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OpenMW/apps/openmw/mwworld/containerstore.hpp

427 lines
15 KiB
C++

#ifndef GAME_MWWORLD_CONTAINERSTORE_H
#define GAME_MWWORLD_CONTAINERSTORE_H
#include <iterator>
#include <map>
#include <memory>
#include <utility>
#include <components/esm3/loadalch.hpp>
#include <components/esm3/loadappa.hpp>
#include <components/esm3/loadarmo.hpp>
#include <components/esm3/loadbook.hpp>
#include <components/esm3/loadclot.hpp>
#include <components/esm3/loadingr.hpp>
#include <components/esm3/loadligh.hpp>
#include <components/esm3/loadlock.hpp>
#include <components/esm3/loadmisc.hpp>
#include <components/esm3/loadprob.hpp>
#include <components/esm3/loadrepa.hpp>
#include <components/esm3/loadweap.hpp>
#include <components/misc/rng.hpp>
#include "cellreflist.hpp"
#include "ptr.hpp"
namespace ESM
{
struct InventoryList;
struct InventoryState;
}
namespace MWClass
{
class Container;
}
namespace MWWorld
{
class ContainerStore;
template <class PtrType>
class ContainerStoreIteratorBase;
typedef ContainerStoreIteratorBase<Ptr> ContainerStoreIterator;
typedef ContainerStoreIteratorBase<ConstPtr> ConstContainerStoreIterator;
class ResolutionListener
{
ContainerStore& mStore;
public:
ResolutionListener(ContainerStore& store)
: mStore(store)
{
}
~ResolutionListener();
};
class ResolutionHandle
{
std::shared_ptr<ResolutionListener> mListener;
public:
ResolutionHandle(std::shared_ptr<ResolutionListener> listener)
: mListener(listener)
{
}
ResolutionHandle() = default;
};
class ContainerStoreListener
{
public:
virtual void itemAdded(const ConstPtr& item, int count) {}
virtual void itemRemoved(const ConstPtr& item, int count) {}
virtual ~ContainerStoreListener() = default;
};
class ContainerStore
{
public:
static constexpr int Type_Potion = 0x0001;
static constexpr int Type_Apparatus = 0x0002;
static constexpr int Type_Armor = 0x0004;
static constexpr int Type_Book = 0x0008;
static constexpr int Type_Clothing = 0x0010;
static constexpr int Type_Ingredient = 0x0020;
static constexpr int Type_Light = 0x0040;
static constexpr int Type_Lockpick = 0x0080;
static constexpr int Type_Miscellaneous = 0x0100;
static constexpr int Type_Probe = 0x0200;
static constexpr int Type_Repair = 0x0400;
static constexpr int Type_Weapon = 0x0800;
static constexpr int Type_Last = Type_Weapon;
static constexpr int Type_All = 0xffff;
static const ESM::RefId sGoldId;
protected:
ContainerStoreListener* mListener;
// Used in clone() to unset refnums of copies.
// (RefNum should be unique, copy can not have the same RefNum).
void clearRefNums();
// (item, max charge)
typedef std::vector<std::pair<ContainerStoreIterator, float>> TRechargingItems;
TRechargingItems mRechargingItems;
bool mRechargingItemsUpToDate;
// Non-empty only if is InventoryStore.
// The actor whose inventory it is.
// TODO: Consider merging mActor and mPtr.
MWWorld::Ptr mActor;
private:
MWWorld::CellRefList<ESM::Potion> potions;
MWWorld::CellRefList<ESM::Apparatus> appas;
MWWorld::CellRefList<ESM::Armor> armors;
MWWorld::CellRefList<ESM::Book> books;
MWWorld::CellRefList<ESM::Clothing> clothes;
MWWorld::CellRefList<ESM::Ingredient> ingreds;
MWWorld::CellRefList<ESM::Light> lights;
MWWorld::CellRefList<ESM::Lockpick> lockpicks;
MWWorld::CellRefList<ESM::Miscellaneous> miscItems;
MWWorld::CellRefList<ESM::Probe> probes;
MWWorld::CellRefList<ESM::Repair> repairs;
MWWorld::CellRefList<ESM::Weapon> weapons;
mutable float mCachedWeight;
mutable bool mWeightUpToDate;
bool mModified;
bool mResolved;
unsigned int mSeed;
MWWorld::Ptr mPtr; // Container that contains this store. Set in MWClass::Container::getContainerStore
std::weak_ptr<ResolutionListener> mResolutionListener;
ContainerStoreIterator addImp(const Ptr& ptr, int count, bool markModified = true);
void addInitialItem(
const ESM::RefId& id, const ESM::RefId& owner, int count, Misc::Rng::Generator* prng, bool topLevel = true);
void addInitialItemImp(const MWWorld::Ptr& ptr, const ESM::RefId& owner, int count, Misc::Rng::Generator* prng,
bool topLevel = true);
template <typename T>
ContainerStoreIterator getState(CellRefList<T>& collection, const ESM::ObjectState& state);
template <typename T>
void storeState(const LiveCellRef<T>& ref, ESM::ObjectState& state) const;
template <typename T>
void storeStates(
const CellRefList<T>& collection, ESM::InventoryState& inventory, int& index, bool equipable = false) const;
void updateRechargingItems();
virtual void storeEquipmentState(
const MWWorld::LiveCellRefBase& ref, int index, ESM::InventoryState& inventory) const;
virtual void readEquipmentState(
const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState& inventory);
public:
ContainerStore();
virtual ~ContainerStore();
virtual std::unique_ptr<ContainerStore> clone()
{
auto res = std::make_unique<ContainerStore>(*this);
res->clearRefNums();
return res;
}
ConstContainerStoreIterator cbegin(int mask = Type_All) const;
ConstContainerStoreIterator cend() const;
ConstContainerStoreIterator begin(int mask = Type_All) const;
ConstContainerStoreIterator end() const;
ContainerStoreIterator begin(int mask = Type_All);
ContainerStoreIterator end();
bool hasVisibleItems() const;
virtual ContainerStoreIterator add(
const Ptr& itemPtr, int count, bool allowAutoEquip = true, bool resolve = true);
///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed)
///
/// \note The item pointed to is not required to exist beyond this function call.
