() * ref->mBase->mData.mReach;
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text += MWGui::ToolTips::getWeightString(combatDistance / Constants::UnitsPerFoot, "#{sRange}");
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text += " #{sFeet}";
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}
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// add attack speed for any weapon excepts arrows and bolts
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if (weaponType->mWeaponClass != ESM::WeaponType::Ammo && verbose)
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{
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text += MWGui::ToolTips::getPercentString(ref->mBase->mData.mSpeed, "#{sAttributeSpeed}");
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}
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text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
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text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
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info.enchant = ref->mBase->mEnchant;
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if (!info.enchant.empty())
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info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge());
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if (MWBase::Environment::get().getWindowManager()->getFullHelp())
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{
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info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
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info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script");
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}
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info.text = std::move(text);
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return info;
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}
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ESM::RefId Weapon::getEnchantment(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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return ref->mBase->mEnchant;
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}
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const ESM::RefId& Weapon::applyEnchantment(
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const MWWorld::ConstPtr& ptr, const ESM::RefId& enchId, int enchCharge, const std::string& newName) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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ESM::Weapon newItem = *ref->mBase;
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newItem.mId = ESM::RefId();
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newItem.mName = newName;
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newItem.mData.mEnchant = enchCharge;
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newItem.mEnchant = enchId;
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newItem.mData.mFlags |= ESM::Weapon::Magical;
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const ESM::Weapon* record = MWBase::Environment::get().getESMStore()->insert(newItem);
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return record->mId;
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}
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std::pair<int, std::string_view> Weapon::canBeEquipped(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const
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{
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if (hasItemHealth(ptr) && getItemHealth(ptr) == 0)
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return { 0, "#{sInventoryMessage1}" };
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// Do not allow equip weapons from inventory during attack
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if (npc.isInCell() && MWBase::Environment::get().getWindowManager()->isGuiMode()
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&& MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(npc))
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return { 0, "#{sCantEquipWeapWarning}" };
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std::pair<std::vector<int>, bool> slots_ = getEquipmentSlots(ptr);
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if (slots_.first.empty())
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return { 0, {} };
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int type = ptr.get<ESM::Weapon>()->mBase->mData.mType;
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if (MWMechanics::getWeaponType(type)->mFlags & ESM::WeaponType::TwoHanded)
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{
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return { 2, {} };
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}
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return { 1, {} };
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}
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std::unique_ptr<MWWorld::Action> Weapon::use(const MWWorld::Ptr& ptr, bool force) const
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{
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std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionEquip>(ptr, force);
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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MWWorld::Ptr Weapon::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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return MWWorld::Ptr(cell.insert(ref), &cell);
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}
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int Weapon::getEnchantmentPoints(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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return ref->mBase->mData.mEnchant;
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}
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bool Weapon::canSell(const MWWorld::ConstPtr& item, int npcServices) const
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{
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return (npcServices & ESM::NPC::Weapon)
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|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
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}
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float Weapon::getWeight(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
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return ref->mBase->mData.mWeight;
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}
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}
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