///
/// \attention Do not add items to an existing stack by increasing the count instead of
/// calling this function!
///
/// @return if stacking happened, return iterator to the item that was stacked against, otherwise iterator to
/// the newly inserted item.
ContainerStoreIterator add(const ESM::RefId& id, int count);
///< Utility to construct a ManualRef and call add(ptr, count, actorPtr, true)
int remove(const ESM::RefId& itemId, int count, bool equipReplacement = 0, bool resolve = true);
///< Remove \a count item(s) designated by \a itemId from this container.
///
/// @return the number of items actually removed
virtual int remove(const Ptr& item, int count, bool equipReplacement = 0, bool resolve = true);
///< Remove \a count item(s) designated by \a item from this inventory.
///
/// @return the number of items actually removed
void rechargeItems(float duration);
///< Restore charge on enchanted items. Note this should only be done for the player.
ContainerStoreIterator unstack(const Ptr& ptr, int count = 1);
///< Unstack an item in this container. The item's count will be set to count, then a new stack will be added
///< with (origCount-count).
///
/// @return an iterator to the new stack, or end() if no new stack was created.
MWWorld::ContainerStoreIterator restack(const MWWorld::Ptr& item);
///< Attempt to re-stack an item in this container.
/// If a compatible stack is found, the item's count is added to that stack, then the original is deleted.
/// @return If the item was stacked, return the stack, otherwise return the old (untouched) item.
int count(const ESM::RefId& id) const;
///< @return How many items with refID \a id are in this container?
ContainerStoreListener* getContListener() const;
void setContListener(ContainerStoreListener* listener);
protected:
ContainerStoreIterator addNewStack(const ConstPtr& ptr, int count);
///< Add the item to this container (do not try to stack it onto existing items)
virtual void flagAsModified();
/// + and - operations that can deal with negative stacks
/// Note that negativity is infectious
static int addItems(int count1, int count2);
static int subtractItems(int count1, int count2);
public:
virtual bool stacks(const ConstPtr& ptr1, const ConstPtr& ptr2) const;
///< @return true if the two specified objects can stack with each other
void fill(const ESM::InventoryList& items, const ESM::RefId& owner, Misc::Rng::Generator& seed);
///< Insert items into *this.
void fillNonRandom(const ESM::InventoryList& items, const ESM::RefId& owner, unsigned int seed);
///< Insert items into *this, excluding leveled items
virtual void clear();
///< Empty container.
float getWeight() const;
///< Return total weight of the items contained in *this.
static int getType(const ConstPtr& ptr);
///< This function throws an exception, if ptr does not point to an object, that can be
/// put into a container.
Ptr findReplacement(const ESM::RefId& id);
///< Returns replacement for object with given id. Prefer used items (with low durability left).
Ptr search(const ESM::RefId& id);
virtual void writeState(ESM::InventoryState& state) const;
virtual void readState(const ESM::InventoryState& state);
bool isResolved() const;
void resolve();
ResolutionHandle resolveTemporarily();
void unresolve();
friend class ContainerStoreIteratorBase<Ptr>;
friend class ContainerStoreIteratorBase<ConstPtr>;
friend class ResolutionListener;
friend class MWClass::Container;
};
template <class PtrType>
class ContainerStoreIteratorBase
{
template <class From, class To, class Dummy>
struct IsConvertible
{
static constexpr bool value = true;
};
template <class Dummy>
struct IsConvertible<ConstPtr, Ptr, Dummy>
{
static constexpr bool value = false;
};
template <class T, class U>
struct IteratorTrait
{
typedef typename MWWorld::CellRefList<T>::List::iterator type;
};
template <class T>
struct IteratorTrait<T, ConstPtr>
{
typedef typename MWWorld::CellRefList<T>::List::const_iterator type;
};
template <class T>
struct Iterator : IteratorTrait<T, PtrType>
{
};
template <class T, class Dummy>
struct ContainerStoreTrait
{
typedef ContainerStore* type;
};
template <class Dummy>
struct ContainerStoreTrait<ConstPtr, Dummy>
{
typedef const ContainerStore* type;
};
typedef typename ContainerStoreTrait<PtrType, void>::type ContainerStoreType;
int mType;
int mMask;
ContainerStoreType mContainer;
mutable PtrType mPtr;
typename Iterator<ESM::Potion>::type mPotion;
typename Iterator<ESM::Apparatus>::type mApparatus;
typename Iterator<ESM::Armor>::type mArmor;
typename Iterator<ESM::Book>::type mBook;
typename Iterator<ESM::Clothing>::type mClothing;
typename Iterator<ESM::Ingredient>::type mIngredient;
typename Iterator<ESM::Light>::type mLight;
typename Iterator<ESM::Lockpick>::type mLockpick;
typename Iterator<ESM::Miscellaneous>::type mMiscellaneous;
typename Iterator<ESM::Probe>::type mProbe;
typename Iterator<ESM::Repair>::type mRepair;
typename Iterator<ESM::Weapon>::type mWeapon;
ContainerStoreIteratorBase(ContainerStoreType container);
///< End-iterator
ContainerStoreIteratorBase(int mask, ContainerStoreType container);
///< Begin-iterator
// construct iterator using a CellRefList iterator
ContainerStoreIteratorBase(ContainerStoreType container, typename Iterator<ESM::Potion>::type);
ContainerStoreIteratorBase(ContainerStoreType container, typename Iterator<ESM::Apparatus>::type);
ContainerStoreIteratorBase(ContainerStoreType container, typename Iterator<ESM::Armor>::type);
ContainerStoreIteratorBase(ContainerStoreType container, typename Iterator<ESM::Book>::type);
ContainerStoreIteratorBase(ContainerStoreType container, typename Iterator<ESM::Clothing>::type);
ContainerStoreIteratorBase(ContainerStoreType container, typename Iterator<ESM::Ingredient>::type);
ContainerStoreIteratorBase(ContainerStoreType container, typename Iterator<ESM::Light>::type);
ContainerStoreIteratorBase(ContainerStoreType container, typename Iterator<ESM::Lockpick>::type);
ContainerStoreIteratorBase(ContainerStoreType container, typename Iterator<ESM::Miscellaneous>::type);
ContainerStoreIteratorBase(ContainerStoreType container, typename Iterator<ESM::Probe>::type);
ContainerStoreIteratorBase(ContainerStoreType container, typename Iterator<ESM::Repair>::type);
ContainerStoreIteratorBase(ContainerStoreType container, typename Iterator<ESM::Weapon>::type);
template <class T>
void copy(const ContainerStoreIteratorBase<T>& src);
void incType();
void nextType();
bool resetIterator();
///< Reset iterator for selected type.
///
/// \return Type not empty?
bool incIterator();
///< Increment iterator for selected type.
///
/// \return reached the end?
public:
using iterator_category = std::forward_iterator_tag;
using value_type = PtrType;
using difference_type = std::ptrdiff_t;
using pointer = PtrType*;
using reference = PtrType&;
template <class T>
ContainerStoreIteratorBase(const ContainerStoreIteratorBase<T>& other)
{
char CANNOT_CONVERT_CONST_ITERATOR_TO_ITERATOR[IsConvertible<T, PtrType, void>::value ? 1 : -1];
((void)CANNOT_CONVERT_CONST_ITERATOR_TO_ITERATOR);
copy(other);
}
template <class T>
bool isEqual(const ContainerStoreIteratorBase<T>& other) const;
PtrType* operator->() const;
PtrType operator*() const;
ContainerStoreIteratorBase& operator++();
ContainerStoreIteratorBase operator++(int);
ContainerStoreIteratorBase& operator=(const ContainerStoreIteratorBase& rhs);
ContainerStoreIteratorBase(const ContainerStoreIteratorBase& rhs) = default;
int getType() const;
const ContainerStore* getContainerStore() const;
friend class ContainerStore;
friend class ContainerStoreIteratorBase<Ptr>;
friend class ContainerStoreIteratorBase<ConstPtr>;
};
template <class T, class U>
bool operator==(const ContainerStoreIteratorBase<T>& left, const ContainerStoreIteratorBase<U>& right);
template <class T, class U>
bool operator!=(const ContainerStoreIteratorBase<T>& left, const ContainerStoreIteratorBase<U>& right);
}
#endif